removing applet folders from svn

This commit is contained in:
benfry
2011-04-17 17:50:52 +00:00
parent 433feb6247
commit eb8c319af5
626 changed files with 0 additions and 32342 deletions
@@ -1,125 +0,0 @@
import processing.core.*;
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.text.*;
import java.util.*;
import java.util.zip.*;
import java.util.regex.*;
public class CompositeObjects extends PApplet {
/**
* Composite Objects
*
* An object can include several other objects. Creating such composite objects
* is a good way to use the principles of modularity and build higher levels of
* abstraction within a program.
*/
EggRing er1, er2;
public void setup()
{
size(200, 200);
smooth();
er1 = new EggRing(66, 132, 0.1f, 66);
er2 = new EggRing(132, 180, 0.05f, 132);
}
public void draw()
{
background(0);
er1.transmit();
er2.transmit();
}
class EggRing
{
Egg ovoid;
Ring circle = new Ring();
EggRing(int x, int y, float t, float sp) {
ovoid = new Egg(x, y, t, sp);
circle.start(x, y - sp/2);
}
public void transmit() {
ovoid.wobble();
ovoid.display();
circle.grow();
circle.display();
if (circle.on == false) {
circle.on = true;
}
}
}
class Egg {
float x, y; // X-coordinate, y-coordinate
float tilt; // Left and right angle offset
float angle; // Used to define the tilt
float scalar; // Height of the egg
// Constructor
Egg(int xpos, int ypos, float t, float s) {
x = xpos;
y = ypos;
tilt = t;
scalar = s / 100.0f;
}
public void wobble() {
tilt = cos(angle) / 8;
angle += 0.1f;
}
public void display() {
noStroke();
fill(255);
pushMatrix();
translate(x, y);
rotate(tilt);
scale(scalar);
beginShape();
vertex(0, -100);
bezierVertex(25, -100, 40, -65, 40, -40);
bezierVertex(40, -15, 25, 0, 0, 0);
bezierVertex(-25, 0, -40, -15, -40, -40);
bezierVertex(-40, -65, -25, -100, 0, -100);
endShape();
popMatrix();
}
}
class Ring {
float x, y; // X-coordinate, y-coordinate
float diameter; // Diameter of the ring
boolean on = false; // Turns the display on and off
public void start(float xpos, float ypos) {
x = xpos;
y = ypos;
on = true;
diameter = 1;
}
public void grow() {
if (on == true) {
diameter += 0.5f;
if (diameter > width*2) {
diameter = 0.0f;
}
}
}
public void display() {
if (on == true) {
noFill();
strokeWeight(4);
stroke(155, 153);
ellipse(x, y, diameter, diameter);
}
}
}
static public void main(String args[]) {
PApplet.main(new String[] { "CompositeObjects" });
}
}
@@ -1,105 +0,0 @@
/**
* Composite Objects
*
* An object can include several other objects. Creating such composite objects
* is a good way to use the principles of modularity and build higher levels of
* abstraction within a program.
