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/**
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* Simple Particle System
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* by Daniel Shiffman.
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*
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* Particles are generated each cycle through draw(),
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* fall with gravity and fade out over time
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* A ParticleSystem object manages a variable size (ArrayList)
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* list of particles.
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*/
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ParticleSystem ps;
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void setup() {
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size(640, 360);
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colorMode(RGB, 255, 255, 255, 100);
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ps = new ParticleSystem(1, new PVector(width/2,height/2,0));
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smooth();
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}
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void draw() {
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background(0);
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ps.run();
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ps.addParticle(mouseX,mouseY);
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}
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