mirror of
https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
This commit is contained in:
@@ -0,0 +1,303 @@
|
||||
/**
|
||||
* Neighborhood (OOP Example)
|
||||
* By Ira Greenberg
|
||||
*
|
||||
* Draw a neighborhood of houses using
|
||||
* Door, Window, Roof and House classes.
|
||||
* Good example of class composition, with component
|
||||
* Door, Window, Roof class references encapsulated
|
||||
* within House class. This arrangement allows
|
||||
* House class to handle placement and sizing of
|
||||
* its components, while still allowing user
|
||||
* customization of the individual components.
|
||||
*/
|
||||
|
||||
void setup(){
|
||||
size(200, 200);
|
||||
background(190);
|
||||
smooth();
|
||||
// Ground plane
|
||||
int groundHeight = 10;
|
||||
fill(0);
|
||||
rect(0, height-groundHeight, width, groundHeight);
|
||||
fill(255);
|
||||
|
||||
// Center the houses
|
||||
translate(12, 0);
|
||||
|
||||
// Houses
|
||||
Door door1 = new Door(20, 40);
|
||||
Window window1 = new Window(50, 62, false, Window.DOUBLE);
|
||||
Roof roof1 = new Roof(Roof.DOME);
|
||||
House house1 = new House(75, 75, door1, window1, roof1, House.MIDDLE_DOOR);
|
||||
house1.drawHouse(0, height-groundHeight-house1.h, true);
|
||||
|
||||
Door door2 = new Door(20, 40);
|
||||
Window window2 = new Window(50, 62, true, Window.QUAD);
|
||||
Roof roof2 = new Roof(Roof.GAMBREL);
|
||||
House house2 = new House(100, 60, door2, window2, roof2, House.LEFT_DOOR);
|
||||
house2.drawHouse(house1.x + house1.w, height-groundHeight-house2.h, true);
|
||||
}
|
||||
|
||||
class Door{
|
||||
//door properties
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
// for knob
|
||||
int knobLoc = 1;
|
||||
//constants
|
||||
final static int RT = 0;
|
||||
final static int LFT = 1;
|
||||
|
||||
// constructor
|
||||
Door(int w, int h){
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
}
|
||||
|
||||
// draw the door
|
||||
void drawDoor(int x, int y) {
|
||||
rect(x, y, w, h);
|
||||
int knobsize = w/10;
|
||||
if (knobLoc == 0){
|
||||
//right side
|
||||
ellipse(x+w-knobsize, y+h/2, knobsize, knobsize);
|
||||
}
|
||||
else {
|
||||
//left side
|
||||
ellipse(x+knobsize, y+h/2, knobsize, knobsize);
|
||||
}
|
||||
}
|
||||
|
||||
// set knob position
|
||||
void setKnob(int knobLoc){
|
||||
this. knobLoc = knobLoc;
|
||||
}
|
||||
}
|
||||
|
||||
class Window{
|
||||
//window properties
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
// customized features
|
||||
boolean hasSash = false;
|
||||
|
||||
// single, double, quad pane
|
||||
int style = 0;
|
||||
//constants
|
||||
final static int SINGLE = 0;
|
||||
final static int DOUBLE = 1;
|
||||
final static int QUAD = 2;
|
||||
|
||||
// constructor 1
|
||||
Window(int w, int h){
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
}
|
||||
// constructor 2
|
||||
Window(int w, int h, int style){
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
this.style = style;
|
||||
}
|
||||
// constructor 3
|
||||
Window(int w, int h, boolean hasSash, int style){
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
this.hasSash = hasSash;
|
||||
this.style = style;
|
||||
}
|
||||
|
||||
// draw the window
|
||||
void drawWindow(int x, int y) {
|
||||
//local variables
