mirror of
https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
new version of PFont that's more efficient
This commit is contained in:
@@ -219,6 +219,25 @@ public class PApplet extends Applet
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platform = OTHER;
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}
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}
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/**
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* Setting for whether to use the Quartz renderer on OS X. The Quartz
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* renderer is on its way out for OS X, but Processing uses it by default
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* because it's much faster than the Sun renderer. In some cases, however,
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* the Quartz renderer is preferred. For instance, fonts are less thick
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* when using the Sun renderer, so to improve how fonts look,
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* change this setting before you call PApplet.main().
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* <pre>
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* static public void main(String[] args) {
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* PApplet.useQuartz = "false";
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* PApplet.main(new String[] { "YourSketch" });
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* }
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* </pre>
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* This setting must be called before any AWT work happens, so that's why
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* it's such a terrible hack in how it's employed here. Calling setProperty()
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* inside setup() is a joke, since it's long since the AWT has been invoked.
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*/
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static public String useQuartz = "true";
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/**
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* Modifier flags for the shortcut key used to trigger menus.
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@@ -4039,12 +4058,12 @@ public class PApplet extends Applet
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public PFont createFont(String name, float size) {
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return createFont(name, size, true, PFont.DEFAULT_CHARSET);
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return createFont(name, size, true, null); //PFont.CHARSET); // > 1.0.9
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}
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public PFont createFont(String name, float size, boolean smooth) {
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return createFont(name, size, smooth, PFont.DEFAULT_CHARSET);
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return createFont(name, size, smooth, null); //PFont.CHARSET); // > 1.0.9
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}
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@@ -4092,7 +4111,11 @@ public class PApplet extends Applet
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System.err.println("Problem using createFont() with " + name);
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e.printStackTrace();
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}
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return new PFont(baseFont.deriveFont(size), smooth, charset);
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if (charset == null) {
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return new PFont(baseFont.deriveFont(size), smooth);
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} else {
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return new PFont(baseFont.deriveFont(size), smooth, charset);
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}
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}
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@@ -6987,7 +7010,7 @@ public class PApplet extends Applet
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if (platform == MACOSX) {
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// Only run this on OS X otherwise it can cause a permissions error.
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// http://dev.processing.org/bugs/show_bug.cgi?id=976
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System.setProperty("apple.awt.graphics.UseQuartz", "true");
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System.setProperty("apple.awt.graphics.UseQuartz", useQuartz);
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}
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// This doesn't do anything.
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+551
-259
@@ -3,7 +3,7 @@
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/*
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Part of the Processing project - http://processing.org
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Copyright (c) 2004-07 Ben Fry & Casey Reas
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Copyright (c) 2004-10 Ben Fry & Casey Reas
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Copyright (c) 2001-04 Massachusetts Institute of Technology
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This library is free software; you can redistribute it and/or
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@@ -25,10 +25,8 @@
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package processing.core;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.awt.image.Raster;
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import java.awt.image.*;
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import java.io.*;
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//import java.lang.reflect.*;
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import java.util.Arrays;
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@@ -56,8 +54,9 @@ import java.util.Arrays;
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*/
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public class PFont implements PConstants {
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public int charCount;
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public PImage images[];
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protected int charCount;
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protected Glyph[] glyphs;
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// public PImage images[];
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/**
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* Native Java version of the font. If possible, this allows the
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@@ -71,46 +70,49 @@ public class PFont implements PConstants {
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* Name of the font as seen by Java when it was created.
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* If the font is available, the native version will be used.
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*/
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public String name;
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protected String name;
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/**
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* Postscript name of the font that this bitmap was created from.
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*/
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public String psname;
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protected String psname;
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/** "natural" size of the font (most often 48) */
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public int size;
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protected int size;
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/** true if smoothing was enabled for this font, used for native impl */
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public boolean smooth;
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protected boolean smooth;
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/** next power of 2 over the max image size (usually 64) */
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public int mbox2;
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// public int mbox2;
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/** floating point width (convenience) */
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protected float fwidth;
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// protected float fwidth;
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/** floating point width (convenience) */
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protected float fheight;
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// protected float fheight;
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/** texture width, same as mbox2, but reserved for future use */
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public int twidth;
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// public int twidth;
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/** texture height, same as mbox2, but reserved for future use */
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public int theight;
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// public int theight;
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public int value[]; // char code
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public int height[]; // height of the bitmap data
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public int width[]; // width of bitmap data
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public int setWidth[]; // width displaced by the char
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public int topExtent[]; // offset for the top
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public int leftExtent[]; // offset for the left
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// public int value[]; // char code
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// public int height[]; // height of the bitmap data
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// public int width[]; // width of bitmap data
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// public int setWidth[]; // width displaced by the char
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// public int topExtent[]; // offset for the top
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// public int leftExtent[]; // offset for the left
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public int ascent;
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public int descent;
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protected int ascent;
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protected int descent;
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protected int ascii[]; // quick lookup for the ascii chars
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// only load when prompted by an index() call
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protected boolean lazy;
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// shared by the text() functions to avoid incessant allocation of memory
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//protected char textBuffer[] = new char[8 * 1024];
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//protected char widthBuffer[] = new char[8 * 1024];
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@@ -118,6 +120,17 @@ public class PFont implements PConstants {
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static protected Font[] fonts;
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public class Glyph {
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PImage image;
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int value;
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int height;
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int width;
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int setWidth;
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int topExtent;
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int leftExtent;
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}
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public PFont() { } // for subclasses
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@@ -140,58 +153,60 @@ public class PFont implements PConstants {
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// this was formerly mboxY, the one that was used
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// this will make new fonts downward compatible
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//mbox2 = is.readInt();
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mbox2 = is.readInt();
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is.readInt(); // ignore the mbox2 attribute
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fwidth = size; //mbox;
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fheight = size; //mbox;
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// fwidth = size; //mbox;
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// fheight = size; //mbox;
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// size for image ("texture") is next power of 2
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// over the font size. for most vlw fonts, the size is 48
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// so the next power of 2 is 64.
