removing applet folders from svn

This commit is contained in:
benfry
2011-04-17 17:50:52 +00:00
parent 433feb6247
commit eb8c319af5
626 changed files with 0 additions and 32342 deletions
@@ -1,60 +0,0 @@
import processing.core.*;
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.text.*;
import java.util.*;
import java.util.zip.*;
import java.util.regex.*;
public class Graphing2DEquation extends PApplet {
/**
* Graphing 2D Equations
* by Daniel Shiffman.
*
* Graphics the following equation:
* sin(n*cos(r) + 5*theta)
* where n is a function of horizontal mouse location.
*/
public void setup() {
size(200,200);
frameRate(30);
}
public void draw() {
loadPixels();
float n = (mouseX * 10.0f) / width;
float w = 16.0f; // 2D space width
float h = 16.0f; // 2D space height
float dx = w / width; // Increment x this amount per pixel
float dy = h / height; // Increment y this amount per pixel
float x = -w/2; // Start x at -1 * width / 2
for (int i = 0; i < width; i++) {
float y = -h/2; // Start y at -1 * height / 2
for (int j = 0; j < height; j++) {
float r = sqrt((x*x) + (y*y)); // Convert cartesian to polar
float theta = atan2(y,x); // Convert cartesian to polar
// Compute 2D polar coordinate function
float val = sin(n*cos(r) + 5 * theta); // Results in a value between -1 and 1
//float val = cos(r); // Another simple function
//float val = sin(theta); // Another simple function
// Map resulting vale to grayscale value
pixels[i+j*width] = color((val + 1.0f) * 255.0f/2.0f); // Scale to between 0 and 255
y += dy; // Increment y
}
x += dx; // Increment x
}
updatePixels();
}
static public void main(String args[]) {
PApplet.main(new String[] { "Graphing2DEquation" });
}
}
@@ -1,40 +0,0 @@
/**
* Graphing 2D Equations
* by Daniel Shiffman.
*
* Graphics the following equation:
* sin(n*cos(r) + 5*theta)
* where n is a function of horizontal mouse location.
*/
void setup() {
size(200,200);
frameRate(30);
}
void draw() {
loadPixels();
float n = (mouseX * 10.0) / width;
float w = 16.0; // 2D space width
float h = 16.0; // 2D space height
float dx = w / width; // Increment x this amount per pixel
float dy = h / height; // Increment y this amount per pixel
float x = -w/2; // Start x at -1 * width / 2
for (int i = 0; i < width; i++) {
float y = -h/2; // Start y at -1 * height / 2
for (int j = 0; j < height; j++) {
float r = sqrt((x*x) + (y*y)); // Convert cartesian to polar
float theta = atan2(y,x); // Convert cartesian to polar
// Compute 2D polar coordinate function
float val = sin(n*cos(r) + 5 * theta); // Results in a value between -1 and 1
//float val = cos(r); // Another simple function
//float val = sin(theta); // Another simple function
// Map resulting vale to grayscale value
pixels[i+j*width] = color((val + 1.0) * 255.0/2.0); // Scale to between 0 and 255
y += dy; // Increment y
}
x += dx; // Increment x
}
updatePixels();
}
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