|
||||
int margin = 0;
|
||||
int winHt = 0;
|
||||
int winWdth = 0;
|
||||
|
||||
if (hasSash){
|
||||
margin = w/15;
|
||||
}
|
||||
|
||||
switch(style){
|
||||
case 0:
|
||||
//outer window (sash)
|
||||
rect(x, y, w, h);
|
||||
//inner window
|
||||
rect(x+margin, y+margin, w-margin*2, h-margin*2);
|
||||
break;
|
||||
case 1:
|
||||
winHt = (h-margin*3)/2;
|
||||
//outer window (sash)
|
||||
rect(x, y, w, h);
|
||||
//inner window (top)
|
||||
rect(x+margin, y+margin, w-margin*2, winHt);
|
||||
//inner windows (bottom)
|
||||
rect(x+margin, y+winHt+margin*2, w-margin*2, winHt);
|
||||
break;
|
||||
case 2:
|
||||
winWdth = (w-margin*3)/2;
|
||||
winHt = (h-margin*3)/2;
|
||||
//outer window (sash)
|
||||
rect(x, y, w, h);
|
||||
//inner window (top-left)
|
||||
rect(x+margin, y+margin, winWdth, winHt);
|
||||
//inner window (top-right)
|
||||
rect(x+winWdth+margin*2, y+margin, winWdth, winHt);
|
||||
//inner windows (bottom-left)
|
||||
rect(x+margin, y+winHt+margin*2, winWdth, winHt);
|
||||
//inner windows (bottom-right)
|
||||
rect(x+winWdth+margin*2, y+winHt+margin*2, winWdth, winHt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// set window style (number of panes)
|
||||
void setStyle(int style){
|
||||
this.style = style;
|
||||
}
|
||||
}
|
||||
|
||||
class Roof{
|
||||
//roof properties
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
// roof style
|
||||
int style = 0;
|
||||
//constants
|
||||
final static int CATHEDRAL = 0;
|
||||
final static int GAMBREL = 1;
|
||||
final static int DOME = 2;
|
||||
|
||||
// default constructor
|
||||
Roof(){
|
||||
}
|
||||
|
||||
// constructor 2
|
||||
Roof(int style){
|
||||
this.style = style;
|
||||
}
|
||||
|
||||
// draw the roof
|
||||
void drawRoof(int x, int y, int w, int h) {
|
||||
switch(style){
|
||||
case 0:
|
||||
beginShape();
|
||||
vertex(x, y);
|
||||
vertex(x+w/2, y-h/3);
|
||||
vertex(x+w, y);
|
||||
endShape(CLOSE);
|
||||
break;
|
||||
case 1:
|
||||
beginShape();
|
||||
vertex(x, y);
|
||||
vertex(x+w/7, y-h/4);
|
||||
vertex(x+w/2, y-h/2);
|
||||
vertex(x+(w-w/7), y-h/4);
|
||||
vertex(x+w, y);
|
||||
endShape(CLOSE);
|
||||
break;
|
||||
case 2:
|
||||
ellipseMode(CORNER);
|
||||
arc(x, y-h/2, w, h, PI, TWO_PI);
|
||||
line(x, y, x+w, y);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// set roof style
|
||||
void setStyle(int style){
|
||||
this.style = style;
|
||||
}
|
||||
}
|
||||
|
||||
class House{
|
||||
//house properties
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
//component reference variables
|
||||
Door door;
|
||||
Window window;
|
||||
Roof roof;
|
||||
|
||||
//optional autosize variable
|
||||
boolean AutoSizeComponents = false;
|
||||
|
||||
//door placement
|
||||
int doorLoc = 0;
|
||||
//constants
|
||||
final static int MIDDLE_DOOR = 0;
|
||||
final static int LEFT_DOOR = 1;
|
||||
final static int RIGHT_DOOR = 2;
|
||||
|
||||
//constructor
|
||||
House(int w, int h, Door door, Window window, Roof roof, int doorLoc) {
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
this.door = door;
|
||||
this.window = window;
|
||||
this.roof = roof;
|
||||
this.doorLoc = doorLoc;
|
||||
}
|
||||
|
||||
void drawHouse(int x, int y, boolean AutoSizeComponents) {
|
||||
this.x = x;
|
||||