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// double-check to make sure that mbox2 is a power of 2
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// there was a bug in the old font generator that broke this
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//mbox2 = (int) Math.pow(2, Math.ceil(Math.log(mbox2) / Math.log(2)));
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mbox2 = (int) Math.pow(2, Math.ceil(Math.log(mbox2) / Math.log(2)));
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// mbox2 = (int) Math.pow(2, Math.ceil(Math.log(mbox2) / Math.log(2)));
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// size for the texture is stored in the font
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twidth = theight = mbox2; //mbox2;
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// twidth = theight = mbox2; //mbox2;
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ascent = is.readInt(); // formerly baseHt (zero/ignored)
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descent = is.readInt(); // formerly ignored struct padding
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// allocate enough space for the character info
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value = new int[charCount];
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height = new int[charCount];
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width = new int[charCount];
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setWidth = new int[charCount];
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topExtent = new int[charCount];
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leftExtent = new int[charCount];
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glyphs = new Glyph[charCount];
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// value = new int[charCount];
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// height = new int[charCount];
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// width = new int[charCount];
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// setWidth = new int[charCount];
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// topExtent = new int[charCount];
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// leftExtent = new int[charCount];
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ascii = new int[128];
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for (int i = 0; i < 128; i++) ascii[i] = -1;
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// read the information about the individual characters
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for (int i = 0; i < charCount; i++) {
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value[i] = is.readInt();
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height[i] = is.readInt();
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width[i] = is.readInt();
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setWidth[i] = is.readInt();
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topExtent[i] = is.readInt();
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leftExtent[i] = is.readInt();
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Glyph glyph = glyphs[i];
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// pointer in the c version, ignored
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glyph.value = is.readInt();
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glyph.height = is.readInt();
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glyph.width = is.readInt();
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glyph.setWidth = is.readInt();
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glyph.topExtent = is.readInt();
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glyph.leftExtent = is.readInt();
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// pointer from a struct in the c version, ignored
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is.readInt();
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// cache locations of the ascii charset
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if (value[i] < 128) ascii[value[i]] = i;
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if (glyph.value < 128) ascii[glyph.value] = i;
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// the values for getAscent() and getDescent() from FontMetrics
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// seem to be way too large.. perhaps they're the max?
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// as such, use a more traditional marker for ascent/descent
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if (value[i] == 'd') {
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if (ascent == 0) ascent = topExtent[i];
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if (glyph.value == 'd') {
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if (ascent == 0) ascent = glyph.topExtent;
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}
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if (value[i] == 'p') {
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if (descent == 0) descent = -topExtent[i] + height[i];
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if (glyph.value == 'p') {
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if (descent == 0) descent = -glyph.topExtent + glyph.height;
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}
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}
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@@ -202,24 +217,26 @@ public class PFont implements PConstants {
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"re-create this font.");
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}
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images = new PImage[charCount];
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for (int i = 0; i < charCount; i++) {
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images[i] = new PImage(twidth, theight, ALPHA);
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int bitmapSize = height[i] * width[i];
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// images = new PImage[charCount];
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// for (int i = 0; i < charCount; i++) {
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// Glyph glyph = glyphs[i];
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for (Glyph glyph : glyphs) {
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//images[i] = new PImage(twidth, theight, ALPHA);
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PImage image = new PImage(glyph.width, glyph.height, ALPHA);
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//int bitmapSize = height[i] * width[i];
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int bitmapSize = glyph.width * glyph.height;
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byte temp[] = new byte[bitmapSize];
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byte[] temp = new byte[bitmapSize];
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is.readFully(temp);
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// convert the bitmap to an alpha channel
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int w = width[i];
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int h = height[i];
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int w = glyph.width;
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int h = glyph.height;
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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int valu = temp[y*w + x] & 0xff;
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images[i].pixels[y * twidth + x] = valu;
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//(valu << 24) | 0xFFFFFF; // windows
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//0xFFFFFF00 | valu; // macosx
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//image.pixels[y * twidth + x] = valu;
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image.pixels[y * glyph.width + x] = valu;
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//System.out.print((images[i].pixels[y*64+x] > 128) ? "*" : ".");
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}
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//System.out.println();
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@@ -237,6 +254,427 @@ public class PFont implements PConstants {
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}
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/**
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* Create a new image-based font on the fly.
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*
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* @param font the font object to create from
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* @param charset array of all unicode chars that should be included
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* @param smooth true to enable smoothing/anti-aliasing
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*/
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public PFont(Font font, boolean smooth, char charset[]) {
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// save this so that we can use the native version
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this.font = font;
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this.smooth = smooth;
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name = font.getName();
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psname = font.getPSName();
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// fix regression from sorting (bug #564)
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if (charset != null) {
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// charset needs to be sorted to make index lookup run more quickly
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// http://dev.processing.org/bugs/show_bug.cgi?id=494
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Arrays.sort(charset);
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}
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// the count gets reset later based on how many of
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// the chars are actually found inside the font.
