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import processing.core.*;
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import java.applet.*;
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import java.awt.*;
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import java.awt.image.*;
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import java.awt.event.*;
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import java.io.*;
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import java.net.*;
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import java.text.*;
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import java.util.*;
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import java.util.zip.*;
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import java.util.regex.*;
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public class Bounce extends PApplet {
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/**
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* Bounce.
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*
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* When the shape hits the edge of the window, it reverses its direction.
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*/
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int size = 60; // Width of the shape
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float xpos, ypos; // Starting position of shape
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float xspeed = 2.8f; // Speed of the shape
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float yspeed = 2.2f; // Speed of the shape
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int xdirection = 1; // Left or Right
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int ydirection = 1; // Top to Bottom
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public void setup()
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{
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size(640, 200);
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noStroke();
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frameRate(30);
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smooth();
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// Set the starting position of the shape
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xpos = width/2;
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ypos = height/2;
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}
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public void draw()
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{
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background(102);
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// Update the position of the shape
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xpos = xpos + ( xspeed * xdirection );
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ypos = ypos + ( yspeed * ydirection );
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// Test to see if the shape exceeds the boundaries of the screen
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// If it does, reverse its direction by multiplying by -1
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if (xpos > width-size || xpos < 0) {
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xdirection *= -1;
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}
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if (ypos > height-size || ypos < 0) {
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ydirection *= -1;
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}
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// Draw the shape
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ellipse(xpos+size/2, ypos+size/2, size, size);
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}
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static public void main(String args[]) {
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PApplet.main(new String[] { "Bounce" });
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}
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}
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