*/
EggRing er1, er2;
void setup()
{
size(200, 200);
smooth();
er1 = new EggRing(66, 132, 0.1, 66);
er2 = new EggRing(132, 180, 0.05, 132);
}
void draw()
{
background(0);
er1.transmit();
er2.transmit();
}
class EggRing
{
Egg ovoid;
Ring circle = new Ring();
EggRing(int x, int y, float t, float sp) {
ovoid = new Egg(x, y, t, sp);
circle.start(x, y - sp/2);
}
void transmit() {
ovoid.wobble();
ovoid.display();
circle.grow();
circle.display();
if (circle.on == false) {
circle.on = true;
}
}
}
class Egg {
float x, y; // X-coordinate, y-coordinate
float tilt; // Left and right angle offset
float angle; // Used to define the tilt
float scalar; // Height of the egg
// Constructor
Egg(int xpos, int ypos, float t, float s) {
x = xpos;
y = ypos;
tilt = t;
scalar = s / 100.0;
}
void wobble() {
tilt = cos(angle) / 8;
angle += 0.1;
}
void display() {
noStroke();
fill(255);
pushMatrix();
translate(x, y);
rotate(tilt);
scale(scalar);
beginShape();
vertex(0, -100);
bezierVertex(25, -100, 40, -65, 40, -40);
bezierVertex(40, -15, 25, 0, 0, 0);
bezierVertex(-25, 0, -40, -15, -40, -40);
bezierVertex(-40, -65, -25, -100, 0, -100);
endShape();
popMatrix();
}
}
class Ring {
float x, y; // X-coordinate, y-coordinate
float diameter; // Diameter of the ring
boolean on = false; // Turns the display on and off
void start(float xpos, float ypos) {
x = xpos;
y = ypos;
on = true;
diameter = 1;
}
void grow() {
if (on == true) {
diameter += 0.5;
if (diameter > width*2) {
diameter = 0.0;
}
}
}
void display() {
if (on == true) {
noFill();
strokeWeight(4);
stroke(155, 153);
ellipse(x, y, diameter, diameter);
}
}
}
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@@ -1,98 +0,0 @@
import processing.core.*;
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.text.*;
import java.util.*;
import java.util.zip.*;
import java.util.regex.*;
public class Inheritance extends PApplet {
/**
* Inheritance
*
* A class can be defined using another class as a foundation. In object-oriented
* programming terminology, one class can inherit fi elds and methods from another.
* An object that inherits from another is called a subclass, and the object it
* inherits from is called a superclass. A subclass extends the superclass.
*/
SpinSpots spots;
SpinArm arm;
public void setup()
{
size(200, 200);
smooth();
arm = new SpinArm(width/2, height/2, 0.01f);
spots = new SpinSpots(width/2, height/2, -0.02f, 33.0f);
}
public void draw()
{
background(204);
arm.update();
arm.display();
spots.update();
spots.display();
}
class Spin
{
float x, y, speed;
float angle = 0.0f;
Spin(float xpos, float ypos, float s) {
x = xpos;
y = ypos;
speed = s;
}
public void update() {
angle += speed;
}
}
class SpinArm extends Spin
{
SpinArm(float x, float y, float s) {
super(x, y, s);
}
public void display() {
strokeWeight(1);
stroke(0);
pushMatrix();
translate(x, y);
angle += speed;
rotate(angle);
line(0, 0, 66, 0);
popMatrix();
}
}
class SpinSpots extends Spin
{
float dim;
SpinSpots(float x, float y, float s, float d) {
super(x, y, s);
dim = d;
}
public void display() {
noStroke();
pushMatrix();
translate(x, y);
angle += speed;
rotate(angle);
ellipse(-dim/2, 0, dim, dim);
ellipse(dim/2, 0, dim, dim);
popMatrix();
}
}
static public void main(String args[]) {
PApplet.main(new String[] { "Inheritance" });
}
}
@@ -1,78 +0,0 @@
/**
* Inheritance
*
* A class can be defined using another class as a foundation. In object-oriented
* programming terminology, one class can inherit fi elds and methods from another.
* An object that inherits from another is called a subclass, and the object it
* inherits from is called a superclass. A subclass extends the superclass.
*/
SpinSpots spots;
SpinArm arm;
void setup()
{
size(200, 200);
smooth();
arm = new SpinArm(width/2, height/2, 0.01);
spots = new SpinSpots(width/2, height/2, -0.02, 33.0);
}
void draw()
{
background(204);
arm.update();
arm.display();
spots.update();
spots.display();
}
class Spin
{
float x, y, speed;
float angle = 0.0;
Spin(float xpos, float ypos, float s) {
x = xpos;
y = ypos;
speed = s;
}
void update() {
angle += speed;
}
}
class SpinArm extends Spin
{
SpinArm(float x, float y, float s) {
super(x, y, s);
}
void display() {
strokeWeight(1);
stroke(0);
pushMatrix();
translate(x, y);
angle += speed;
rotate(angle);
line(0, 0, 66, 0);
popMatrix();
}
}
class SpinSpots extends Spin
{
float dim;
SpinSpots(float x, float y, float s, float d) {
super(x, y, s);
dim = d;
}
void display() {
noStroke();
pushMatrix();
translate(x, y);
angle += speed;
rotate(angle);
ellipse(-dim/2, 0, dim, dim);
ellipse(dim/2, 0, dim, dim);
popMatrix();
}
}
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@@ -1,67 +0,0 @@
import processing.core.*;
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.text.*;
import java.util.*;
import java.util.zip.*;
import java.util.regex.*;
public class MultipleConstructors extends PApplet {
/**
* Multiple constructors
*
* A class can have multiple constructors that assign the fields in different ways.