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this.charCount = (charset == null) ? 65536 : charset.length;
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this.size = font.getSize();
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// fwidth = fheight = size;
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// PImage[] bitmaps = new PImage[charCount];
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// allocate enough space for the character info
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// value = new int[charCount];
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// height = new int[charCount];
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// width = new int[charCount];
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// setWidth = new int[charCount];
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// topExtent = new int[charCount];
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// leftExtent = new int[charCount];
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glyphs = new Glyph[charCount];
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ascii = new int[128];
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for (int i = 0; i < 128; i++) ascii[i] = -1;
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int mbox3 = size * 3;
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BufferedImage playground =
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new BufferedImage(mbox3, mbox3, BufferedImage.TYPE_INT_RGB);
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Graphics2D g = (Graphics2D) playground.getGraphics();
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g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
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smooth ?
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RenderingHints.VALUE_ANTIALIAS_ON :
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RenderingHints.VALUE_ANTIALIAS_OFF);
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g.setFont(font);
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FontMetrics metrics = g.getFontMetrics();
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int samples[] = new int[mbox3 * mbox3];
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int maxWidthHeight = 0;
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int index = 0;
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for (int i = 0; i < charCount; i++) {
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Glyph glyph = new Glyph();
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char c = (charset == null) ? (char)i : charset[i];
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if (!font.canDisplay(c)) { // skip chars not in the font
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continue;
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}
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g.setColor(Color.white);
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g.fillRect(0, 0, mbox3, mbox3);
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g.setColor(Color.black);
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g.drawString(String.valueOf(c), size, size * 2);
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// grabs copy of the current data.. so no updates (do each time)
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// Raster raster = playground.getData();
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// raster.getSamples(0, 0, mbox3, mbox3, 0, samples);
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// slightly faster version
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WritableRaster raster = playground.getRaster();
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raster.getDataElements(0, 0, mbox3, mbox3, samples);
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int minX = 1000, maxX = 0;
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int minY = 1000, maxY = 0;
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boolean pixelFound = false;
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for (int y = 0; y < mbox3; y++) {
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for (int x = 0; x < mbox3; x++) {
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//int sample = raster.getSample(x, y, 0); // maybe?
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int sample = samples[y * mbox3 + x] & 0xff;
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// or int samples[] = raster.getPixel(x, y, null);
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//if (sample == 0) { // or just not white? hmm
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if (sample != 255) {
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if (x < minX) minX = x;
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if (y < minY) minY = y;
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if (x > maxX) maxX = x;
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if (y > maxY) maxY = y;
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pixelFound = true;
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}
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}
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}
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if (!pixelFound) {
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minX = minY = 0;
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maxX = maxY = 0;
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// this will create a 1 pixel white (clear) character..
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// maybe better to set one to -1 so nothing is added?
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}
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// value[index] = c;
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glyph.value = c;
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glyph.height = (maxY - minY) + 1;
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glyph.width = (maxX - minX) + 1;
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glyph.setWidth = metrics.charWidth(c);
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//System.out.println((char)c + " " + setWidth[index]);
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// cache locations of the ascii charset
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//if (value[i] < 128) ascii[value[i]] = i;
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if (c < 128) ascii[c] = index;
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// offset from vertical location of baseline
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// of where the char was drawn (size*2)
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glyph.topExtent = size*2 - minY;
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// offset from left of where coord was drawn
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glyph.leftExtent = minX - size;
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// for version 11, using metrics instead
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// if (c == 'd') {
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// ascent = glyph.topExtent;
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// }
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// if (c == 'p') {
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// descent = -glyph.topExtent + glyph.height;
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// }
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ascent = metrics.getAscent();
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descent = metrics.getDescent();
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if (glyph.width > maxWidthHeight) maxWidthHeight = glyph.width;
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if (glyph.height > maxWidthHeight) maxWidthHeight = glyph.height;
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//bitmaps[index] = new PImage(width[index], height[index], ALPHA);
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glyph.image = new PImage(glyph.width, glyph.height, ALPHA);
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int[] pixels = glyph.image.pixels;
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for (int y = minY; y <= maxY; y++) {
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for (int x = minX; x <= maxX; x++) {
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int val = 255 - (samples[y * mbox3 + x] & 0xff);
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//int pindex = (y - minY) * width[index] + (x - minX);
|
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int pindex = (y - minY) * glyph.width + (x - minX);
|
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//bitmaps[index].pixels[pindex] = val;
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pixels[pindex] = val;
|
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}
|
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}
|
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// index++;
|
||||
glyphs[index++] = glyph;
|
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}
|
||||
if (charCount != index) {
|
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glyphs = (Glyph[]) PApplet.subset(glyphs, 0, index);
|
||||
charCount = index;
|
||||
}
|
||||
|
||||
// foreign font, so just make ascent the max topExtent
|
||||
if ((ascent == 0) && (descent == 0)) {
|
||||
//for (int i = 0; i < charCount; i++) {
|
||||
for (Glyph glyph : glyphs) {
|
||||
char cc = (char) glyph.value;
|
||||
//char cc = (char) glyphs[i].value;
|
||||
if (Character.isWhitespace(cc) ||
|
||||
(cc == '\u00A0') || (cc == '\u2007') || (cc == '\u202F')) {
|
||||
continue;
|
||||
}
|
||||
if (glyph.topExtent > ascent) {
|
||||
ascent = glyph.topExtent;
|
||||
}
|
||||
int d = -glyph.topExtent + glyph.height;
|
||||
if (d > descent) {
|
||||
descent = d;
|
||||
}
|
||||
}
|
||||
}
|
||||
// size for image/texture is next power of 2 over largest char
|
||||
// mbox2 = (int) Math.pow(2, Math.ceil(Math.log(maxWidthHeight) / Math.log(2)));
|
||||
// twidth = theight = mbox2;
|
||||
|
||||
// shove the smaller PImage data into textures of next-power-of-2 size,
|
||||
// so that this font can be used immediately by p5.
