This commit is contained in:
benfry
2011-01-26 19:22:19 +00:00
parent d3a18c7964
commit eb64b2d4fc
1234 changed files with 96518 additions and 0 deletions
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/**
* Shape Transform
* by Ira Greenberg.
*
* Illustrates the geometric relationship
* between Cube, Pyramid, Cone and
* Cylinder 3D primitives.
*
* Instructions:<br />
* Up Arrow - increases points<br />
* Down Arrow - decreases points<br />
* 'p' key toggles between cube/pyramid<br />
*/
int pts = 4;
float angle = 0;
float radius = 99;
float cylinderLength = 95;
//vertices
PVector vertices[][];
boolean isPyramid = false;
float angleInc;
void setup(){
size(640, 360, P3D);
noStroke();
angleInc = PI/300.0;
}
void draw(){
background(170, 95, 95);
lights();
fill(255, 200, 200);
translate(width/2, height/2);
rotateX(frameCount * angleInc);
rotateY(frameCount * angleInc);
rotateZ(frameCount * angleInc);
// initialize vertex arrays
vertices = new PVector[2][pts+1];
// fill arrays
for (int i = 0; i < 2; i++){
angle = 0;
for(int j = 0; j <= pts; j++){
vertices[i][j] = new PVector();
if (isPyramid){
if (i==1){
vertices[i][j].x = 0;
vertices[i][j].y = 0;
}
else {
vertices[i][j].x = cos(radians(angle)) * radius;
vertices[i][j].y = sin(radians(angle)) * radius;
}
}
else {
vertices[i][j].x = cos(radians(angle)) * radius;
vertices[i][j].y = sin(radians(angle)) * radius;
}
vertices[i][j].z = cylinderLength;
// the .0 after the 360 is critical
angle += 360.0/pts;
}
cylinderLength *= -1;
}
// draw cylinder tube
beginShape(QUAD_STRIP);
for(int j = 0; j <= pts; j++){
vertex(vertices[0][j].x, vertices[0][j].y, vertices[0][j].z);
vertex(vertices[1][j].x, vertices[1][j].y, vertices[1][j].z);
}
endShape();
//draw cylinder ends
for (int i = 0; i < 2; i++){
beginShape();
for(int j = 0; j < pts; j++){
vertex(vertices[i][j].x, vertices[i][j].y, vertices[i][j].z);
}
endShape(CLOSE);
}
}
/*
up/down arrow keys control
polygon detail.
*/
void keyPressed(){
if(key == CODED) {
// pts
if (keyCode == UP) {
if (pts < 90){
pts++;
}
}
else if (keyCode == DOWN) {
if (pts > 4){
pts--;
}
}
}
if (key =='p'){
if (isPyramid){
isPyramid = false;
}
else {
isPyramid = true;
}
}
}
@@ -0,0 +1,147 @@
import processing.core.*;
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.text.*;
import java.util.*;
import java.util.zip.*;
import java.util.regex.*;
public class ShapeTransform extends PApplet {
/**
* Shape Transform
* by Ira Greenberg.
*
* Illustrates the geometric relationship
* between Cube, Pyramid, Cone and
* Cylinder 3D primitives.