this.y =y;
|
||||
this.AutoSizeComponents = AutoSizeComponents;
|
||||
|
||||
//automatically sizes doors and windows
|
||||
if(AutoSizeComponents){
|
||||
//autosize door
|
||||
door.h = h/4;
|
||||
door.w = door.h/2;
|
||||
|
||||
//autosize windows
|
||||
window.h = h/3;
|
||||
window.w = window.h/2;
|
||||
|
||||
}
|
||||
// draw bldg block
|
||||
rect(x, y, w, h);
|
||||
|
||||
// draw door
|
||||
switch(doorLoc){
|
||||
case 0:
|
||||
door.drawDoor(x+w/2-door.w/2, y+h-door.h);
|
||||
break;
|
||||
case 1:
|
||||
door.drawDoor(x+w/8, y+h-door.h);
|
||||
break;
|
||||
case 2:
|
||||
door.drawDoor(x+w-w/8-door.w, y+h-door.h);
|
||||
break;
|
||||
}
|
||||
|
||||
// draw windows
|
||||
int windowMargin = (w-window.w*2)/3;
|
||||
window.drawWindow(x+windowMargin, y+h/6);
|
||||
window.drawWindow(x+windowMargin*2+window.w, y+h/6);
|
||||
|
||||
// draw roof
|
||||
roof.drawRoof(x, y, w, h);
|
||||
}
|
||||
|
||||
// catch drawHouse method without boolean argument
|
||||
void drawHouse(int x, int y){
|
||||
// recall with required 3rd argument
|
||||
drawHouse(x, y, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,323 @@
|
||||
import processing.core.*;
|
||||
|
||||
import java.applet.*;
|
||||
import java.awt.*;
|
||||
import java.awt.image.*;
|
||||
import java.awt.event.*;
|
||||
import java.io.*;
|
||||
import java.net.*;
|
||||
import java.text.*;
|
||||
import java.util.*;
|
||||
import java.util.zip.*;
|
||||
import java.util.regex.*;
|
||||
|
||||
public class Neighborhood extends PApplet {
|
||||
|
||||
/**
|
||||
* Neighborhood (OOP Example)
|
||||
* By Ira Greenberg
|
||||
*
|
||||
* Draw a neighborhood of houses using
|
||||
* Door, Window, Roof and House classes.
|
||||
* Good example of class composition, with component
|
||||
* Door, Window, Roof class references encapsulated
|
||||
* within House class. This arrangement allows
|
||||
* House class to handle placement and sizing of
|
||||
* its components, while still allowing user
|
||||
* customization of the individual components.
|
||||
*/
|
||||
|
||||
public void setup(){
|
||||
size(200, 200);
|
||||
background(190);
|
||||
smooth();
|
||||
// Ground plane
|
||||
int groundHeight = 10;
|
||||
fill(0);
|
||||
rect(0, height-groundHeight, width, groundHeight);
|
||||
fill(255);
|
||||
|
||||
// Center the houses
|
||||
translate(12, 0);
|
||||
|
||||
// Houses
|
||||
Door door1 = new Door(20, 40);
|
||||
Window window1 = new Window(50, 62, false, Window.DOUBLE);
|
||||
Roof roof1 = new Roof(Roof.DOME);
|
||||
House house1 = new House(75, 75, door1, window1, roof1, House.MIDDLE_DOOR);
|
||||
house1.drawHouse(0, height-groundHeight-house1.h, true);
|
||||
|
||||
Door door2 = new Door(20, 40);
|
||||
Window window2 = new Window(50, 62, true, Window.QUAD);
|
||||
Roof roof2 = new Roof(Roof.GAMBREL);
|
||||
House house2 = new House(100, 60, door2, window2, roof2, House.LEFT_DOOR);
|
||||
house2.drawHouse(house1.x + house1.w, height-groundHeight-house2.h, true);
|
||||
}
|
||||
|
||||
class Door{
|
||||
//door properties
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
// for knob
|
||||
int knobLoc = 1;
|
||||
//constants
|
||||
final static int RT = 0;
|
||||
final static int LFT = 1;
|
||||
|
||||
// constructor
|
||||
Door(int w, int h){