* Sometimes it's beneficial to specify every aspect of an object's data by assigning
* parameters to the fields, but other times it might be appropriate to define only
* one or a few.
*/
Spot sp1, sp2;
public void setup()
{
size(200, 200);
background(204);
smooth();
noLoop();
// Run the constructor without parameters
sp1 = new Spot();
// Run the constructor with three parameters
sp2 = new Spot(122, 100, 40);
}
public void draw() {
sp1.display();
sp2.display();
}
class Spot {
float x, y, radius;
// First version of the Spot constructor;
// the fields are assigned default values
Spot() {
x = 66;
y = 100;
radius = 16;
}
// Second version of the Spot constructor;
// the fields are assigned with parameters
Spot(float xpos, float ypos, float r) {
x = xpos;
y = ypos;
radius = r;
}
public void display() {
ellipse(x, y, radius*2, radius*2);
}
}
static public void main(String args[]) {
PApplet.main(new String[] { "MultipleConstructors" });
}
}
@@ -1,47 +0,0 @@
/**
* Multiple constructors
*
* A class can have multiple constructors that assign the fields in different ways.
* Sometimes it's beneficial to specify every aspect of an object's data by assigning
* parameters to the fields, but other times it might be appropriate to define only
* one or a few.
*/
Spot sp1, sp2;
void setup()
{
size(200, 200);
background(204);
smooth();
noLoop();
// Run the constructor without parameters
sp1 = new Spot();
// Run the constructor with three parameters
sp2 = new Spot(122, 100, 40);
}
void draw() {
sp1.display();
sp2.display();
}
class Spot {
float x, y, radius;
// First version of the Spot constructor;
// the fields are assigned default values
Spot() {
x = 66;
y = 100;
radius = 16;
}
// Second version of the Spot constructor;
// the fields are assigned with parameters
Spot(float xpos, float ypos, float r) {
x = xpos;
y = ypos;
radius = r;
}
void display() {
ellipse(x, y, radius*2, radius*2);
}
}
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@@ -1,323 +0,0 @@
import processing.core.*;
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.text.*;
import java.util.*;
import java.util.zip.*;
import java.util.regex.*;
public class Neighborhood extends PApplet {
/**
* Neighborhood (OOP Example)
* By Ira Greenberg
*
* Draw a neighborhood of houses using
* Door, Window, Roof and House classes.
* Good example of class composition, with component
* Door, Window, Roof class references encapsulated
* within House class. This arrangement allows
* House class to handle placement and sizing of
* its components, while still allowing user
* customization of the individual components.
