working on new opengl implementation

This commit is contained in:
benfry
2006-03-22 21:11:09 +00:00
parent d21ee2ebbf
commit e8d727e5df
3 changed files with 286 additions and 238 deletions

View File

@@ -236,27 +236,17 @@ public class PGraphics3 extends PGraphics {
cameraAspect = (float)width / (float)height;
// init lights (in resize() instead of allocate() b/c needed by opengl)
//lights = new PLight[MAX_LIGHTS];
//light = new boolean[MAX_LIGHTS];
lightsX = new float[MAX_LIGHTS];
lightsY = new float[MAX_LIGHTS];
lightsZ = new float[MAX_LIGHTS];
lightsDiffuseR = new float[MAX_LIGHTS];
lightsDiffuseG = new float[MAX_LIGHTS];
lightsDiffuseB = new float[MAX_LIGHTS];
lightsSpecularR = new float[MAX_LIGHTS];
lightsSpecularG = new float[MAX_LIGHTS];
lightsSpecularB = new float[MAX_LIGHTS];
lights = new int[MAX_LIGHTS];
lightsNX = new float[MAX_LIGHTS];
lightsNY = new float[MAX_LIGHTS];
lightsNZ = new float[MAX_LIGHTS];
lightsFalloffConstant = new float[MAX_LIGHTS];
lightsFalloffLinear = new float[MAX_LIGHTS];
lightsFalloffQuadratic = new float[MAX_LIGHTS];
lightsSpotAngle = new float[MAX_LIGHTS];
lightsSpotAngleCos = new float[MAX_LIGHTS];
lightsSpotConcentration = new float[MAX_LIGHTS];
lightType = new int[MAX_LIGHTS];
lightPosition = new float[3][MAX_LIGHTS];
lightDiffuse = new float[3][MAX_LIGHTS];
lightNormal = new float[3][MAX_LIGHTS];
lightSpecular = new float[3][MAX_LIGHTS];
lightFalloffConstant = new float[MAX_LIGHTS];
lightFalloffLinear = new float[MAX_LIGHTS];
lightFalloffQuadratic = new float[MAX_LIGHTS];
lightSpotAngle = new float[MAX_LIGHTS];
lightSpotAngleCos = new float[MAX_LIGHTS];
lightSpotConcentration = new float[MAX_LIGHTS];
// reset the cameraMode if PERSPECTIVE or ORTHOGRAPHIC
// will just be ignored if CUSTOM, the user's hosed anyways
@@ -1690,21 +1680,25 @@ public class PGraphics3 extends PGraphics {
// if (!light[i]) continue;
for (int i = 0; i < lightCount; i++) {
float denom = lightsFalloffConstant[i];
float denom = lightFalloffConstant[i];
float spotTerm = 1;
if (lights[i] == AMBIENT) {
if (lightsFalloffQuadratic[i] != 0 || lightsFalloffLinear[i] != 0) {
if (lightType[i] == AMBIENT) {
if (lightFalloffQuadratic[i] != 0 || lightFalloffLinear[i] != 0) {
// Falloff depends on distance
float distSq = mag(lightsX[i] - wx, lightsY[i] - wy, lightsZ[i] - wz);
denom += lightsFalloffQuadratic[i] * distSq + lightsFalloffLinear[i]
* (float) sqrt(distSq);
float distSq = mag(lightPosition[i][0] - wx,
lightPosition[i][1] - wy,
lightPosition[i][2] - wz);
denom +=
lightFalloffQuadratic[i] * distSq +
lightFalloffLinear[i] * (float) sqrt(distSq);
}
if (denom == 0)
denom = 1;
contribution[LIGHT_AMBIENT_R] += lightsDiffuseR[i] / denom;
contribution[LIGHT_AMBIENT_G] += lightsDiffuseG[i] / denom;
contribution[LIGHT_AMBIENT_B] += lightsDiffuseB[i] / denom;
if (denom == 0) denom = 1;
contribution[LIGHT_AMBIENT_R] += lightDiffuse[i][0] / denom;
contribution[LIGHT_AMBIENT_G] += lightDiffuse[i][1] / denom;
contribution[LIGHT_AMBIENT_B] += lightDiffuse[i][2] / denom;
} else {
// If not ambient, we must deal with direction
@@ -1713,10 +1707,10 @@ public class PGraphics3 extends PGraphics {
float lightDir_dot_li = 0;
float n_dot_li = 0;
if (lights[i] == DIRECTIONAL) {
lix = -lightsNX[i];
liy = -lightsNY[i];
liz = -lightsNZ[i];
if (lightType[i] == DIRECTIONAL) {
lix = -lightNormal[i][0];
liy = -lightNormal[i][1];
