From e8e35e532e086c25759b6702e2aebb4acb4a8da5 Mon Sep 17 00:00:00 2001 From: markluffel Date: Sat, 22 Jun 2013 21:10:47 -0300 Subject: [PATCH] Update blur.glsl made the blur spatially uniform (seemed to be a typo) --- java/examples/Topics/Shaders/BlurFilter/data/blur.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/java/examples/Topics/Shaders/BlurFilter/data/blur.glsl b/java/examples/Topics/Shaders/BlurFilter/data/blur.glsl index 2aa9d6079..969168082 100644 --- a/java/examples/Topics/Shaders/BlurFilter/data/blur.glsl +++ b/java/examples/Topics/Shaders/BlurFilter/data/blur.glsl @@ -36,7 +36,7 @@ void main(void) { vec4 col8 = texture2D(texture, tc8); vec4 sum = (1.0 * col0 + 2.0 * col1 + 1.0 * col2 + - 2.0 * col3 + 4.0 * col4 + 2.0 * col4 + - 1.0 * col5 + 2.0 * col6 + 1.0 * col7) / 16.0; + 2.0 * col3 + 4.0 * col4 + 2.0 * col5 + + 1.0 * col6 + 2.0 * col7 + 1.0 * col8) / 16.0; gl_FragColor = vec4(sum.rgb, 1.0) * vertColor; }