*/
public void setup(){
size(200, 200);
background(190);
smooth();
// Ground plane
int groundHeight = 10;
fill(0);
rect(0, height-groundHeight, width, groundHeight);
fill(255);
// Center the houses
translate(12, 0);
// Houses
Door door1 = new Door(20, 40);
Window window1 = new Window(50, 62, false, Window.DOUBLE);
Roof roof1 = new Roof(Roof.DOME);
House house1 = new House(75, 75, door1, window1, roof1, House.MIDDLE_DOOR);
house1.drawHouse(0, height-groundHeight-house1.h, true);
Door door2 = new Door(20, 40);
Window window2 = new Window(50, 62, true, Window.QUAD);
Roof roof2 = new Roof(Roof.GAMBREL);
House house2 = new House(100, 60, door2, window2, roof2, House.LEFT_DOOR);
house2.drawHouse(house1.x + house1.w, height-groundHeight-house2.h, true);
}
class Door{
//door properties
int x;
int y;
int w;
int h;
// for knob
int knobLoc = 1;
//constants
final static int RT = 0;
final static int LFT = 1;
// constructor
Door(int w, int h){
this.w = w;
this.h = h;
}
// draw the door
public void drawDoor(int x, int y) {
rect(x, y, w, h);
int knobsize = w/10;
if (knobLoc == 0){
//right side
ellipse(x+w-knobsize, y+h/2, knobsize, knobsize);
}
else {
//left side
ellipse(x+knobsize, y+h/2, knobsize, knobsize);
}
}
// set knob position
public void setKnob(int knobLoc){
this. knobLoc = knobLoc;
}
}
class Window{
//window properties
int x;
int y;
int w;
int h;
// customized features
boolean hasSash = false;
// single, double, quad pane
int style = 0;
//constants
final static int SINGLE = 0;
final static int DOUBLE = 1;
final static int QUAD = 2;
// constructor 1
Window(int w, int h){
this.w = w;
this.h = h;
}
// constructor 2
Window(int w, int h, int style){
this.w = w;
this.h = h;
this.style = style;
}
// constructor 3
Window(int w, int h, boolean hasSash, int style){
this.w = w;
this.h = h;
this.hasSash = hasSash;
this.style = style;
}
// draw the window
public void drawWindow(int x, int y) {
//local variables
int margin = 0;
int winHt = 0;
int winWdth = 0;
if (hasSash){
margin = w/15;
}
switch(style){
case 0:
//outer window (sash)
rect(x, y, w, h);
//inner window
rect(x+margin, y+margin, w-margin*2, h-margin*2);
break;
case 1:
winHt = (h-margin*3)/2;
//outer window (sash)
rect(x, y, w, h);
//inner window (top)
rect(x+margin, y+margin, w-margin*2, winHt);
//inner windows (bottom)
rect(x+margin, y+winHt+margin*2, w-margin*2, winHt);
break;
case 2:
winWdth = (w-margin*3)/2;
winHt = (h-margin*3)/2;
//outer window (sash)
rect(x, y, w, h);
//inner window (top-left)
rect(x+margin, y+margin, winWdth, winHt);
//inner window (top-right)
rect(x+winWdth+margin*2, y+margin, winWdth, winHt);
//inner windows (bottom-left)
rect(x+margin, y+winHt+margin*2, winWdth, winHt);
//inner windows (bottom-right)
rect(x+winWdth+margin*2, y+winHt+margin*2, winWdth, winHt);
break;
}
}
// set window style (number of panes)
public void setStyle(int style){
this.style = style;
}
}
class Roof{
//roof properties
int x;
int y;
int w;
int h;
// roof style
int style = 0;
//constants
final static int CATHEDRAL = 0;
final static int GAMBREL = 1;
final static int DOME = 2;
// default constructor
Roof(){
}
// constructor 2
Roof(int style){
this.style = style;
}
// draw the roof
public void drawRoof(int x, int y, int w, int h) {
switch(style){
case 0:
beginShape();
vertex(x, y);
vertex(x+w/2, y-h/3);
vertex(x+w, y);
endShape(CLOSE);
break;
case 1:
beginShape();
vertex(x, y);
vertex(x+w/7, y-h/4);
vertex(x+w/2, y-h/2);
vertex(x+(w-w/7), y-h/4);
vertex(x+w, y);
endShape(CLOSE);
break;
case 2:
ellipseMode(CORNER);
arc(x, y-h/2, w, h, PI, TWO_PI);
line(x, y, x+w, y);
break;
}
}
// set roof style
public void setStyle(int style){
