From f6efb8f4b09e94562b272c0afbd69825bd860f94 Mon Sep 17 00:00:00 2001 From: codeanticode Date: Wed, 29 Aug 2012 16:35:32 +0000 Subject: [PATCH] Updated todo list --- core/andres.txt | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/core/andres.txt b/core/andres.txt index 85cb23250..f5e621df8 100644 --- a/core/andres.txt +++ b/core/andres.txt @@ -12,6 +12,10 @@ X http://forum.processing.org/topic/gsoc-2012-processing-video#250800000014735 X http://code.google.com/p/processing/issues/detail?id=1170 X Have Capture.list() return all supported resolutions, and use the string X as the argument for the capture object +X Capture launches X11 on ML: +X http://code.google.com/p/processing/issues/detail?id=1191 +X Wrong resolutions reported by list: +X http://code.google.com/p/processing/issues/detail?id=1192 0208 android X Issues on low-end phones: @@ -19,13 +23,9 @@ X http://code.google.com/p/processing/issues/detail?id=1145 0208 todo pre-beta: -_ Capture launches X11 on ML: -_ http://code.google.com/p/processing/issues/detail?id=1191 -_ Wrong resolutions reported by list: -_ http://code.google.com/p/processing/issues/detail?id=1192 _ Add DISABLE_PERSPECTIVE_CORRECTED_STROKE hint for both points and lines, _ remove DISABLE_PERSPECTIVE_CORRECTED_LINES -_ Rename shader constants (FLAT, LIT, TEXTURED, etc), resetShader() w/out args +_ Rework shader API (shader(PShader, TRIANGLES/LINES/POINTS), etc. _ Back-buffer support in shaders: _ http://code.google.com/p/processing/issues/detail?id=1169 _ Rotation problem on Android: @@ -46,8 +46,9 @@ _ Beveling algorithm needs to add last bevel triangle between last and first _ vertex in closed loops. _ Lines, points and fill geometry should be handled separately in raw output in _ P2D. -_ Use GL_LINES and GL_POINTS when stroke weight is below the hardware limit and -_ stroke cap/bevel is RECT. +_ Re-implement point rendering to use quads for round points: use fragment +_ shader to calculate pixels inside circle using the radius stored in point +_ attributes. _ Properly handle very large stroke paths in P3D (create new index cache, etc). processing-video todo (post-beta)