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Added two more examples: SmoothChange and Primitive
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PImage img;
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int level = 2;
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public void setup() {
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size(200, 200, P3D);
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frameRate(90);
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smooth(level);
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img = loadImage("milan_rubbish.jpg");
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}
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public void draw () {
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background(0);
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tint(255, 150);
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image(img, 0, 0, width, height);
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fill(255);
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text("current smooth: " + level, mouseX, mouseY);
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}
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void keyPressed() {
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level = 4;
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smooth(level);
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}
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