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removing applet folders from svn
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@@ -1,101 +0,0 @@
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import processing.core.*;
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import java.applet.*;
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import java.awt.*;
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import java.awt.image.*;
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import java.awt.event.*;
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import java.io.*;
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import java.net.*;
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import java.text.*;
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import java.util.*;
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import java.util.zip.*;
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import java.util.regex.*;
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public class CharactersStrings extends PApplet {
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/**
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* Characters Strings.
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*
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* Click on the image to give it focus and then type letters to
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* shift the location of the image.
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* Characters are typographic symbols such as A, d, and %.
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* The character datatype, abbreviated as char, stores letters and
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* symbols in the Unicode format, a coding system developed to support
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* a variety of world languages. Characters are distinguished from other
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* symbols by putting them between single quotes ('P').
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* A string is a sequence of characters. A string is noted by surrounding
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* a group of letters with double quotes ("Processing").
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* Chars and strings are most often used with the keyboard methods,
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* to display text to the screen, and to load images or files.
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*/
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PImage frog;
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PFont fontA;
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int lettersize = 90;
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int xoffset;
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char letter;
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public void setup()
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{
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size(200, 200);
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fontA = loadFont("Eureka90.vlw");
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textFont(fontA);
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textSize(lettersize);
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// The String datatype must be capitalized because it is a complex datatype.
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// A String is actually a class with its own methods, some of which are
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// featured below.
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String name= "rathausFrog";
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String extension = ".jpg";
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int nameLength = name.length();
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println("The length of " + name + " is " + nameLength + ".");
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name = name.concat(extension);
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nameLength = name.length();
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println("The length of " + name + " is " + nameLength + ".");
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// The parameter for the loadImage() method must be a string
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// This line could also be written "frog = loadImage("rathausFrog.jpg");
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frog = loadImage(name);
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}
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public void draw()
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{
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background(51); // Set background to dark gray
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image(frog, xoffset, 0);
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// Draw an X
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line(0, 0, width, height);
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line(0, height, width, 0);
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// Get the width of the letter
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int letterWidth = PApplet.parseInt(fontA.width(letter) * lettersize);
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// Draw the letter to the center of the screen
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text(letter, width/2-letterWidth/2, height/2);
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}
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public void keyPressed()
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{
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// The variable "key" always contains the value of the most recent key pressed.
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// If the key is an upper or lowercase letter between 'A' and 'z'
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// the image is shifted to the corresponding value of that key
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if(key >= 'A' && key <= 'z') {
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letter = PApplet.parseChar(key);
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// Scale the values to numbers between 0 and 100
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float scale = 100.0f/57.0f;
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int temp = PApplet.parseInt((key - 'A') * scale);
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// Set the offset for the image
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xoffset = temp;
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println(key);
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}
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}
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static public void main(String args[]) {
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PApplet.main(new String[] { "CharactersStrings" });
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}
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}
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@@ -1,81 +0,0 @@
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/**
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* Characters Strings.
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*
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* Click on the image to give it focus and then type letters to
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* shift the location of the image.
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* Characters are typographic symbols such as A, d, and %.
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* The character datatype, abbreviated as char, stores letters and
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* symbols in the Unicode format, a coding system developed to support
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* a variety of world languages. Characters are distinguished from other
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* symbols by putting them between single quotes ('P').
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* A string is a sequence of characters. A string is noted by surrounding
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* a group of letters with double quotes ("Processing").
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* Chars and strings are most often used with the keyboard methods,
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* to display text to the screen, and to load images or files.
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*/
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PImage frog;
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PFont fontA;
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int lettersize = 90;
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int xoffset;
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char letter;
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void setup()
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{
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size(200, 200);
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fontA = loadFont("Eureka90.vlw");
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textFont(fontA);
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textSize(lettersize);
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// The String datatype must be capitalized because it is a complex datatype.
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// A String is actually a class with its own methods, some of which are
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// featured below.
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String name= "rathausFrog";
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String extension = ".jpg";
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int nameLength = name.length();
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println("The length of " + name + " is " + nameLength + ".");
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name = name.concat(extension);
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nameLength = name.length();
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println("The length of " + name + " is " + nameLength + ".");
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// The parameter for the loadImage() method must be a string
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// This line could also be written "frog = loadImage("rathausFrog.jpg");
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frog = loadImage(name);
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}
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void draw()
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{
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background(51); // Set background to dark gray
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image(frog, xoffset, 0);
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// Draw an X
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line(0, 0, width, height);
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line(0, height, width, 0);
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// Get the width of the letter
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int letterWidth = int(fontA.width(letter) * lettersize);
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// Draw the letter to the center of the screen
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text(letter, width/2-letterWidth/2, height/2);
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}
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void keyPressed()
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{
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// The variable "key" always contains the value of the most recent key pressed.
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// If the key is an upper or lowercase letter between 'A' and 'z'
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// the image is shifted to the corresponding value of that key
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if(key >= 'A' && key <= 'z') {
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letter = char(key);
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// Scale the values to numbers between 0 and 100
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float scale = 100.0/57.0;
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int temp = int((key - 'A') * scale);
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// Set the offset for the image
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xoffset = temp;
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println(key);
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}
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}
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