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@@ -0,0 +1,48 @@
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/**
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* Pixel Array.
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*
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* Click and drag the mouse up and down to control the signal and
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* press and hold any key to see the current pixel being read.
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* This program sequentially reads the color of every pixel of an image
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* and displays this color to fill the window.
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*
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* Updated 28 February 2010.
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*/
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PImage img;
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int direction = 1;
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float signal;
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void setup() {
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size(200, 200);
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noFill();
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stroke(255);
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frameRate(30);
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img = loadImage("ystone08.jpg");
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}
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void draw() {
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if (signal > img.width*img.height-1 || signal < 0) {
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direction = direction * -1;
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}
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if (mousePressed) {
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int mx = constrain(mouseX, 0, img.width-1);
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int my = constrain(mouseY, 0, img.height-1);
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signal = my*img.width + mx;
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} else {
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signal += 0.33*direction;
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}
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int sx = int(signal) % img.width;
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int sy = int(signal) / img.width;
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if (keyPressed) {
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set(0, 0, img); // fast way to draw an image
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point(sx, sy);
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rect(sx - 5, sy - 5, 10, 10);
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} else {
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color c = img.get(sx, sy);
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background(c);
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}
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}
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@@ -0,0 +1,83 @@
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import processing.core.*;
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import java.applet.*;
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import java.awt.*;
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import java.awt.image.*;
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import java.awt.event.*;
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import java.io.*;
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import java.net.*;
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import java.text.*;
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import java.util.*;
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import java.util.zip.*;
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import java.util.regex.*;
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public class PixelArray extends PApplet {
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/**
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* Pixel Array.
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*
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* Click and drag the mouse up and down to control the signal and
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* press and hold any key to see the current pixel being read.
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* This program sequentially reads the color of every pixel of an image
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* and displays this color to fill the window.
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*/
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PImage a;
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int[] aPixels;
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int direction = 1;
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boolean onetime = true;
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float signal;
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public void setup()
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{
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size(200, 200);
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aPixels = new int[width*height];
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noFill();
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stroke(255);
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frameRate(30);
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a = loadImage("ystone08.jpg");
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for(int i=0; i<width*height; i++) {
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aPixels[i] = a.pixels[i];
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}
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}
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public void draw()
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{
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if (signal > width*height-1 || signal < 0) {
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direction = direction * -1;
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}
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if(mousePressed) {
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if(mouseY > height-1) { mouseY = height-1; }
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if(mouseY < 0) { mouseY = 0; }
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signal = mouseY*width+mouseX;
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} else {
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signal += (0.33f*direction);
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}
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if(keyPressed) {
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loadPixels();
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for (int i=0; i<width*height; i++) {
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pixels[i] = aPixels[i];
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}
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updatePixels();
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rect(signal%width-5, PApplet.parseInt(signal/width)-5, 10, 10);
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point(signal%width, PApplet.parseInt(signal/width));
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} else {
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loadPixels();
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for (int i=0; i<width*height; i++) {
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pixels[i] = aPixels[PApplet.parseInt(signal)];
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}
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updatePixels();
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}
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}
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static public void main(String args[]) {
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PApplet.main(new String[] { "PixelArray" });
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}
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}
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@@ -0,0 +1,63 @@
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/**
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* Pixel Array.
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*
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* Click and drag the mouse up and down to control the signal and
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* press and hold any key to see the current pixel being read.
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* This program sequentially reads the color of every pixel of an image
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* and displays this color to fill the window.
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*/
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PImage a;
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int[] aPixels;
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int direction = 1;
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boolean onetime = true;
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float signal;
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void setup()
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{
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size(200, 200);
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aPixels = new int[width*height];
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noFill();
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stroke(255);
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frameRate(30);
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a = loadImage("ystone08.jpg");
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for(int i=0; i<width*height; i++) {
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aPixels[i] = a.pixels[i];
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}
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}
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void draw()
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{
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if (signal > width*height-1 || signal < 0) {
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direction = direction * -1;
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}
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if(mousePressed) {
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if(mouseY > height-1) { mouseY = height-1; }
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if(mouseY < 0) { mouseY = 0; }
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signal = mouseY*width+mouseX;
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} else {
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signal += (0.33*direction);
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}
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if(keyPressed) {
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loadPixels();
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for (int i=0; i<width*height; i++) {
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pixels[i] = aPixels[i];
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}
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updatePixels();
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rect(signal%width-5, int(signal/width)-5, 10, 10);
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point(signal%width, int(signal/width));
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} else {
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loadPixels();
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for (int i=0; i<width*height; i++) {
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pixels[i] = aPixels[int(signal)];
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}
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updatePixels();
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}
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}
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