From e7e1feb028bf950d32baef6dc55fa57980bfab18 Mon Sep 17 00:00:00 2001 From: codeanticode Date: Mon, 3 Sep 2012 19:19:56 +0000 Subject: [PATCH] removed life example --- java/examples/Topics/Shaders/Life/Life.pde | 13 ---- .../Topics/Shaders/Life/data/Life.glsl | 60 ------------------- 2 files changed, 73 deletions(-) delete mode 100644 java/examples/Topics/Shaders/Life/Life.pde delete mode 100644 java/examples/Topics/Shaders/Life/data/Life.glsl diff --git a/java/examples/Topics/Shaders/Life/Life.pde b/java/examples/Topics/Shaders/Life/Life.pde deleted file mode 100644 index a3131088d..000000000 --- a/java/examples/Topics/Shaders/Life/Life.pde +++ /dev/null @@ -1,13 +0,0 @@ -PShader life; -void setup() { - size(640, 480, P2D); - life = loadShader("Life.glsl"); - noStroke(); -} - -void draw() { - life.set("time", millis() / 1000.0f); - life.set("mouse", (float)mouseX, height - (float)mouseY); - shader(life); - rect(0, 0, width, height); -} \ No newline at end of file diff --git a/java/examples/Topics/Shaders/Life/data/Life.glsl b/java/examples/Topics/Shaders/Life/data/Life.glsl deleted file mode 100644 index aa2fc7560..000000000 --- a/java/examples/Topics/Shaders/Life/data/Life.glsl +++ /dev/null @@ -1,60 +0,0 @@ -// Conway's game of life - -#ifdef GL_ES -precision highp float; -#endif - -uniform float time; -uniform vec2 mouse; -uniform vec2 resolution; -uniform sampler2D backbufferSampler; - -vec4 live = vec4(0.796, 0.933, 0.141, 1.0); -vec4 dead = vec4(0.384, 0.792, 0.086, 1.0); -vec4 dirt = vec4(0.478, 0.31, 0.208, 1.0); -vec4 decay = vec4(0.349, 0.31, 0.118, 1.0); - -void main( void ) { - vec2 position = ( gl_FragCoord.xy / resolution.xy ); - vec2 pixel = 1./resolution; - - if (length(position-mouse/resolution) < 0.01) { - float rnd1 = mod(fract(sin(dot(position + time * 0.001, vec2(14.9898,78.233))) * 43758.5453), 1.0); - if (rnd1 > 0.5) { - gl_FragColor = live; - } else { - gl_FragColor = dead; - } - } else { - int sum = 0; - sum += (texture2D(backbufferSampler, position + pixel * vec2(-1., -1.)).g > 0.9) ? 1 : 0; - sum += (texture2D(backbufferSampler, position + pixel * vec2(-1., 0.)).g > 0.9) ? 1 : 0; - sum += (texture2D(backbufferSampler, position + pixel * vec2(-1., 1.)).g > 0.9) ? 1 : 0; - sum += (texture2D(backbufferSampler, position + pixel * vec2(1., -1.)).g > 0.9) ? 1 : 0; - sum += (texture2D(backbufferSampler, position + pixel * vec2(1., 0.)).g > 0.9) ? 1 : 0; - sum += (texture2D(backbufferSampler, position + pixel * vec2(1., 1.)).g > 0.9) ? 1 : 0; - sum += (texture2D(backbufferSampler, position + pixel * vec2(0., -1.)).g > 0.9) ? 1 : 0; - sum += (texture2D(backbufferSampler, position + pixel * vec2(0., 1.)).g > 0.9) ? 1 : 0; - vec4 me = texture2D(backbufferSampler, position); - - if (me.g <= 0.9) { - if (sum == 3) { - gl_FragColor = live; - } else if ((me.b > 0.2) || (me.b < 0.01)) { - gl_FragColor = dirt; - } else { - if (me.r > decay.r) { me.r -= 0.004; } - else if (me.g > decay.g) { me.g -= 0.004; } - else if (me.b < decay.b) { me.b += 0.004; } - else { me = decay; } - gl_FragColor = me; - } - } else { - if ((sum == 2) || (sum == 3)) { - gl_FragColor = live; - } else { - gl_FragColor = dead; - } - } - } -} \ No newline at end of file