This commit is contained in:
benfry
2011-01-26 19:22:19 +00:00
parent d3a18c7964
commit eb64b2d4fc
1234 changed files with 96518 additions and 0 deletions
@@ -0,0 +1,37 @@
/**
* Noise1D.
*
* Using 1D Perlin Noise to assign location.
*/
float xoff = 0.0;
float xincrement = 0.01;
void setup() {
size(200,200);
background(0);
frameRate(30);
smooth();
noStroke();
}
void draw()
{
// Create an alpha blended background
fill(0, 10);
rect(0,0,width,height);
//float n = random(0,width); // Try this line instead of noise
// Get a noise value based on xoff and scale it according to the window's width
float n = noise(xoff)*width;
// With each cycle, increment xoff
xoff += xincrement;
// Draw the ellipse at the value produced by perlin noise
fill(200);
ellipse(n,height/2,16,16);
}
@@ -0,0 +1,57 @@
import processing.core.*;
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.text.*;
import java.util.*;
import java.util.zip.*;
import java.util.regex.*;
public class Noise1D extends PApplet {
/**
* Noise1D.
*
* Using 1D Perlin Noise to assign location.
*/
float xoff = 0.0f;
float xincrement = 0.01f;
public void setup() {
size(200,200);
background(0);
frameRate(30);
smooth();
noStroke();
}
public void draw()
{
// Create an alpha blended background
fill(0, 10);
rect(0,0,width,height);
//float n = random(0,width); // Try this line instead of noise
// Get a noise value based on xoff and scale it according to the window's width
float n = noise(xoff)*width;
// With each cycle, increment xoff
xoff += xincrement;
// Draw the ellipse at the value produced by perlin noise
fill(200);
ellipse(n,height/2,16,16);
}
static public void main(String args[]) {
PApplet.main(new String[] { "Noise1D" });
}
}
@@ -0,0 +1,37 @@
/**
* Noise1D.
*
* Using 1D Perlin Noise to assign location.
*/
float xoff = 0.0;
float xincrement = 0.01;
void setup() {
size(200,200);
background(0);
frameRate(30);
smooth();
noStroke();
}
void draw()
{
// Create an alpha blended background
fill(0, 10);
rect(0,0,width,height);
//float n = random(0,width); // Try this line instead of noise
// Get a noise value based on xoff and scale it according to the window's width
float n = noise(xoff)*width;
// With each cycle, increment xoff
xoff += xincrement;
// Draw the ellipse at the value produced by perlin noise
fill(200);
ellipse(n,height/2,16,16);
}
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