|
||||
// images = new PImage[charCount];
|
||||
// for (int i = 0; i < charCount; i++) {
|
||||
// images[i] = new PImage(mbox2, mbox2, ALPHA);
|
||||
// for (int y = 0; y < height[i]; y++) {
|
||||
// System.arraycopy(bitmaps[i].pixels, y*width[i],
|
||||
// images[i].pixels, y*mbox2,
|
||||
// width[i]);
|
||||
// }
|
||||
// bitmaps[i] = null;
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
BufferedImage lazyImage;
|
||||
Graphics2D lazyGraphics;
|
||||
FontMetrics lazyMetrics;
|
||||
int[] lazySamples;
|
||||
|
||||
/**
|
||||
* Create a new Processing font from a native font, but don't create all the
|
||||
* characters at once, instead wait until they're used to include them.
|
||||
* @param font
|
||||
* @param smooth
|
||||
*/
|
||||
public PFont(Font font, boolean smooth) {
|
||||
// save this so that we can use the native version
|
||||
this.font = font;
|
||||
this.smooth = smooth;
|
||||
|
||||
name = font.getName();
|
||||
psname = font.getPSName();
|
||||
size = font.getSize();
|
||||
// fwidth = fheight = size;
|
||||
|
||||
// no, i'm not interested in getting off the ouch
|
||||
lazy = true;
|
||||
|
||||
// the count gets reset later based on how many of
|
||||
// the chars are actually found inside the font.
|
||||
// this.charCount = (charset == null) ? 65536 : charset.length;
|
||||
|
||||
// PImage[] bitmaps = new PImage[charCount];
|
||||
|
||||
int initialCount = 10;
|
||||
glyphs = new Glyph[initialCount];
|
||||
|
||||
// allocate enough space for the character info
|
||||
// value = new int[initialCount];
|
||||
// height = new int[initialCount];
|
||||
// width = new int[initialCount];
|
||||
// setWidth = new int[initialCount];
|
||||
// topExtent = new int[initialCount];
|
||||
// leftExtent = new int[initialCount];
|
||||
|
||||
ascii = new int[128];
|
||||
for (int i = 0; i < 128; i++) ascii[i] = -1;
|
||||
|
||||
int mbox3 = size * 3;
|
||||
|
||||
lazyImage = new BufferedImage(mbox3, mbox3, BufferedImage.TYPE_INT_RGB);
|
||||
lazyGraphics = (Graphics2D) lazyImage.getGraphics();
|
||||
lazyGraphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
|
||||
smooth ?
|
||||
RenderingHints.VALUE_ANTIALIAS_ON :
|
||||
RenderingHints.VALUE_ANTIALIAS_OFF);
|
||||
|
||||
lazyGraphics.setFont(font);
|
||||
lazyMetrics = lazyGraphics.getFontMetrics();
|
||||
lazySamples = new int[mbox3 * mbox3];
|
||||
|
||||
ascent = lazyMetrics.getAscent();
|
||||
descent = lazyMetrics.getDescent();
|
||||
}
|
||||
|
||||
|
||||
protected void createGlyph(char c) {
|
||||
// System.out.println("adding glyph " + c);
|
||||
// int maxWidthHeight = 0;
|
||||
// int index = 0;
|
||||
// for (int i = 0; i < charCount; i++) {
|
||||
// char c = (charset == null) ? (char)i : charset[i];
|
||||
// char c = 0;
|
||||
Glyph glyph = new Glyph();
|
||||
|
||||
// if (font.canDisplay(c)) { // skip chars not in the font
|
||||
// continue;
|
||||
// }
|
||||
|
||||
int mbox3 = size * 3;
|
||||
lazyGraphics.setColor(Color.white);
|
||||
lazyGraphics.fillRect(0, 0, mbox3, mbox3);
|
||||
lazyGraphics.setColor(Color.black);
|
||||
lazyGraphics.drawString(String.valueOf(c), size, size * 2);
|
||||
|
||||
// grabs copy of the current data.. so no updates (do each time)
|
||||
// Raster raster = playground.getData();
|
||||
// raster.getSamples(0, 0, mbox3, mbox3, 0, samples);
|
||||
// slightly faster version
|
||||
WritableRaster raster = lazyImage.getRaster();
|
||||
raster.getDataElements(0, 0, mbox3, mbox3, lazySamples);
|
||||
|
||||
int minX = 1000, maxX = 0;
|
||||
int minY = 1000, maxY = 0;
|
||||
boolean pixelFound = false;
|
||||
|
||||
for (int y = 0; y < mbox3; y++) {
|
||||
for (int x = 0; x < mbox3; x++) {
|
||||
//int sample = raster.getSample(x, y, 0); // maybe?
|
||||
int sample = lazySamples[y * mbox3 + x] & 0xff;
|
||||
// or int samples[] = raster.getPixel(x, y, null);
|
||||
|
||||
//if (sample == 0) { // or just not white? hmm
|
||||
if (sample != 255) {
|
||||
if (x < minX) minX = x;
|
||||
if (y < minY) minY = y;
|
||||
if (x > maxX) maxX = x;
|
||||
if (y > maxY) maxY = y;
|
||||
pixelFound = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!pixelFound) {
|
||||
minX = minY = 0;
|
||||
maxX = maxY = 0;
|
||||
// this will create a 1 pixel white (clear) character..