this.style = style;
}
}
class House{
//house properties
int x;
int y;
int w;
int h;
//component reference variables
Door door;
Window window;
Roof roof;
//optional autosize variable
boolean AutoSizeComponents = false;
//door placement
int doorLoc = 0;
//constants
final static int MIDDLE_DOOR = 0;
final static int LEFT_DOOR = 1;
final static int RIGHT_DOOR = 2;
//constructor
House(int w, int h, Door door, Window window, Roof roof, int doorLoc) {
this.w = w;
this.h = h;
this.door = door;
this.window = window;
this.roof = roof;
this.doorLoc = doorLoc;
}
public void drawHouse(int x, int y, boolean AutoSizeComponents) {
this.x = x;
this.y =y;
this.AutoSizeComponents = AutoSizeComponents;
//automatically sizes doors and windows
if(AutoSizeComponents){
//autosize door
door.h = h/4;
door.w = door.h/2;
//autosize windows
window.h = h/3;
window.w = window.h/2;
}
// draw bldg block
rect(x, y, w, h);
// draw door
switch(doorLoc){
case 0:
door.drawDoor(x+w/2-door.w/2, y+h-door.h);
break;
case 1:
door.drawDoor(x+w/8, y+h-door.h);
break;
case 2:
door.drawDoor(x+w-w/8-door.w, y+h-door.h);
break;
}
// draw windows
int windowMargin = (w-window.w*2)/3;
window.drawWindow(x+windowMargin, y+h/6);
window.drawWindow(x+windowMargin*2+window.w, y+h/6);
// draw roof
roof.drawRoof(x, y, w, h);
}
// catch drawHouse method without boolean argument
public void drawHouse(int x, int y){
// recall with required 3rd argument
drawHouse(x, y, false);
}
}
static public void main(String args[]) {
PApplet.main(new String[] { "Neighborhood" });
}
}
@@ -1,303 +0,0 @@
/**
* Neighborhood (OOP Example)
* By Ira Greenberg
*
* Draw a neighborhood of houses using
* Door, Window, Roof and House classes.
* Good example of class composition, with component
* Door, Window, Roof class references encapsulated
* within House class. This arrangement allows
* House class to handle placement and sizing of
* its components, while still allowing user
* customization of the individual components.
*/
void setup(){
size(200, 200);
background(190);
smooth();
// Ground plane
int groundHeight = 10;
fill(0);
rect(0, height-groundHeight, width, groundHeight);
fill(255);
// Center the houses
translate(12, 0);
// Houses
Door door1 = new Door(20, 40);
Window window1 = new Window(50, 62, false, Window.DOUBLE);
Roof roof1 = new Roof(Roof.DOME);
House house1 = new House(75, 75, door1, window1, roof1, House.MIDDLE_DOOR);
house1.drawHouse(0, height-groundHeight-house1.h, true);
Door door2 = new Door(20, 40);
Window window2 = new Window(50, 62, true, Window.QUAD);
Roof roof2 = new Roof(Roof.GAMBREL);
House house2 = new House(100, 60, door2, window2, roof2, House.LEFT_DOOR);
house2.drawHouse(house1.x + house1.w, height-groundHeight-house2.h, true);
}
class Door{
//door properties
int x;
int y;
int w;
int h;
// for knob
int knobLoc = 1;
//constants
final static int RT = 0;
final static int LFT = 1;
// constructor
Door(int w, int h){
this.w = w;
this.h = h;
}
// draw the door
void drawDoor(int x, int y) {
rect(x, y, w, h);
int knobsize = w/10;
if (knobLoc == 0){
//right side
ellipse(x+w-knobsize, y+h/2, knobsize, knobsize);
}
else {
//left side
ellipse(x+knobsize, y+h/2, knobsize, knobsize);
}
}
// set knob position
void setKnob(int knobLoc){
this. knobLoc = knobLoc;
}
}
class Window{
//window properties
int x;
int y;
int w;
int h;
// customized features
boolean hasSash = false;
// single, double, quad pane
int style = 0;
//constants
final static int SINGLE = 0;
final static int DOUBLE = 1;
final static int QUAD = 2;
// constructor 1
Window(int w, int h){
this.w = w;
this.h = h;
}
// constructor 2
Window(int w, int h, int style){
this.w = w;
this.h = h;