liz = -lightNormal[i][2];
denom = 1;
n_dot_li = (nx * lix + ny * liy + nz * liz);
// If light is lighting the face away from the camera, ditch
@@ -1724,9 +1718,9 @@ public class PGraphics3 extends PGraphics {
continue;
}
} else { // Point or spot light (must deal also with light location)
lix = lightsX[i] - wx;
liy = lightsY[i] - wy;
liz = lightsZ[i] - wz;
lix = lightPosition[i][0] - wx;
liy = lightPosition[i][1] - wy;
liz = lightPosition[i][2] - wz;
// normalize
float distSq = mag(lix, liy, liz);
if (distSq != 0) {
@@ -1740,20 +1734,23 @@ public class PGraphics3 extends PGraphics {
continue;
}
if (lights[i] == SPOT) { // Must deal with spot cone
if (lightType[i] == SPOT) { // Must deal with spot cone
lightDir_dot_li =
-(lightsNX[i] * lix + lightsNY[i] * liy + lightsNZ[i] * liz);
-(lightNormal[i][0] * lix +
lightNormal[i][1] * liy +
lightNormal[i][2] * liz);
// Outside of spot cone
if (lightDir_dot_li <= lightsSpotAngleCos[i]) {
if (lightDir_dot_li <= lightSpotAngleCos[i]) {
continue;
}
spotTerm = pow(lightDir_dot_li, lightsSpotConcentration[i]);
spotTerm = pow(lightDir_dot_li, lightSpotConcentration[i]);
}
if (lightsFalloffQuadratic[i] != 0 || lightsFalloffLinear[i] != 0) {
if (lightFalloffQuadratic[i] != 0 || lightFalloffLinear[i] != 0) {
// Falloff depends on distance
denom += lightsFalloffQuadratic[i] * distSq +
lightsFalloffLinear[i] * (float) sqrt(distSq);
denom +=
lightFalloffQuadratic[i] * distSq +
lightFalloffLinear[i] * (float) sqrt(distSq);
}
}
// Directional, point, or spot light:
@@ -1763,17 +1760,17 @@ public class PGraphics3 extends PGraphics {
if (denom == 0)
denom = 1;
float mul = n_dot_li * spotTerm / denom;
contribution[LIGHT_DIFFUSE_R] += lightsDiffuseR[i] * mul;
contribution[LIGHT_DIFFUSE_G] += lightsDiffuseG[i] * mul;
contribution[LIGHT_DIFFUSE_B] += lightsDiffuseB[i] * mul;
contribution[LIGHT_DIFFUSE_R] += lightDiffuse[i][0] * mul;
contribution[LIGHT_DIFFUSE_G] += lightDiffuse[i][1] * mul;
contribution[LIGHT_DIFFUSE_B] += lightDiffuse[i][2] * mul;
// SPECULAR
// If the material and light have a specular component.
if ((sr > 0 || sg > 0 || sb > 0) &&
(lightsSpecularR[i] > 0 ||
lightsSpecularG[i] > 0 ||
lightsSpecularB[i] > 0)) {
(lightSpecular[i][0] > 0 ||
lightSpecular[i][1] > 0 ||
lightSpecular[i][2] > 0)) {
float vmag = mag(wx, wy, wz);
if (vmag != 0) {
@@ -1795,9 +1792,9 @@ public class PGraphics3 extends PGraphics {
if (s_dot_n > 0) {
s_dot_n = pow(s_dot_n, shine);
mul = s_dot_n * spotTerm / denom;
contribution[LIGHT_SPECULAR_R] += lightsSpecularR[i] * mul;
contribution[LIGHT_SPECULAR_G] += lightsSpecularG[i] * mul;
contribution[LIGHT_SPECULAR_B] += lightsSpecularB[i] * mul;
contribution[LIGHT_SPECULAR_R] += lightSpecular[i][0] * mul;
contribution[LIGHT_SPECULAR_G] += lightSpecular[i][1] * mul;
contribution[LIGHT_SPECULAR_B] += lightSpecular[i][2] * mul;
}
}
@@ -3661,14 +3658,14 @@ public class PGraphics3 extends PGraphics {
throw new RuntimeException("can only create " + MAX_LIGHTS + " lights");
}
colorCalc(r, g, b);
lightsDiffuseR[lightCount] = calcR;
lightsDiffuseG[lightCount] = calcG;
lightsDiffuseB[lightCount] = calcB;
lightDiffuse[lightCount][0] = calcR;
lightDiffuse[lightCount][1] = calcG;
lightDiffuse[lightCount][2] = calcB;
lights[lightCount] = AMBIENT;
lightsFalloffConstant[lightCount] = lightFalloffConstant;
lightsFalloffLinear[lightCount] = lightFalloffLinear;