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
}
|
||||
|
||||
// draw the door
|
||||
public void drawDoor(int x, int y) {
|
||||
rect(x, y, w, h);
|
||||
int knobsize = w/10;
|
||||
if (knobLoc == 0){
|
||||
//right side
|
||||
ellipse(x+w-knobsize, y+h/2, knobsize, knobsize);
|
||||
}
|
||||
else {
|
||||
//left side
|
||||
ellipse(x+knobsize, y+h/2, knobsize, knobsize);
|
||||
}
|
||||
}
|
||||
|
||||
// set knob position
|
||||
public void setKnob(int knobLoc){
|
||||
this. knobLoc = knobLoc;
|
||||
}
|
||||
}
|
||||
|
||||
class Window{
|
||||
//window properties
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
// customized features
|
||||
boolean hasSash = false;
|
||||
|
||||
// single, double, quad pane
|
||||
int style = 0;
|
||||
//constants
|
||||
final static int SINGLE = 0;
|
||||
final static int DOUBLE = 1;
|
||||
final static int QUAD = 2;
|
||||
|
||||
// constructor 1
|
||||
Window(int w, int h){
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
}
|
||||
// constructor 2
|
||||
Window(int w, int h, int style){
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
this.style = style;
|
||||
}
|
||||
// constructor 3
|
||||
Window(int w, int h, boolean hasSash, int style){
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
this.hasSash = hasSash;
|
||||
this.style = style;
|
||||
}
|
||||
|
||||
// draw the window
|
||||
public void drawWindow(int x, int y) {
|
||||
//local variables
|
||||
int margin = 0;
|
||||
int winHt = 0;
|
||||
int winWdth = 0;
|
||||
|
||||
if (hasSash){
|
||||
margin = w/15;
|
||||
}
|
||||
|
||||
switch(style){
|
||||
case 0:
|
||||
//outer window (sash)
|
||||
rect(x, y, w, h);
|
||||
//inner window
|
||||
rect(x+margin, y+margin, w-margin*2, h-margin*2);
|
||||
break;
|
||||
case 1:
|
||||
winHt = (h-margin*3)/2;
|
||||
//outer window (sash)
|
||||
rect(x, y, w, h);
|
||||
//inner window (top)
|
||||
rect(x+margin, y+margin, w-margin*2, winHt);
|
||||
//inner windows (bottom)
|
||||
rect(x+margin, y+winHt+margin*2, w-margin*2, winHt);
|
||||
break;
|
||||
case 2:
|
||||
winWdth = (w-margin*3)/2;
|
||||
winHt = (h-margin*3)/2;
|
||||
//outer window (sash)
|
||||
rect(x, y, w, h);
|
||||
//inner window (top-left)
|
||||
rect(x+margin, y+margin, winWdth, winHt);
|
||||
//inner window (top-right)
|
||||
rect(x+winWdth+margin*2, y+margin, winWdth, winHt);
|
||||
//inner windows (bottom-left)
|
||||
rect(x+margin, y+winHt+margin*2, winWdth, winHt);
|
||||
//inner windows (bottom-right)
|
||||
rect(x+winWdth+margin*2, y+winHt+margin*2, winWdth, winHt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// set window style (number of panes)
|
||||
public void setStyle(int style){
|
||||
this.style = style;
|
||||
}
|
||||
}
|
||||
|
||||
class Roof{
|
||||
//roof properties
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
// roof style
|
||||
int style = 0;
|
||||
//constants
|
||||
final static int CATHEDRAL = 0;
|
||||
final static int GAMBREL = 1;
|
||||
final static int DOME = 2;
|
||||
|
||||
// default constructor
|
||||
Roof(){
|
||||
}
|
||||
|
||||
// constructor 2
|
||||
Roof(int style){
|
||||
this.style = style;
|
||||
}
|
||||
|
||||
// draw the roof
|
||||
public void drawRoof(int x, int y, int w, int h) {
|
||||
switch(style){
|
||||
