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https://github.com/processing/processing4.git
synced 2026-02-22 06:45:39 +01:00
renamed setUniform() to set()
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@@ -205,57 +205,57 @@ public class PShader {
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}
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public void setUniform(String name, int x) {
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public void set(String name, int x) {
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setUniformImpl(name, UniformValue.INT1, new int[] { x });
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}
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public void setUniform(String name, int x, int y) {
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public void set(String name, int x, int y) {
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setUniformImpl(name, UniformValue.INT2, new int[] { x, y });
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}
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public void setUniform(String name, int x, int y, int z) {
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public void set(String name, int x, int y, int z) {
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setUniformImpl(name, UniformValue.INT3, new int[] { x, y, z });
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}
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public void setUniform(String name, int x, int y, int z, int w) {
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public void set(String name, int x, int y, int z, int w) {
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setUniformImpl(name, UniformValue.INT4, new int[] { x, y, z });
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}
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public void setUniform(String name, float x) {
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public void set(String name, float x) {
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setUniformImpl(name, UniformValue.FLOAT1, new float[] { x });
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}
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public void setUniform(String name, float x, float y) {
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public void set(String name, float x, float y) {
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setUniformImpl(name, UniformValue.FLOAT2, new float[] { x, y });
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}
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public void setUniform(String name, float x, float y, float z) {
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public void set(String name, float x, float y, float z) {
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setUniformImpl(name, UniformValue.FLOAT3, new float[] { x, y, z });
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}
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public void setUniform(String name, float x, float y, float z, float w) {
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public void set(String name, float x, float y, float z, float w) {
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setUniformImpl(name, UniformValue.FLOAT4, new float[] { x, y, z, w });
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}
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public void setUniform(String name, PVector vec) {
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public void set(String name, PVector vec) {
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setUniformImpl(name, UniformValue.FLOAT3, new float[] { vec.x, vec.y, vec.z });
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}
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public void setUniform(String name, int[] vec) {
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setUniform(name, vec, 1);
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public void set(String name, int[] vec) {
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set(name, vec, 1);
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}
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public void setUniform(String name, int[] vec, int ncoords) {
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public void set(String name, int[] vec, int ncoords) {
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if (ncoords == 1) {
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setUniformImpl(name, UniformValue.INT1VEC, vec);
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} else if (ncoords == 2) {
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@@ -272,12 +272,12 @@ public class PShader {
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}
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public void setUniform(String name, float[] vec) {
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setUniform(name, vec, 1);
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public void set(String name, float[] vec) {
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set(name, vec, 1);
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}
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public void setUniform(String name, float[] vec, int ncoords) {
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public void set(String name, float[] vec, int ncoords) {
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if (ncoords == 1) {
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setUniformImpl(name, UniformValue.FLOAT1VEC, vec);
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} else if (ncoords == 2) {
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@@ -294,19 +294,19 @@ public class PShader {
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}
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public void setUniform(String name, PMatrix2D mat) {
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public void set(String name, PMatrix2D mat) {
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float[] matv = { mat.m00, mat.m01,
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mat.m10, mat.m11 };
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setUniformImpl(name, UniformValue.MAT2, matv);
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}
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public void setUniform(String name, PMatrix3D mat) {
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setUniform(name, mat, false);
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public void set(String name, PMatrix3D mat) {
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set(name, mat, false);
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}
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public void setUniform(String name, PMatrix3D mat, boolean use3x3) {
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public void set(String name, PMatrix3D mat, boolean use3x3) {
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if (use3x3) {
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float[] matv = { mat.m00, mat.m01, mat.m02,
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mat.m10, mat.m11, mat.m12,
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