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import processing.core.*;
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import java.applet.*;
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import java.awt.*;
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import java.awt.image.*;
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import java.awt.event.*;
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import java.io.*;
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import java.net.*;
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import java.text.*;
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import java.util.*;
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import java.util.zip.*;
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import java.util.regex.*;
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public class AnimatedSprite extends PApplet {
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/**
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* Animated Sprite (Shifty + Teddy)
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* by James Patterson.
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*
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* Press the mouse button to change animations.
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* Demonstrates loading, displaying, and animating GIF images.
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* It would be easy to write a program to display
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* animated GIFs, but would not allow as much control over
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* the display sequence and rate of display.
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*/
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Animation animation1, animation2;
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float xpos, ypos;
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float drag = 30.0f;
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public void setup() {
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size(200, 200);
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background(255, 204, 0);
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frameRate(24);
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animation1 = new Animation("PT_Shifty_", 38);
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animation2 = new Animation("PT_Teddy_", 60);
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}
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public void draw() {
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float difx = mouseX - xpos;
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if (abs(difx) > 1.0f) {
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xpos = xpos + difx/drag;
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xpos = constrain(xpos, 0, width);
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}
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// Display the sprite at the position xpos, ypos
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if (mousePressed) {
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background(153, 153, 0);
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animation1.display(xpos-animation1.getWidth()/2, ypos);
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} else {
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background(255, 204, 0);
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animation2.display(xpos-animation1.getWidth()/2, ypos);
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}
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}
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// Class for animating a sequence of GIFs
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class Animation {
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PImage[] images;
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int imageCount;
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int frame;
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Animation(String imagePrefix, int count) {
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imageCount = count;
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images = new PImage[imageCount];
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for (int i = 0; i < imageCount; i++) {
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// Use nf() to number format 'i' into four digits
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String filename = imagePrefix + nf(i, 4) + ".gif";
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images[i] = loadImage(filename);
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}
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}
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public void display(float xpos, float ypos) {
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frame = (frame+1) % imageCount;
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image(images[frame], xpos, ypos);
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}
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public int getWidth() {
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return images[0].width;
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}
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}
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static public void main(String args[]) {
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PApplet.main(new String[] { "AnimatedSprite" });
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}
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}
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