case 0:
|
||||
beginShape();
|
||||
vertex(x, y);
|
||||
vertex(x+w/2, y-h/3);
|
||||
vertex(x+w, y);
|
||||
endShape(CLOSE);
|
||||
break;
|
||||
case 1:
|
||||
beginShape();
|
||||
vertex(x, y);
|
||||
vertex(x+w/7, y-h/4);
|
||||
vertex(x+w/2, y-h/2);
|
||||
vertex(x+(w-w/7), y-h/4);
|
||||
vertex(x+w, y);
|
||||
endShape(CLOSE);
|
||||
break;
|
||||
case 2:
|
||||
ellipseMode(CORNER);
|
||||
arc(x, y-h/2, w, h, PI, TWO_PI);
|
||||
line(x, y, x+w, y);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// set roof style
|
||||
public void setStyle(int style){
|
||||
this.style = style;
|
||||
}
|
||||
}
|
||||
|
||||
class House{
|
||||
//house properties
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
//component reference variables
|
||||
Door door;
|
||||
Window window;
|
||||
Roof roof;
|
||||
|
||||
//optional autosize variable
|
||||
boolean AutoSizeComponents = false;
|
||||
|
||||
//door placement
|
||||
int doorLoc = 0;
|
||||
//constants
|
||||
final static int MIDDLE_DOOR = 0;
|
||||
final static int LEFT_DOOR = 1;
|
||||
final static int RIGHT_DOOR = 2;
|
||||
|
||||
//constructor
|
||||
House(int w, int h, Door door, Window window, Roof roof, int doorLoc) {
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
this.door = door;
|
||||
this.window = window;
|
||||
this.roof = roof;
|
||||
this.doorLoc = doorLoc;
|
||||
}
|
||||
|
||||
public void drawHouse(int x, int y, boolean AutoSizeComponents) {
|
||||
this.x = x;
|
||||
this.y =y;
|
||||
this.AutoSizeComponents = AutoSizeComponents;
|
||||
|
||||
//automatically sizes doors and windows
|
||||
if(AutoSizeComponents){
|
||||
//autosize door
|
||||
door.h = h/4;
|
||||
door.w = door.h/2;
|
||||
|
||||
//autosize windows
|
||||
window.h = h/3;
|
||||
window.w = window.h/2;
|
||||
|
||||
}
|
||||
// draw bldg block
|
||||
rect(x, y, w, h);
|
||||
|
||||
// draw door
|
||||
switch(doorLoc){
|
||||
case 0:
|
||||
door.drawDoor(x+w/2-door.w/2, y+h-door.h);
|
||||
break;
|
||||
case 1:
|
||||
door.drawDoor(x+w/8, y+h-door.h);
|
||||
break;
|
||||
case 2:
|
||||
door.drawDoor(x+w-w/8-door.w, y+h-door.h);
|
||||
break;
|
||||
}
|
||||
|
||||
// draw windows
|
||||
int windowMargin = (w-window.w*2)/3;
|
||||
window.drawWindow(x+windowMargin, y+h/6);
|
||||
window.drawWindow(x+windowMargin*2+window.w, y+h/6);
|
||||
|
||||
// draw roof
|
||||
roof.drawRoof(x, y, w, h);
|
||||
}
|
||||
|
||||
// catch drawHouse method without boolean argument
|
||||
public void drawHouse(int x, int y){
|
||||
// recall with required 3rd argument
|
||||
drawHouse(x, y, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static public void main(String args[]) {
|
||||
PApplet.main(new String[] { "Neighborhood" });
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,303 @@
|
||||
/**
|
||||
* Neighborhood (OOP Example)
|
||||
* By Ira Greenberg
|
||||
*
|
||||
* Draw a neighborhood of houses using
|
||||
* Door, Window, Roof and House classes.
|
||||
* Good example of class composition, with component
|
||||
* Door, Window, Roof class references encapsulated
|
||||
* within House class. This arrangement allows
|
||||
* House class to handle placement and sizing of
|
||||
* its components, while still allowing user
|
||||
* customization of the individual components.