this.style = style;
}
// constructor 3
Window(int w, int h, boolean hasSash, int style){
this.w = w;
this.h = h;
this.hasSash = hasSash;
this.style = style;
}
// draw the window
void drawWindow(int x, int y) {
//local variables
int margin = 0;
int winHt = 0;
int winWdth = 0;
if (hasSash){
margin = w/15;
}
switch(style){
case 0:
//outer window (sash)
rect(x, y, w, h);
//inner window
rect(x+margin, y+margin, w-margin*2, h-margin*2);
break;
case 1:
winHt = (h-margin*3)/2;
//outer window (sash)
rect(x, y, w, h);
//inner window (top)
rect(x+margin, y+margin, w-margin*2, winHt);
//inner windows (bottom)
rect(x+margin, y+winHt+margin*2, w-margin*2, winHt);
break;
case 2:
winWdth = (w-margin*3)/2;
winHt = (h-margin*3)/2;
//outer window (sash)
rect(x, y, w, h);
//inner window (top-left)
rect(x+margin, y+margin, winWdth, winHt);
//inner window (top-right)
rect(x+winWdth+margin*2, y+margin, winWdth, winHt);
//inner windows (bottom-left)
rect(x+margin, y+winHt+margin*2, winWdth, winHt);
//inner windows (bottom-right)
rect(x+winWdth+margin*2, y+winHt+margin*2, winWdth, winHt);
break;
}
}
// set window style (number of panes)
void setStyle(int style){
this.style = style;
}
}
class Roof{
//roof properties
int x;
int y;
int w;
int h;
// roof style
int style = 0;
//constants
final static int CATHEDRAL = 0;
final static int GAMBREL = 1;
final static int DOME = 2;
// default constructor
Roof(){
}
// constructor 2
Roof(int style){
this.style = style;
}
// draw the roof
void drawRoof(int x, int y, int w, int h) {
switch(style){
case 0:
beginShape();
vertex(x, y);
vertex(x+w/2, y-h/3);
vertex(x+w, y);
endShape(CLOSE);
break;
case 1:
beginShape();
vertex(x, y);
vertex(x+w/7, y-h/4);
vertex(x+w/2, y-h/2);
vertex(x+(w-w/7), y-h/4);
vertex(x+w, y);
endShape(CLOSE);
break;
case 2:
ellipseMode(CORNER);
arc(x, y-h/2, w, h, PI, TWO_PI);
line(x, y, x+w, y);
break;
}
}
// set roof style
void setStyle(int style){
this.style = style;
}
}
class House{
//house properties
int x;
int y;
int w;
int h;
//component reference variables
Door door;
Window window;
Roof roof;
//optional autosize variable
boolean AutoSizeComponents = false;
//door placement
int doorLoc = 0;
//constants
final static int MIDDLE_DOOR = 0;
final static int LEFT_DOOR = 1;
final static int RIGHT_DOOR = 2;
//constructor
House(int w, int h, Door door, Window window, Roof roof, int doorLoc) {
this.w = w;
this.h = h;
this.door = door;
this.window = window;
this.roof = roof;
this.doorLoc = doorLoc;
}
void drawHouse(int x, int y, boolean AutoSizeComponents) {
this.x = x;
this.y =y;
this.AutoSizeComponents = AutoSizeComponents;
//automatically sizes doors and windows
if(AutoSizeComponents){
//autosize door
door.h = h/4;
door.w = door.h/2;
//autosize windows
window.h = h/3;
window.w = window.h/2;
}
// draw bldg block
rect(x, y, w, h);
// draw door
switch(doorLoc){
case 0:
door.drawDoor(x+w/2-door.w/2, y+h-door.h);
break;
case 1:
door.drawDoor(x+w/8, y+h-door.h);
break;
case 2:
door.drawDoor(x+w-w/8-door.w, y+h-door.h);
break;
}
// draw windows
int windowMargin = (w-window.w*2)/3;
window.drawWindow(x+windowMargin, y+h/6);
window.drawWindow(x+windowMargin*2+window.w, y+h/6);
// draw roof
roof.drawRoof(x, y, w, h);
}
// catch drawHouse method without boolean argument
void drawHouse(int x, int y){
// recall with required 3rd argument
drawHouse(x, y, false);
}
}
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@@ -1,91 +0,0 @@
import processing.core.*;
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.text.*;
import java.util.*;
import java.util.zip.*;
import java.util.regex.*;
public class Objects extends PApplet {
/**
* Objects
* by hbarragan.
