From dc47fd5fe0066159605d3551100a4b090922f2ed Mon Sep 17 00:00:00 2001 From: benfry Date: Fri, 7 Sep 2012 15:25:32 +0000 Subject: [PATCH] add stub for STROKE_PURE hint in android --- android/core/src/processing/core/PConstants.java | 7 ++++++- core/todo.txt | 14 +++++++++----- 2 files changed, 15 insertions(+), 6 deletions(-) diff --git a/android/core/src/processing/core/PConstants.java b/android/core/src/processing/core/PConstants.java index 6c5d47071..8e2339973 100644 --- a/android/core/src/processing/core/PConstants.java +++ b/android/core/src/processing/core/PConstants.java @@ -424,7 +424,12 @@ public interface PConstants { static final int DISABLE_TEXTURE_MIPMAPS = 11; static final int ENABLE_TEXTURE_MIPMAPS = -11; - static final int HINT_COUNT = 12; + static final int ENABLE_STROKE_PURE = 12; + static final int DISABLE_STROKE_PURE = -12; + + static final int HINT_COUNT = 13; + + // error messages static final String ERROR_BACKGROUND_IMAGE_SIZE = diff --git a/core/todo.txt b/core/todo.txt index 6560d15ce..04e8357c3 100644 --- a/core/todo.txt +++ b/core/todo.txt @@ -18,7 +18,15 @@ A in opengl mode, use its tesselator A because the vertex calls can just come right back to regular vertex calls A this way we can also implement breakShape() for opengl A http://code.google.com/p/processing/issues/detail?id=122 - +A modelX/Y/Z broken when aiming a camera +A http://code.google.com/p/processing/issues/detail?id=148 +A OpenGL renderer does not work on Mac OS X + JDK 7 +A upstream fix in JOGL bindings +A http://code.google.com/p/processing/issues/detail?id=1070 +A Problems w/ opengl example sketches +A http://code.google.com/p/processing/issues/detail?id=902 +A updatePixels wth OpenGL requires a lot of memory, need better texture update +A http://code.google.com/p/processing/issues/detail?id=77 _ double check that new key and mouse events are being addressed correctly @@ -498,8 +506,6 @@ _ set() requires updatePixels() with OpenGL _ http://code.google.com/p/processing/issues/detail?id=89 _ first few frames of OpenGL sketches on Windows run slowly _ http://code.google.com/p/processing/issues/detail?id=107 -_ updatePixels wth OpenGL requires a lot of memory, need better texture update -_ http://code.google.com/p/processing/issues/detail?id=77 _ implement textMode(SHAPE) with OPENGL _ http://code.google.com/p/processing/issues/detail?id=738 _ Signature issue on contributed libraries affects unrelated opengl sketches @@ -513,8 +519,6 @@ _ OpenGL noSmooth() problems _ http://code.google.com/p/processing/issues/detail?id=328 _ inconsistent anti-aliasing with OpenGL _ http://code.google.com/p/processing/issues/detail?id=217 -_ modelX/Y/Z broken when aiming a camera -_ http://code.google.com/p/processing/issues/detail?id=148 _ OS X slow with FSEM enabled _ http://code.google.com/p/processing/issues/detail?id=737 _ chopping out triangles in OpenGL (though it's only 2D drawing)