Fixed typos in shader preprocessing

This commit is contained in:
Jakub Valtar
2015-08-14 19:13:36 -04:00
parent 91f96a54c5
commit f674a2e2ed
+2 -2
View File
@@ -1673,7 +1673,7 @@ public abstract class PGL {
// 'textureXXX()' functions by 'texture()' functions. Order of these
// replacements is important to prevent collisions between these two.
String[] search = new String[] {
"varying", "attibute",
"varying", "attribute",
"texture",
"texMap2D", "texMap3D", "texMap2DRect",
"texMapCube", "gl_FragColor"
@@ -1701,7 +1701,7 @@ public abstract class PGL {
// 'textureXXX()' functions by 'texture()' functions. Order of these
// replacements is important to prevent collisions between these two.
String[] search = new String[] {
"varying", "attibute",
"varying", "attribute",
"texture",
"texMap2D", "texMap3D", "texMap2DRect", "texMapCube"
};