*
* Move the cursor across the image to change the speed and positions
* of the geometry. The class MRect defines a group of lines.
*/
MRect r1, r2, r3, r4;
public void setup()
{
size(200, 200);
fill(255, 204);
noStroke();
r1 = new MRect(1, 134.0f, 0.532f, 0.083f*height, 10.0f, 60.0f);
r2 = new MRect(2, 44.0f, 0.166f, 0.332f*height, 5.0f, 50.0f);
r3 = new MRect(2, 58.0f, 0.332f, 0.4482f*height, 10.0f, 35.0f);
r4 = new MRect(1, 120.0f, 0.0498f, 0.913f*height, 15.0f, 60.0f);
}
public void draw()
{
background(0);
r1.display();
r2.display();
r3.display();
r4.display();
r1.move(mouseX-(width/2), mouseY+(height*0.1f), 30);
r2.move((mouseX+(width*0.05f))%width, mouseY+(height*0.025f), 20);
r3.move(mouseX/4, mouseY-(height*0.025f), 40);
r4.move(mouseX-(width/2), (height-mouseY), 50);
}
class MRect
{
int w; // single bar width
float xpos; // rect xposition
float h; // rect height
float ypos ; // rect yposition
float d; // single bar distance
float t; // number of bars
MRect(int iw, float ixp, float ih, float iyp, float id, float it) {
w = iw;
xpos = ixp;
h = ih;
ypos = iyp;
d = id;
t = it;
}
public void move (float posX, float posY, float damping) {
float dif = ypos - posY;
if (abs(dif) > 1) {
ypos -= dif/damping;
}
dif = xpos - posX;
if (abs(dif) > 1) {
xpos -= dif/damping;
}
}
public void display() {
for (int i=0; i<t; i++) {
rect(xpos+(i*(d+w)), ypos, w, height*h);
}
}
}
static public void main(String args[]) {
PApplet.main(new String[] { "Objects" });
}
}
@@ -1,71 +0,0 @@
/**
* Objects
* by hbarragan.
*
* Move the cursor across the image to change the speed and positions
* of the geometry. The class MRect defines a group of lines.
*/
MRect r1, r2, r3, r4;
void setup()
{
size(200, 200);
fill(255, 204);
noStroke();
r1 = new MRect(1, 134.0, 0.532, 0.083*height, 10.0, 60.0);
r2 = new MRect(2, 44.0, 0.166, 0.332*height, 5.0, 50.0);
r3 = new MRect(2, 58.0, 0.332, 0.4482*height, 10.0, 35.0);
r4 = new MRect(1, 120.0, 0.0498, 0.913*height, 15.0, 60.0);
}
void draw()
{
background(0);
r1.display();
r2.display();
r3.display();
r4.display();
r1.move(mouseX-(width/2), mouseY+(height*0.1), 30);
r2.move((mouseX+(width*0.05))%width, mouseY+(height*0.025), 20);
r3.move(mouseX/4, mouseY-(height*0.025), 40);
r4.move(mouseX-(width/2), (height-mouseY), 50);
}
class MRect
{
int w; // single bar width
float xpos; // rect xposition
float h; // rect height
float ypos ; // rect yposition
float d; // single bar distance
float t; // number of bars
MRect(int iw, float ixp, float ih, float iyp, float id, float it) {
w = iw;
xpos = ixp;
h = ih;
ypos = iyp;
d = id;
t = it;
}
void move (float posX, float posY, float damping) {
float dif = ypos - posY;
if (abs(dif) > 1) {
ypos -= dif/damping;
}
dif = xpos - posX;
if (abs(dif) > 1) {
xpos -= dif/damping;
}
}
void display() {
for (int i=0; i<t; i++) {
rect(xpos+(i*(d+w)), ypos, w, height*h);
}
}
}
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