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got textures with alpha/rgb working with gl.. changed to ARGB instead of
RGBA for constant
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@@ -68,7 +68,7 @@ public interface PConstants {
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// for colors and/or images
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static final int RGB = 1; // image & color
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static final int RGBA = 2; // image
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static final int ARGB = 2; // image
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static final int HSB = 3; // color
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static final int ALPHA = 4; // image
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