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import processing.core.*;
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import java.applet.*;
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import java.awt.*;
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import java.awt.image.*;
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import java.awt.event.*;
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import java.io.*;
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import java.net.*;
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import java.text.*;
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import java.util.*;
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import java.util.zip.*;
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import java.util.regex.*;
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public class Reach3 extends PApplet {
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/**
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* Reach 3.
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* Based on code from Keith Peters (www.bit-101.com)
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*
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* The arm follows the position of the ball by
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* calculating the angles with atan2().
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*/
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int numSegments = 6;
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float[] x = new float[numSegments];
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float[] y = new float[numSegments];
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float[] angle = new float[numSegments];
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float segLength = 15;
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float targetX, targetY;
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float ballX = 50;
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float ballY = 50;
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int ballXDirection = 1;
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int ballYDirection = -1;
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public void setup() {
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size(200, 200);
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smooth();
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strokeWeight(20.0f);
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stroke(0, 100);
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noFill();
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x[x.length-1] = width/2; // Set base x-coordinate
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y[x.length-1] = height; // Set base y-coordinate
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}
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public void draw() {
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background(226);
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strokeWeight(20);
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ballX = ballX + 1.0f * ballXDirection;
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ballY = ballY + 0.8f * ballYDirection;
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if(ballX > width-25 || ballX < 25) {
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ballXDirection *= -1;
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}
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if(ballY > height-25 || ballY < 25) {
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ballYDirection *= -1;
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}
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ellipse(ballX, ballY, 30, 30);
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reachSegment(0, ballX, ballY);
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for(int i=1; i<numSegments; i++) {
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reachSegment(i, targetX, targetY);
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}
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for(int i=x.length-1; i>=1; i--) {
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positionSegment(i, i-1);
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}
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for(int i=0; i<x.length; i++) {
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segment(x[i], y[i], angle[i], (i+1)*2);
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}
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}
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public void positionSegment(int a, int b) {
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x[b] = x[a] + cos(angle[a]) * segLength;
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y[b] = y[a] + sin(angle[a]) * segLength;
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}
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public void reachSegment(int i, float xin, float yin) {
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float dx = xin - x[i];
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float dy = yin - y[i];
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angle[i] = atan2(dy, dx);
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targetX = xin - cos(angle[i]) * segLength;
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targetY = yin - sin(angle[i]) * segLength;
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}
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public void segment(float x, float y, float a, float sw) {
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strokeWeight(sw);
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pushMatrix();
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translate(x, y);
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rotate(a);
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line(0, 0, segLength, 0);
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popMatrix();
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}
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static public void main(String args[]) {
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PApplet.main(new String[] { "Reach3" });
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}
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}
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@@ -0,0 +1,77 @@
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/**
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* Reach 3.
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* Based on code from Keith Peters (www.bit-101.com)
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*
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* The arm follows the position of the ball by
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* calculating the angles with atan2().
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*/
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int numSegments = 6;
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float[] x = new float[numSegments];
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float[] y = new float[numSegments];
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float[] angle = new float[numSegments];
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float segLength = 15;
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float targetX, targetY;
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float ballX = 50;
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float ballY = 50;
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int ballXDirection = 1;
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int ballYDirection = -1;
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void setup() {
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size(200, 200);
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smooth();
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strokeWeight(20.0);
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stroke(0, 100);
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noFill();
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x[x.length-1] = width/2; // Set base x-coordinate
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y[x.length-1] = height; // Set base y-coordinate
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}
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void draw() {
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background(226);
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strokeWeight(20);
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ballX = ballX + 1.0 * ballXDirection;
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ballY = ballY + 0.8 * ballYDirection;
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if(ballX > width-25 || ballX < 25) {
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ballXDirection *= -1;
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}
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if(ballY > height-25 || ballY < 25) {
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ballYDirection *= -1;
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}
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ellipse(ballX, ballY, 30, 30);
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reachSegment(0, ballX, ballY);
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for(int i=1; i<numSegments; i++) {
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reachSegment(i, targetX, targetY);
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}
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for(int i=x.length-1; i>=1; i--) {
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positionSegment(i, i-1);
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}
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for(int i=0; i<x.length; i++) {
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segment(x[i], y[i], angle[i], (i+1)*2);
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}
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}
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void positionSegment(int a, int b) {
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x[b] = x[a] + cos(angle[a]) * segLength;
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y[b] = y[a] + sin(angle[a]) * segLength;
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}
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void reachSegment(int i, float xin, float yin) {
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float dx = xin - x[i];
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float dy = yin - y[i];
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angle[i] = atan2(dy, dx);
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targetX = xin - cos(angle[i]) * segLength;
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targetY = yin - sin(angle[i]) * segLength;
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}
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void segment(float x, float y, float a, float sw) {
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strokeWeight(sw);
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pushMatrix();
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translate(x, y);
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rotate(a);
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line(0, 0, segLength, 0);
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popMatrix();
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}
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