|
||||
// maybe better to set one to -1 so nothing is added?
|
||||
}
|
||||
|
||||
glyph.value = c;
|
||||
glyph.height = (maxY - minY) + 1;
|
||||
glyph.width = (maxX - minX) + 1;
|
||||
glyph.setWidth = lazyMetrics.charWidth(c);
|
||||
//System.out.println((char)c + " " + setWidth[index]);
|
||||
|
||||
// // cache locations of the ascii charset
|
||||
// if (c < 128) ascii[c] = index;
|
||||
|
||||
// offset from vertical location of baseline
|
||||
// of where the char was drawn (size*2)
|
||||
glyph.topExtent = size*2 - minY;
|
||||
|
||||
// offset from left of where coord was drawn
|
||||
glyph.leftExtent = minX - size;
|
||||
|
||||
/*
|
||||
if (c == 'd') {
|
||||
ascent = glyph.topExtent;
|
||||
}
|
||||
if (c == 'p') {
|
||||
descent = -glyph.topExtent + glyph.height;
|
||||
}
|
||||
*/
|
||||
|
||||
// if (width[index] > maxWidthHeight) maxWidthHeight = width[index];
|
||||
// if (height[index] > maxWidthHeight) maxWidthHeight = height[index];
|
||||
|
||||
glyph.image = new PImage(glyph.width, glyph.height, ALPHA);
|
||||
int[] pixels = glyph.image.pixels;
|
||||
for (int y = minY; y <= maxY; y++) {
|
||||
for (int x = minX; x <= maxX; x++) {
|
||||
int val = 255 - (lazySamples[y * mbox3 + x] & 0xff);
|
||||
int pindex = (y - minY) * glyph.width + (x - minX);
|
||||
pixels[pindex] = val;
|
||||
}
|
||||
}
|
||||
// if (charCount != index) {
|
||||
// glyphs = (Glyph[]) PApplet.subset(glyphs, 0, index);
|
||||
// charCount = index;
|
||||
// }
|
||||
|
||||
if (charCount == glyphs.length) {
|
||||
glyphs = (Glyph[]) PApplet.expand(glyphs);
|
||||
}
|
||||
if (charCount == 0) {
|
||||
glyphs[charCount] = glyph;
|
||||
if (glyph.value < 128) {
|
||||
ascii[glyph.value] = 0;
|
||||
}
|
||||
|
||||
} else if (glyphs[charCount-1].value < glyph.value) {
|
||||
//System.out.println("at end " + (char) glyph.value);
|
||||
glyphs[charCount] = glyph;
|
||||
if (glyph.value < 128) {
|
||||
ascii[glyph.value] = charCount;
|
||||
}
|
||||
|
||||
} else {
|
||||
for (int i = 0; i < charCount; i++) {
|
||||
// System.out.println(i + " of " + charCount + " is " + (char)glyphs[i].value);
|
||||
int value = glyphs[i].value;
|
||||
if (value > glyph.value) {
|
||||
for (int j = charCount; j > i; --j) {
|
||||
// System.out.println(" moving " + (char)glyphs[j-1].value); // +
|
||||
// //" to " + (char)glyphs[j].value);
|
||||
glyphs[j] = glyphs[j-1];
|
||||
// if (value < 128) {
|
||||
// ascii[value] = j;
|
||||
// }
|
||||
}
|
||||
//System.out.println("setting " + i + " to " + (char)glyph.value);
|
||||
glyphs[i] = glyph;
|
||||
// cache locations of the ascii charset
|
||||
//if (c < 128) ascii[c] = i;
|
||||
for (int k = 0; k < charCount+1; k++) { // charCount not incremented yet
|
||||
if (glyphs[k].value < 128) {
|
||||
// System.out.println("ascii[" + (char) glyphs[k].value + "] to " + k);
|
||||
ascii[glyphs[k].value] = k; // re-set the ascii values
|
||||
}
|
||||
}
|
||||
// charCount++;
|
||||
// return;
|
||||
break;
|
||||
// i = charCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
charCount++;
|
||||
// for (int i = 0; i < charCount; i++) {
|
||||
// System.out.println("[" + i + "] " + (char)glyphs[i].value);
|
||||
// }
|
||||
//System.out.println("e is " + (char)glyphs[ascii['e']].value + " w=" + (char)glyphs[ascii['w']].value);
|
||||
// System.out.println("e is " + ascii['e'] + " w=" + ascii['w']);
|
||||
}
|
||||
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
|
||||
public String getPostScriptName() {
|
||||
return psname;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set the native complement of this font.
