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/**
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* Scale
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* by Denis Grutze.
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*
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* Paramenters for the scale() function are values specified
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* as decimal percentages. For example, the method call scale(2.0)
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* will increase the dimension of the shape by 200 percent.
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* Objects always scale from the origin.
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*/
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float a = 0.0;
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float s = 0.0;
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void setup()
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{
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size(200,200);
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noStroke();
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rectMode(CENTER);
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frameRate(30);
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}
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void draw()
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{
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background(102);
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a = a + 0.04;
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s = cos(a)*2;
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translate(width/2, height/2);
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scale(s);
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fill(51);
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rect(0, 0, 50, 50);
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translate(75, 0);
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fill(255);
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scale(s);
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rect(0, 0, 50, 50);
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}
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