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Updated comments in Earth example
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// Earth
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// by Mike 'Flux' Chang (cleaned up by Aaron Koblin).
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// Based on code by Toxi.
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// Android port by Andres Colubri
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// OPENGL2 port by Andres Colubri
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//
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// This example shows the shape recording functionality in A3D,
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// This example shows the shape recording functionality in OPENGL2,
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// where an entire geometry drawn with the regular API can be
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// stored in a PShape3D object for later use. This greatly
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// improves the performance of the application.
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