|
||||
*/
|
||||
@@ -307,24 +745,38 @@ public class PFont implements PConstants {
|
||||
os.writeInt(11);
|
||||
|
||||
os.writeInt(size); // formerly mboxX (was 64, now 48)
|
||||
// TODO imperfect, should really be doing next power of 2 on all chars,
|
||||
// but this is ignored starting now, and the only problem would happen if
|
||||
// a font created on > 1.0.9 where used with 1.0.9 and earlier
|
||||
int mbox2 = (int) Math.pow(2, Math.ceil(Math.log(size) / Math.log(2)));
|
||||
os.writeInt(mbox2); // formerly mboxY (was 64, still 64)
|
||||
os.writeInt(ascent); // formerly baseHt (was ignored)
|
||||
os.writeInt(descent); // formerly struct padding for c version
|
||||
|
||||
for (int i = 0; i < charCount; i++) {
|
||||
os.writeInt(value[i]);
|
||||
os.writeInt(height[i]);
|
||||
os.writeInt(width[i]);
|
||||
os.writeInt(setWidth[i]);
|
||||
os.writeInt(topExtent[i]);
|
||||
os.writeInt(leftExtent[i]);
|
||||
//for (int i = 0; i < charCount; i++) {
|
||||
for (Glyph glyph : glyphs) {
|
||||
os.writeInt(glyph.value);
|
||||
os.writeInt(glyph.height);
|
||||
os.writeInt(glyph.width);
|
||||
os.writeInt(glyph.setWidth);
|
||||
os.writeInt(glyph.topExtent);
|
||||
os.writeInt(glyph.leftExtent);
|
||||
// os.writeInt(value[i]);
|
||||
// os.writeInt(height[i]);
|
||||
// os.writeInt(width[i]);
|
||||
// os.writeInt(setWidth[i]);
|
||||
// os.writeInt(topExtent[i]);
|
||||
// os.writeInt(leftExtent[i]);
|
||||
os.writeInt(0); // padding
|
||||
}
|
||||
|
||||
for (int i = 0; i < charCount; i++) {
|
||||
for (int y = 0; y < height[i]; y++) {
|
||||
for (int x = 0; x < width[i]; x++) {
|
||||
os.write(images[i].pixels[y * mbox2 + x] & 0xff);
|
||||
//for (int i = 0; i < charCount; i++) {
|
||||
for (Glyph glyph : glyphs) {
|
||||
int[] pixels = glyph.image.pixels;
|
||||
for (int y = 0; y < glyph.height; y++) {
|
||||
for (int x = 0; x < glyph.width; x++) {
|
||||
//os.write(pixels[y * mbox2 + x] & 0xff);
|
||||
os.write(pixels[y * mbox2 + x] & 0xff);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -344,6 +796,27 @@ public class PFont implements PConstants {
|
||||
* @return index into arrays or -1 if not found
|
||||
*/
|
||||
public int index(char c) {
|
||||
if (lazy) {
|
||||
int index = indexActual(c);
|
||||
if (index != -1) {
|
||||
return index;
|
||||
}
|
||||
if (font.canDisplay(c)) {
|
||||
// create the glyph
|
||||
createGlyph(c);
|
||||
// now where did i put that?
|
||||
return indexActual(c);
|
||||
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
|
||||
} else {
|
||||
return indexActual(c);
|
||||
}
|
||||
}
|
||||
|
||||
protected int indexActual(char c) {
|
||||
// degenerate case, but the find function will have trouble
|
||||
// if there are somehow zero chars in the lookup
|
||||
//if (value.length == 0) return -1;
|
||||
@@ -362,14 +835,14 @@ public class PFont implements PConstants {
|
||||
int pivot = (start + stop) / 2;
|
||||
|
||||
// if this is the char, then return it
|
||||
if (c == value[pivot]) return pivot;
|
||||
if (c == glyphs[pivot].value) return pivot;
|
||||
|
||||
// char doesn't exist, otherwise would have been the pivot
|
||||
//if (start == stop) return -1;
|
||||
if (start >= stop) return -1;
|
||||
|
||||
// if it's in the lower half, continue searching that
|
||||
if (c < value[pivot]) return indexHunt(c, start, pivot-1);
|
||||
if (c < glyphs[pivot].value) return indexHunt(c, start, pivot-1);
|
||||
|
||||
// if it's in the upper half, continue there
|
||||
return indexHunt(c, pivot+1, stop);
|
||||
@@ -390,7 +863,7 @@ public class PFont implements PConstants {
|
||||
* The value is based on a font of size 1.
|
||||
*/
|
||||
public float ascent() {
|
||||
return ((float)ascent / fheight);
|
||||
return ((float) ascent / (float) size);
|
||||
}
|
||||
|
||||
|
||||
@@ -399,7 +872,7 @@ public class PFont implements PConstants {
|
||||
* The value is based on a font size of 1.
|
||||
*/
|
||||
public float descent() {
|
||||
return ((float)descent / fheight);
|
||||
return ((float) descent / (float) size);
|
||||
}
|
||||
|
||||
|
||||
@@ -412,7 +885,7 @@ public class PFont implements PConstants {
|
||||
int cc = index(c);
|
||||
if (cc == -1) return 0;
|
||||
|
||||
return ((float)setWidth[cc] / fwidth);
|
||||
return ((float) glyphs[cc].setWidth / (float) size);
|
||||
}
|
||||
|
||||
|
||||
@@ -465,200 +938,19 @@ public class PFont implements PConstants {
|
||||
* <P>
|
||||
* Not that I expect that to happen.
|
||||
*/
|
||||
static public char[] DEFAULT_CHARSET;
|
||||
static public char[] CHARSET;
|
||||
static {
|
||||
DEFAULT_CHARSET = new char[126-33+1 + EXTRA_CHARS.length];
|
||||
CHARSET = new char[126-33+1 + EXTRA_CHARS.length];
|
||||
int index = 0;
|
||||
for (int i = 33; i <= 126; i++) {
|
||||
DEFAULT_CHARSET[index++] = (char)i;
|
||||
CHARSET[index++] = (char)i;
|
||||
}
|
||||
for (int i = 0; i < EXTRA_CHARS.length; i++) {
|
||||
DEFAULT_CHARSET[index++] = EXTRA_CHARS[i];
|
||||
CHARSET[index++] = EXTRA_CHARS[i];
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Create a new image-based font on the fly.
