renamed setUniform() to set()

This commit is contained in:
codeanticode
2012-07-16 19:29:35 +00:00
parent d5c4bb2b31
commit ea77f538c4
6 changed files with 64 additions and 64 deletions

View File

@@ -205,57 +205,57 @@ public class PShader {
}
public void setUniform(String name, int x) {
public void set(String name, int x) {
setUniformImpl(name, UniformValue.INT1, new int[] { x });
}
public void setUniform(String name, int x, int y) {
public void set(String name, int x, int y) {
setUniformImpl(name, UniformValue.INT2, new int[] { x, y });
}
public void setUniform(String name, int x, int y, int z) {
public void set(String name, int x, int y, int z) {
setUniformImpl(name, UniformValue.INT3, new int[] { x, y, z });
}
public void setUniform(String name, int x, int y, int z, int w) {
public void set(String name, int x, int y, int z, int w) {
setUniformImpl(name, UniformValue.INT4, new int[] { x, y, z });
}
public void setUniform(String name, float x) {
public void set(String name, float x) {
setUniformImpl(name, UniformValue.FLOAT1, new float[] { x });
}
public void setUniform(String name, float x, float y) {
public void set(String name, float x, float y) {
setUniformImpl(name, UniformValue.FLOAT2, new float[] { x, y });
}
public void setUniform(String name, float x, float y, float z) {
public void set(String name, float x, float y, float z) {
setUniformImpl(name, UniformValue.FLOAT3, new float[] { x, y, z });
}
public void setUniform(String name, float x, float y, float z, float w) {
public void set(String name, float x, float y, float z, float w) {
setUniformImpl(name, UniformValue.FLOAT4, new float[] { x, y, z, w });
}
public void setUniform(String name, PVector vec) {
public void set(String name, PVector vec) {
setUniformImpl(name, UniformValue.FLOAT3, new float[] { vec.x, vec.y, vec.z });
}
public void setUniform(String name, int[] vec) {
setUniform(name, vec, 1);
public void set(String name, int[] vec) {
set(name, vec, 1);
}
public void setUniform(String name, int[] vec, int ncoords) {
public void set(String name, int[] vec, int ncoords) {
if (ncoords == 1) {
setUniformImpl(name, UniformValue.INT1VEC, vec);
} else if (ncoords == 2) {
@@ -272,12 +272,12 @@ public class PShader {
}
public void setUniform(String name, float[] vec) {
setUniform(name, vec, 1);
public void set(String name, float[] vec) {
set(name, vec, 1);
}
public void setUniform(String name, float[] vec, int ncoords) {
public void set(String name, float[] vec, int ncoords) {
if (ncoords == 1) {
setUniformImpl(name, UniformValue.FLOAT1VEC, vec);
} else if (ncoords == 2) {
@@ -294,19 +294,19 @@ public class PShader {
}
public void setUniform(String name, PMatrix2D mat) {
public void set(String name, PMatrix2D mat) {
float[] matv = { mat.m00, mat.m01,
mat.m10, mat.m11 };
setUniformImpl(name, UniformValue.MAT2, matv);
}
public void setUniform(String name, PMatrix3D mat) {
setUniform(name, mat, false);
public void set(String name, PMatrix3D mat) {
set(name, mat, false);
}
public void setUniform(String name, PMatrix3D mat, boolean use3x3) {
public void set(String name, PMatrix3D mat, boolean use3x3) {
if (use3x3) {
float[] matv = { mat.m00, mat.m01, mat.m02,
mat.m10, mat.m11, mat.m12,