lightsFalloffQuadratic[lightCount] = lightFalloffQuadratic;
lightType[lightCount] = AMBIENT;
lightFalloffConstant[lightCount] = currentLightFalloffConstant;
lightFalloffLinear[lightCount] = currentLightFalloffLinear;
lightFalloffQuadratic[lightCount] = currentLightFalloffQuadratic;
lightPosition(lightCount, x, y, z);
lightCount++;
//return lightCount-1;
@@ -3681,21 +3678,19 @@ public class PGraphics3 extends PGraphics {
throw new RuntimeException("can only create " + MAX_LIGHTS + " lights");
}
colorCalc(r, g, b);
lightsDiffuseR[lightCount] = calcR;
lightsDiffuseG[lightCount] = calcG;
lightsDiffuseB[lightCount] = calcB;
lightDiffuse[lightCount][0] = calcR;
lightDiffuse[lightCount][1] = calcG;
lightDiffuse[lightCount][2] = calcB;
//light[lightCount] = true;
lights[lightCount] = DIRECTIONAL;
lightsFalloffConstant[lightCount] = lightFalloffConstant;
lightsFalloffLinear[lightCount] = lightFalloffLinear;
lightsFalloffQuadratic[lightCount] = lightFalloffQuadratic;
lightsSpecularR[lightCount] = lightSpecularR;
lightsSpecularG[lightCount] = lightSpecularG;
lightsSpecularB[lightCount] = lightSpecularB;
lightType[lightCount] = DIRECTIONAL;
lightFalloffConstant[lightCount] = currentLightFalloffConstant;
lightFalloffLinear[lightCount] = currentLightFalloffLinear;
lightFalloffQuadratic[lightCount] = currentLightFalloffQuadratic;
lightSpecular[lightCount][0] = currentLightSpecular[0];
lightSpecular[lightCount][1] = currentLightSpecular[1];
lightSpecular[lightCount][2] = currentLightSpecular[2];
lightDirection(lightCount, nx, ny, nz);
lightCount++;
//return lightCount-1;
}
@@ -3705,23 +3700,21 @@ public class PGraphics3 extends PGraphics {
throw new RuntimeException("can only create " + MAX_LIGHTS + " lights");
}
colorCalc(r, g, b);
lightsDiffuseR[lightCount] = calcR;
lightsDiffuseG[lightCount] = calcG;
lightsDiffuseB[lightCount] = calcB;
lightDiffuse[lightCount][0] = calcR;
lightDiffuse[lightCount][1] = calcG;
lightDiffuse[lightCount][2] = calcB;
//light[lightCount] = true;
lights[lightCount] = POINT;
lightsFalloffConstant[lightCount] = lightFalloffConstant;
lightsFalloffLinear[lightCount] = lightFalloffLinear;
lightsFalloffQuadratic[lightCount] = lightFalloffQuadratic;
lightsSpecularR[lightCount] = lightSpecularR;
lightsSpecularG[lightCount] = lightSpecularG;
lightsSpecularB[lightCount] = lightSpecularB;
lightType[lightCount] = POINT;
lightFalloffConstant[lightCount] = currentLightFalloffConstant;
lightFalloffLinear[lightCount] = currentLightFalloffLinear;
lightFalloffQuadratic[lightCount] = currentLightFalloffQuadratic;
lightSpecular[lightCount][0] = currentLightSpecular[0];
lightSpecular[lightCount][1] = currentLightSpecular[1];
lightSpecular[lightCount][2] = currentLightSpecular[2];
lightPosition(lightCount, x, y, z);
lightCount++;
lightingDependsOnVertexPosition = true;
//return lightCount-1;
}
@@ -3733,22 +3726,22 @@ public class PGraphics3 extends PGraphics {
throw new RuntimeException("can only create " + MAX_LIGHTS + " lights");
}
colorCalc(r, g, b);
lightsDiffuseR[lightCount] = calcR;
lightsDiffuseG[lightCount] = calcG;
lightsDiffuseB[lightCount] = calcB;
lightDiffuse[lightCount][0] = calcR;
lightDiffuse[lightCount][1] = calcG;
lightDiffuse[lightCount][2] = calcB;
lights[lightCount] = SPOT;
lightsFalloffConstant[lightCount] = lightFalloffConstant;
lightsFalloffLinear[lightCount] = lightFalloffLinear;
