diff --git a/core/PGraphics.java b/core/PGraphics.java index 8923d0270..786fabf4e 100644 --- a/core/PGraphics.java +++ b/core/PGraphics.java @@ -405,7 +405,7 @@ public class PGraphics extends PImage implements PMethods, PConstants { * Note that this will nuke any cameraMode() settings. */ public void resize(int iwidth, int iheight) { // ignore - System.out.println("resize " + iwidth + " " + iheight); + //System.out.println("resize " + iwidth + " " + iheight); width = iwidth; height = iheight; diff --git a/core/todo.txt b/core/todo.txt index ab0d006fc..fabcb77c9 100644 --- a/core/todo.txt +++ b/core/todo.txt @@ -2,7 +2,6 @@ X textureMode(NORMAL_SPACE) screws up the image() command X image() appears to require IMAGE_SPACE to function properly. X added focusGained() and focusLost() -_ add to preprocessor X lots of changes to internal naming of vars X beginShape() defaults to beginShape(POLYGON) _ needs to be noted for the reference @@ -16,8 +15,8 @@ opengl X why is the thing hanging until 'stop' is hit? X what happens when stop is hit that sets it free? X (at what point does it start working properly?) -_ debug why certain spots are having errors (see 'problem here' notes) -_ INVALID_OPERATION after drawing lines for cube +X debug why certain spots are having errors (see 'problem here' notes) +X INVALID_OPERATION after drawing lines for cube _ resolve ARGB versus RGBA versus just A issues for fonts _ make sure that current scenario works identically on mac _ if so, just switch the image code to expect alpha in the high bits @@ -26,7 +25,7 @@ _ there's nothing really ALPHA about them? _ remove need to use depth() at the beginning _ and cameraMode(PERSPECTIVE) on each frame _ why is the first one failing? -_ reverse y coordinates +/ reverse y coordinates _ minimum texture size may be 64x64 _ might need to enforce it as a minimum X cache needs to also make things a power of 2 diff --git a/todo.txt b/todo.txt index 6f9633c35..77a51748b 100644 --- a/todo.txt +++ b/todo.txt @@ -18,6 +18,7 @@ _ since it may take a long time (i.e. 1000s of screen grabs) _ preproc: making all functions public that have no specifier _ this will make draw() etc all much easier _ as well as the library events +_ focusGained/focusLost was added.. _ basic sample audio playback needed for p5