|
||||
*
|
||||
* @param font the font object to create from
|
||||
* @param charset array of all unicode chars that should be included
|
||||
* @param smooth true to enable smoothing/anti-aliasing
|
||||
*/
|
||||
public PFont(Font font, boolean smooth, char charset[]) {
|
||||
// save this so that we can use the native version
|
||||
this.font = font;
|
||||
this.smooth = smooth;
|
||||
|
||||
name = font.getName();
|
||||
psname = font.getPSName();
|
||||
|
||||
// fix regression from sorting (bug #564)
|
||||
if (charset != null) {
|
||||
// charset needs to be sorted to make index lookup run more quickly
|
||||
// http://dev.processing.org/bugs/show_bug.cgi?id=494
|
||||
Arrays.sort(charset);
|
||||
}
|
||||
|
||||
// the count gets reset later based on how many of
|
||||
// the chars are actually found inside the font.
|
||||
this.charCount = (charset == null) ? 65536 : charset.length;
|
||||
this.size = font.getSize();
|
||||
|
||||
fwidth = fheight = size;
|
||||
|
||||
PImage bitmaps[] = new PImage[charCount];
|
||||
|
||||
// allocate enough space for the character info
|
||||
value = new int[charCount];
|
||||
height = new int[charCount];
|
||||
width = new int[charCount];
|
||||
setWidth = new int[charCount];
|
||||
topExtent = new int[charCount];
|
||||
leftExtent = new int[charCount];
|
||||
|
||||
ascii = new int[128];
|
||||
for (int i = 0; i < 128; i++) ascii[i] = -1;
|
||||
|
||||
int mbox3 = size * 3;
|
||||
|
||||
BufferedImage playground =
|
||||
new BufferedImage(mbox3, mbox3, BufferedImage.TYPE_INT_RGB);
|
||||
|
||||
Graphics2D g = (Graphics2D) playground.getGraphics();
|
||||
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
|
||||
smooth ?
|
||||
RenderingHints.VALUE_ANTIALIAS_ON :
|
||||
RenderingHints.VALUE_ANTIALIAS_OFF);
|
||||
|
||||
g.setFont(font);
|
||||
FontMetrics metrics = g.getFontMetrics();
|
||||
|
||||
int samples[] = new int[mbox3 * mbox3];
|
||||
|
||||
int maxWidthHeight = 0;
|
||||
int index = 0;
|
||||
for (int i = 0; i < charCount; i++) {
|
||||
char c = (charset == null) ? (char)i : charset[i];
|
||||
|
||||
if (!font.canDisplay(c)) { // skip chars not in the font
|
||||
continue;
|
||||
}
|
||||
|
||||
g.setColor(Color.white);
|
||||
g.fillRect(0, 0, mbox3, mbox3);
|
||||
g.setColor(Color.black);
|
||||
g.drawString(String.valueOf(c), size, size * 2);
|
||||
|
||||
// grabs copy of the current data.. so no updates (do each time)
|
||||
Raster raster = playground.getData();
|
||||
raster.getSamples(0, 0, mbox3, mbox3, 0, samples);
|
||||
|
||||
int minX = 1000, maxX = 0;
|
||||
int minY = 1000, maxY = 0;
|
||||
boolean pixelFound = false;
|
||||
|
||||
for (int y = 0; y < mbox3; y++) {
|
||||
for (int x = 0; x < mbox3; x++) {
|
||||
//int sample = raster.getSample(x, y, 0); // maybe?
|
||||
int sample = samples[y * mbox3 + x] & 0xff;
|
||||
// or int samples[] = raster.getPixel(x, y, null);
|
||||
|
||||
//if (sample == 0) { // or just not white? hmm
|
||||
if (sample != 255) {
|
||||
if (x < minX) minX = x;
|
||||
if (y < minY) minY = y;
|
||||
if (x > maxX) maxX = x;
|
||||
if (y > maxY) maxY = y;
|
||||
pixelFound = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!pixelFound) {
|
||||
minX = minY = 0;
|
||||
maxX = maxY = 0;
|
||||
// this will create a 1 pixel white (clear) character..
|
||||
// maybe better to set one to -1 so nothing is added?