lightsFalloffQuadratic[lightCount] = lightFalloffQuadratic;
lightsSpecularR[lightCount] = lightSpecularR;
lightsSpecularG[lightCount] = lightSpecularG;
lightsSpecularB[lightCount] = lightSpecularB;
lightType[lightCount] = SPOT;
lightFalloffConstant[lightCount] = currentLightFalloffConstant;
lightFalloffLinear[lightCount] = currentLightFalloffLinear;
lightFalloffQuadratic[lightCount] = currentLightFalloffQuadratic;
lightSpecular[lightCount][0] = currentLightSpecular[0];
lightSpecular[lightCount][1] = currentLightSpecular[1];
lightSpecular[lightCount][2] = currentLightSpecular[2];
lightPosition(lightCount, x, y, z);
lightDirection(lightCount, nx, ny, nz);
lightsSpotAngle[lightCount] = angle;
lightsSpotAngleCos[lightCount] = max(0, cos(angle));
lightsSpotConcentration[lightCount] = concentration;
lightSpotAngle[lightCount] = angle;
lightSpotAngleCos[lightCount] = max(0, cos(angle));
lightSpotConcentration[lightCount] = concentration;
lightCount++;
lightingDependsOnVertexPosition = true;
@@ -3760,9 +3753,9 @@ public class PGraphics3 extends PGraphics {
* Default is lightFalloff(1, 0, 0).
*/
public void lightFalloff(float constant, float linear, float quadratic) {
lightFalloffConstant = constant;
lightFalloffLinear = linear;
lightFalloffQuadratic = quadratic;
currentLightFalloffConstant = constant;
currentLightFalloffLinear = linear;
currentLightFalloffQuadratic = quadratic;
lightingDependsOnVertexPosition = true;
}
@@ -3773,9 +3766,9 @@ public class PGraphics3 extends PGraphics {
*/
public void lightSpecular(float x, float y, float z) {
colorCalc(x, y, z);
lightSpecularR = calcR;
lightSpecularG = calcG;
lightSpecularB = calcB;
currentLightSpecular[0] = calcR;
currentLightSpecular[1] = calcG;
currentLightSpecular[2] = calcB;
lightingDependsOnVertexPosition = true;
}
@@ -3786,11 +3779,11 @@ public class PGraphics3 extends PGraphics {
* based on the current modelview matrix.
*/
protected void lightPosition(int num, float x, float y, float z) {
lightsX[num] =
lightPosition[num][0] =
modelview.m00*x + modelview.m01*y + modelview.m02*z + modelview.m03;
lightsY[num] =
lightPosition[num][1] =
modelview.m10*x + modelview.m11*y + modelview.m12*z + modelview.m13;
lightsZ[num] =
lightPosition[num][2] =
modelview.m20*x + modelview.m21*y + modelview.m22*z + modelview.m23;
}
@@ -3801,22 +3794,22 @@ public class PGraphics3 extends PGraphics {
*/
protected void lightDirection(int num, float x, float y, float z) {
// Multiply by inverse transpose.
lightsNX[num] =
lightNormal[num][0] =
modelviewInv.m00*x + modelviewInv.m10*y +
modelviewInv.m20*z + modelviewInv.m30;
lightsNY[num] =
lightNormal[num][1] =
modelviewInv.m01*x + modelviewInv.m11*y +
modelviewInv.m21*z + modelviewInv.m31;
lightsNZ[num] =
lightNormal[num][2] =
modelviewInv.m02*x + modelviewInv.m12*y +
modelviewInv.m22*z + modelviewInv.m32;
float n = mag(lightsNX[num], lightsNY[num], lightsNZ[num]);
float n = mag(lightNormal[num]);
if (n == 0 || n == 1) return;
lightsNX[num] /= n;
lightsNY[num] /= n;
lightsNZ[num] /= n;
lightNormal[num][0] /= n;
lightNormal[num][1] /= n;
lightNormal[num][2] /= n;
}
@@ -3896,6 +3889,10 @@ public class PGraphics3 extends PGraphics {
return (float)Math.sqrt(a*a + b*b + c*c);
}
private final float mag(float abc[]) {
return (float)Math.sqrt(abc[0]*abc[0] + abc[1]*abc[1] + abc[2]*abc[2]);
}
private final float min(float a, float b) {
return (a < b) ? a : b;
}