removing applet folders from svn

This commit is contained in:
benfry
2011-04-17 17:50:52 +00:00
parent 433feb6247
commit eb8c319af5
626 changed files with 0 additions and 32342 deletions
@@ -1,80 +0,0 @@
import processing.core.*;
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.text.*;
import java.util.*;
import java.util.zip.*;
import java.util.regex.*;
public class NoiseWave extends PApplet {
/**
* Noise Wave
* by Daniel Shiffman.
*
* Using Perlin Noise to generate a wave-like pattern.
*/
int xspacing = 8; // How far apart should each horizontal location be spaced
int w; // Width of entire wave
float yoff = 0.0f; // 2nd dimension of perlin noise
float[] yvalues; // Using an array to store height values for the wave (not entirely necessary)
public void setup() {
size(200,200);
frameRate(30);
colorMode(RGB,255,255,255,100);
smooth();
w = width+16;
yvalues = new float[w/xspacing];
}
public void draw() {
background(0);
calcWave();
renderWave();
}
public void calcWave() {
float dx = 0.05f;
float dy = 0.01f;
float amplitude = 100.0f;
// Increment y ('time')
yoff += dy;
//float xoff = 0.0; // Option #1
float xoff = yoff; // Option #2
for (int i = 0; i < yvalues.length; i++) {
// Using 2D noise function
//yvalues[i] = (2*noise(xoff,yoff)-1)*amplitude; // Option #1
// Using 1D noise function
yvalues[i] = (2*noise(xoff)-1)*amplitude; // Option #2
xoff+=dx;
}
}
public void renderWave() {
// A simple way to draw the wave with an ellipse at each location
for (int x = 0; x < yvalues.length; x++) {
noStroke();
fill(255,50);
ellipseMode(CENTER);
ellipse(x*xspacing,width/2+yvalues[x],16,16);
}
}
static public void main(String args[]) {
PApplet.main(new String[] { "NoiseWave" });
}
}
@@ -1,60 +0,0 @@
/**
* Noise Wave
* by Daniel Shiffman.
*
* Using Perlin Noise to generate a wave-like pattern.
*/
int xspacing = 8; // How far apart should each horizontal location be spaced
int w; // Width of entire wave
float yoff = 0.0f; // 2nd dimension of perlin noise
float[] yvalues; // Using an array to store height values for the wave (not entirely necessary)
void setup() {
size(200,200);
frameRate(30);
colorMode(RGB,255,255,255,100);
smooth();
w = width+16;
yvalues = new float[w/xspacing];
}
void draw() {
background(0);
calcWave();
renderWave();
}
void calcWave() {
float dx = 0.05f;
float dy = 0.01f;
float amplitude = 100.0f;
// Increment y ('time')
yoff += dy;
//float xoff = 0.0; // Option #1
float xoff = yoff; // Option #2
for (int i = 0; i < yvalues.length; i++) {
// Using 2D noise function
//yvalues[i] = (2*noise(xoff,yoff)-1)*amplitude; // Option #1
// Using 1D noise function
yvalues[i] = (2*noise(xoff)-1)*amplitude; // Option #2
xoff+=dx;
}
}
void renderWave() {
// A simple way to draw the wave with an ellipse at each location
for (int x = 0; x < yvalues.length; x++) {
noStroke();
fill(255,50);
ellipseMode(CENTER);
ellipse(x*xspacing,width/2+yvalues[x],16,16);
}
}
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