|
||||
}
|
||||
|
||||
value[index] = c;
|
||||
height[index] = (maxY - minY) + 1;
|
||||
width[index] = (maxX - minX) + 1;
|
||||
setWidth[index] = metrics.charWidth(c);
|
||||
//System.out.println((char)c + " " + setWidth[index]);
|
||||
|
||||
// cache locations of the ascii charset
|
||||
//if (value[i] < 128) ascii[value[i]] = i;
|
||||
if (c < 128) ascii[c] = index;
|
||||
|
||||
// offset from vertical location of baseline
|
||||
// of where the char was drawn (size*2)
|
||||
topExtent[index] = size*2 - minY;
|
||||
|
||||
// offset from left of where coord was drawn
|
||||
leftExtent[index] = minX - size;
|
||||
|
||||
if (c == 'd') {
|
||||
ascent = topExtent[index];
|
||||
}
|
||||
if (c == 'p') {
|
||||
descent = -topExtent[index] + height[index];
|
||||
}
|
||||
|
||||
if (width[index] > maxWidthHeight) maxWidthHeight = width[index];
|
||||
if (height[index] > maxWidthHeight) maxWidthHeight = height[index];
|
||||
|
||||
bitmaps[index] = new PImage(width[index], height[index], ALPHA);
|
||||
|
||||
for (int y = minY; y <= maxY; y++) {
|
||||
for (int x = minX; x <= maxX; x++) {
|
||||
int val = 255 - (samples[y * mbox3 + x] & 0xff);
|
||||
int pindex = (y - minY) * width[index] + (x - minX);
|
||||
bitmaps[index].pixels[pindex] = val;
|
||||
}
|
||||
}
|
||||
index++;
|
||||
}
|
||||
charCount = index;
|
||||
|
||||
// foreign font, so just make ascent the max topExtent
|
||||
if ((ascent == 0) && (descent == 0)) {
|
||||
for (int i = 0; i < charCount; i++) {
|
||||
char cc = (char) value[i];
|
||||
if (Character.isWhitespace(cc) ||
|
||||
(cc == '\u00A0') || (cc == '\u2007') || (cc == '\u202F')) {
|
||||
continue;
|
||||
}
|
||||
if (topExtent[i] > ascent) {
|
||||
ascent = topExtent[i];
|
||||
}
|
||||
int d = -topExtent[i] + height[i];
|
||||
if (d > descent) {
|
||||
descent = d;
|
||||
}
|
||||
}
|
||||
}
|
||||
// size for image/texture is next power of 2 over largest char
|
||||
mbox2 = (int)
|
||||
Math.pow(2, Math.ceil(Math.log(maxWidthHeight) / Math.log(2)));
|
||||
twidth = theight = mbox2;
|
||||
|
||||
// shove the smaller PImage data into textures of next-power-of-2 size,
|
||||
// so that this font can be used immediately by p5.
|
||||
images = new PImage[charCount];
|
||||
for (int i = 0; i < charCount; i++) {
|
||||
images[i] = new PImage(mbox2, mbox2, ALPHA);
|
||||
for (int y = 0; y < height[i]; y++) {
|
||||
System.arraycopy(bitmaps[i].pixels, y*width[i],
|
||||
images[i].pixels, y*mbox2,
|
||||
width[i]);
|
||||
}
|
||||
bitmaps[i] = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get a list of the fonts installed on the system that can be used
|
||||
* by Java. Not all fonts can be used in Java, in fact it's mostly
|
||||
|
||||
@@ -3533,32 +3533,33 @@ public class PGraphics extends PImage implements PConstants {
|
||||
int index = textFont.index(ch);
|
||||
if (index == -1) return;
|
||||
|
||||
PImage glyph = textFont.images[index];
|
||||
//PImage glyph = textFont.images[index];
|
||||
//PImage glyph = textFont.glyphs[index].image;
|
||||
PFont.Glyph glyph = textFont.glyphs[index];
|
||||
|
||||
if (textMode == MODEL) {
|
||||
float high = (float) textFont.height[index] / textFont.fheight;
|
||||
float bwidth = (float) textFont.width[index] / textFont.fwidth;
|
||||
float lextent = (float) textFont.leftExtent[index] / textFont.fwidth;
|
||||
float textent = (float) textFont.topExtent[index] / textFont.fheight;
|
||||
float high = glyph.height / (float) textFont.size;
|
||||
float bwidth = glyph.width / (float) textFont.size;
|
||||
float lextent = glyph.leftExtent / (float) textFont.size;
|
||||
float textent = glyph.topExtent / (float) textFont.size;
|
||||
|
||||
float x1 = x + lextent * textSize;
|
||||
float y1 = y - textent * textSize;
|
||||
float x2 = x1 + bwidth * textSize;
|
||||
float y2 = y1 + high * textSize;
|
||||
|
||||
textCharModelImpl(glyph,
|
||||
textCharModelImpl(glyph.image,
|
||||
x1, y1, x2, y2,
|
||||
//x1, y1, z, x2, y2, z,
|
||||
textFont.width[index], textFont.height[index]);
|
||||
glyph.width, glyph.height);
|
||||
|
||||
} else if (textMode == SCREEN) {
|
||||
int xx = (int) x + textFont.leftExtent[index];;
|
||||
int yy = (int) y - textFont.topExtent[index];
|
||||
int xx = (int) x + glyph.leftExtent;
|
||||
int yy = (int) y - glyph.topExtent;
|
||||
|
||||
int w0 = textFont.width[index];
|
||||
int h0 = textFont.height[index];
|
||||
int w0 = glyph.width;
|
||||
int h0 = glyph.height;
|
||||
|
||||
textCharScreenImpl(glyph, xx, yy, w0, h0);
|
||||
textCharScreenImpl(glyph.image, xx, yy, w0, h0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3631,7 +3632,8 @@ public class PGraphics extends PImage implements PConstants {
|
||||
// TODO this can be optimized a bit
|
||||
for (int row = y0; row < y0 + h0; row++) {
|
||||
for (int col = x0; col < x0 + w0; col++) {
|
||||
int a1 = (fa * pixels1[row * textFont.twidth + col]) >> 8;
|
||||
//int a1 = (fa * pixels1[row * textFont.twidth + col]) >> 8;
|
||||
int a1 = (fa * pixels1[row * glyph.width + col]) >> 8;
|
||||
int a2 = a1 ^ 0xff;
|
||||
//int p1 = pixels1[row * glyph.width + col];
|
||||
int p2 = pixels[(yy + row-y0)*width + (xx+col-x0)];
|
||||
|
||||
Reference in New Issue
Block a user