*
* Instructions:
* Up Arrow - increases points
* Down Arrow - decreases points
* 'p' key toggles between cube/pyramid
*/
int pts = 7;
float angle = 0;
float radius = 89;
float cylinderLength = 85;
Point3D vertices[][];
boolean isPyramid = false;
public void setup(){
size(640, 360, P3D);
noStroke();
fill(204);
}
public void draw(){
background(102);
lights();
translate(width/2, height/2, 0);
rotateX(frameCount * 0.006f);
rotateY(frameCount * 0.006f);
rotateZ(frameCount * 0.006f);
// initialize point arrays
vertices = new Point3D[2][pts+1];
// fill arrays
for (int i = 0; i < 2; i++){
angle = 0;
for(int j = 0; j <= pts; j++){
vertices[i][j] = new Point3D();
if (isPyramid){
if (i==1){
vertices[i][j].x = 0;
vertices[i][j].y = 0;
}
else {
vertices[i][j].x = cos(radians(angle))*radius;
vertices[i][j].y = sin(radians(angle))*radius;
}
}
else {
vertices[i][j].x = cos(radians(angle))*radius;
vertices[i][j].y = sin(radians(angle))*radius;
}
vertices[i][j].z = cylinderLength;
// the .0 after the 360 is critical
angle += 360.0f/pts;
}
cylinderLength*=-1;
}
// draw cylinder tube
beginShape(QUAD_STRIP);
for (int j = 0; j <= pts; j++){
vertex(vertices[0][j].x, vertices[0][j].y, vertices[0][j].z);
vertex(vertices[1][j].x, vertices[1][j].y, vertices[1][j].z);
}
endShape();
//draw cylinder ends
for (int i = 0; i < 2; i++){
beginShape();
for (int j = 0; j < pts; j++){
vertex(vertices[i][j].x, vertices[i][j].y, vertices[i][j].z);
}
endShape(CLOSE);
}
}
/*
up/down arrow keys control
polygon detail.
*/
public void keyPressed(){
if(key == CODED) {
// pts
if (keyCode == UP) {
if (pts<90){
pts++;
}
}
else if (keyCode == DOWN) {
if (pts > 4){
pts--;
}
}
}
if (key == 'p'){
if (isPyramid){
isPyramid=false;
}
else {
isPyramid=true;
}
}
}
class Point3D{
float x, y, z;
// constructors
Point3D(){
}
Point3D(float x, float y, float z){
this.x = x;
this.y = y;
this.z = z;
}
}
static public void main(String args[]) {
PApplet.main(new String[] { "ShapeTransform" });
}
}
@@ -0,0 +1,114 @@
/**
* Shape Transform
* by Ira Greenberg.
*
* Illustrates the geometric relationship
* between Cube, Pyramid, Cone and
* Cylinder 3D primitives.
*
* Instructions:
* Up Arrow - increases points
* Down Arrow - decreases points
* 'p' key toggles between cube/pyramid
*/
int pts = 7;
float angle = 0;
float radius = 89;
float cylinderLength = 85;
Point3D vertices[][];
boolean isPyramid = false;
void setup(){
size(640, 360, P3D);
noStroke();
fill(204);
}
void draw(){
background(102);
lights();
translate(width/2, height/2, 0);
rotateX(frameCount * 0.006);
rotateY(frameCount * 0.006);
rotateZ(frameCount * 0.006);
// initialize point arrays
vertices = new Point3D[2][pts+1];
// fill arrays
for (int i = 0; i < 2; i++){
angle = 0;
for(int j = 0; j <= pts; j++){
vertices[i][j] = new Point3D();
if (isPyramid){
if (i==1){
vertices[i][j].x = 0;
vertices[i][j].y = 0;
}
else {
vertices[i][j].x = cos(radians(angle))*radius;
vertices[i][j].y = sin(radians(angle))*radius;
}
}
else {
vertices[i][j].x = cos(radians(angle))*radius;
vertices[i][j].y = sin(radians(angle))*radius;
}
vertices[i][j].z = cylinderLength;
// the .0 after the 360 is critical
angle += 360.0/pts;
}
cylinderLength*=-1;
}
// draw cylinder tube
beginShape(QUAD_STRIP);
for (int j = 0; j <= pts; j++){
vertex(vertices[0][j].x, vertices[0][j].y, vertices[0][j].z);
vertex(vertices[1][j].x, vertices[1][j].y, vertices[1][j].z);
}
endShape();
//draw cylinder ends
for (int i = 0; i < 2; i++){
beginShape();
for (int j = 0; j < pts; j++){
vertex(vertices[i][j].x, vertices[i][j].y, vertices[i][j].z);
}
endShape(CLOSE);
}
}
/*
up/down arrow keys control
polygon detail.
*/
void keyPressed(){
if(key == CODED) {
// pts
if (keyCode == UP) {
if (pts<90){
pts++;
}
}
else if (keyCode == DOWN) {
if (pts > 4){
pts--;
}
}
}
if (key == 'p'){
if (isPyramid){
isPyramid=false;
}
else {
isPyramid=true;
}
}
}
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