|
||||
*/
|
||||
|
||||
void setup(){
|
||||
size(200, 200);
|
||||
background(190);
|
||||
smooth();
|
||||
// Ground plane
|
||||
int groundHeight = 10;
|
||||
fill(0);
|
||||
rect(0, height-groundHeight, width, groundHeight);
|
||||
fill(255);
|
||||
|
||||
// Center the houses
|
||||
translate(12, 0);
|
||||
|
||||
// Houses
|
||||
Door door1 = new Door(20, 40);
|
||||
Window window1 = new Window(50, 62, false, Window.DOUBLE);
|
||||
Roof roof1 = new Roof(Roof.DOME);
|
||||
House house1 = new House(75, 75, door1, window1, roof1, House.MIDDLE_DOOR);
|
||||
house1.drawHouse(0, height-groundHeight-house1.h, true);
|
||||
|
||||
Door door2 = new Door(20, 40);
|
||||
Window window2 = new Window(50, 62, true, Window.QUAD);
|
||||
Roof roof2 = new Roof(Roof.GAMBREL);
|
||||
House house2 = new House(100, 60, door2, window2, roof2, House.LEFT_DOOR);
|
||||
house2.drawHouse(house1.x + house1.w, height-groundHeight-house2.h, true);
|
||||
}
|
||||
|
||||
class Door{
|
||||
//door properties
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
// for knob
|
||||
int knobLoc = 1;
|
||||
//constants
|
||||
final static int RT = 0;
|
||||
final static int LFT = 1;
|
||||
|
||||
// constructor
|
||||
Door(int w, int h){
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
}
|
||||
|
||||
// draw the door
|
||||
void drawDoor(int x, int y) {
|
||||
rect(x, y, w, h);
|
||||
int knobsize = w/10;
|
||||
if (knobLoc == 0){
|
||||
//right side
|
||||
ellipse(x+w-knobsize, y+h/2, knobsize, knobsize);
|
||||
}
|
||||
else {
|
||||
//left side
|
||||
ellipse(x+knobsize, y+h/2, knobsize, knobsize);
|
||||
}
|
||||
}
|
||||
|
||||
// set knob position
|
||||
void setKnob(int knobLoc){
|
||||
this. knobLoc = knobLoc;
|
||||
}
|
||||
}
|
||||
|
||||
class Window{
|
||||
//window properties
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
// customized features
|
||||
boolean hasSash = false;
|
||||
|
||||
// single, double, quad pane
|
||||
int style = 0;
|
||||
//constants
|
||||
final static int SINGLE = 0;
|
||||
final static int DOUBLE = 1;
|
||||
final static int QUAD = 2;
|
||||
|
||||
// constructor 1
|
||||
Window(int w, int h){
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
}
|
||||
// constructor 2
|
||||
Window(int w, int h, int style){
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
this.style = style;
|
||||
}
|
||||
// constructor 3
|
||||
Window(int w, int h, boolean hasSash, int style){
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
this.hasSash = hasSash;
|
||||
this.style = style;
|
||||
}
|
||||
|
||||
// draw the window
|
||||
void drawWindow(int x, int y) {
|
||||
//local variables
|
||||
int margin = 0;
|
||||
int winHt = 0;
|
||||
int winWdth = 0;
|
||||
|
||||
if (hasSash){
|
||||
margin = w/15;
|
||||
}
|
||||
|
||||
switch(style){
|
||||
case 0:
|
||||
//outer window (sash)
|
||||
rect(x, y, w, h);
|
||||
//inner window
|
||||
rect(x+margin, y+margin, w-margin*2, h-margin*2);
|
||||
break;
|
||||
case 1:
|
||||
winHt = (h-margin*3)/2;
|
||||
//outer window (sash)
|
||||
rect(x, y, w, h);
|
||||
//inner window (top)
|
||||
rect(x+margin, y+margin, w-margin*2, winHt);
|
||||
//inner windows (bottom)
|
||||
rect(x+margin, y+winHt+margin*2, w-margin*2, winHt);
|
||||
break;
|
||||
case 2:
|
||||
winWdth = (w-margin*3)/2;
|
||||
winHt = (h-margin*3)/2;
|
||||
//outer window (sash)
|
||||
rect(x, y, w, h);
|
||||
//inner window (top-left)
|
||||
rect(x+margin, y+margin, winWdth, winHt);
|
||||
//inner window (top-right)
|
||||
rect(x+winWdth+margin*2, y+margin, winWdth, winHt);
|
||||
//inner windows (bottom-left)
|
||||
rect(x+margin, y+winHt+margin*2, winWdth, winHt);
|
||||
//inner windows (bottom-right)
|
||||
rect(x+winWdth+margin*2, y+winHt+margin*2, winWdth, winHt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// set window style (number of panes)
|
||||
void setStyle(int style){
|
||||
this.style = style;
|
||||
}
|
||||
}
|
||||
|
||||
class Roof{
|
||||
//roof properties
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
// roof style
|
||||
int style = 0;
|
||||
//constants
|
||||
final static int CATHEDRAL = 0;
|
||||
final static int GAMBREL = 1;
|
||||
final static int DOME = 2;
|
||||
|
||||
// default constructor
|
||||
Roof(){
|
||||
}
|
||||
|
||||
// constructor 2
|
||||
Roof(int style){
|
||||
this.style = style;
|
||||
}
|
||||
|
||||
// draw the roof
|
||||
void drawRoof(int x, int y, int w, int h) {
|
||||
switch(style){
|
||||
case 0:
|
||||
beginShape();
|
||||
vertex(x, y);
|
||||
vertex(x+w/2, y-h/3);
|
||||
vertex(x+w, y);
|
||||
endShape(CLOSE);
|
||||
break;
|
||||
case 1:
|
||||
beginShape();
|
||||
vertex(x, y);
|
||||
vertex(x+w/7, y-h/4);
|
||||
vertex(x+w/2, y-h/2);
|
||||
vertex(x+(w-w/7), y-h/4);
|
||||
vertex(x+w, y);
|
||||
endShape(CLOSE);
|
||||
break;
|
||||
case 2:
|
||||
ellipseMode(CORNER);
|
||||
arc(x, y-h/2, w, h, PI, TWO_PI);
|
||||
line(x, y, x+w, y);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// set roof style
|
||||
void setStyle(int style){
|
||||
this.style = style;
|
||||
}
|
||||
}
|
||||
|
||||
class House{
|
||||
//house properties
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
//component reference variables
|
||||
Door door;
|
||||
Window window;
|
||||
Roof roof;
|
||||
|
||||
//optional autosize variable
|
||||
boolean AutoSizeComponents = false;
|
||||
|
||||
//door placement
|
||||
int doorLoc = 0;
|
||||
//constants
|
||||
final static int MIDDLE_DOOR = 0;
|
||||
final static int LEFT_DOOR = 1;
|
||||
final static int RIGHT_DOOR = 2;
|
||||
|
||||
//constructor
|
||||
House(int w, int h, Door door, Window window, Roof roof, int doorLoc) {
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
this.door = door;
|
||||
this.window = window;
|
||||
this.roof = roof;
|
||||
this.doorLoc = doorLoc;
|
||||
}
|
||||
|
||||
void drawHouse(int x, int y, boolean AutoSizeComponents) {
|
||||
this.x = x;
|
||||
this.y =y;
|
||||
this.AutoSizeComponents = AutoSizeComponents;
|
||||
|
||||
//automatically sizes doors and windows
|
||||
if(AutoSizeComponents){
|
||||
//autosize door
|
||||
door.h = h/4;
|
||||
door.w = door.h/2;
|
||||
|
||||
//autosize windows
|
||||
window.h = h/3;
|
||||
window.w = window.h/2;
|
||||
|
||||
}
|
||||
// draw bldg block
|
||||
rect(x, y, w, h);
|
||||
|
||||
// draw door
|
||||
switch(doorLoc){
|
||||
case 0:
|
||||
door.drawDoor(x+w/2-door.w/2, y+h-door.h);
|
||||
break;
|
||||
case 1:
|
||||
door.drawDoor(x+w/8, y+h-door.h);
|
||||
break;
|
||||
case 2:
|
||||
door.drawDoor(x+w-w/8-door.w, y+h-door.h);
|
||||
break;
|
||||
}
|
||||
|
||||
// draw windows
|
||||
int windowMargin = (w-window.w*2)/3;
|
||||
window.drawWindow(x+windowMargin, y+h/6);
|
||||
window.drawWindow(x+windowMargin*2+window.w, y+h/6);
|
||||
|
||||
// draw roof
|
||||
roof.drawRoof(x, y, w, h);
|
||||
}
|
||||
|
||||
// catch drawHouse method without boolean argument
|
||||
void drawHouse(int x, int y){
|
||||
// recall with required 3rd argument
|
||||
drawHouse(x, y, false);
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 2.2 KiB |
Reference in New Issue
Block a user