check for framebuffer multisample extension when creating screen FBO

This commit is contained in:
codeanticode
2012-09-12 14:25:27 +00:00
parent 78ac1b3e27
commit fcf474fc14

View File

@@ -610,7 +610,7 @@ public class PGL {
}
if (needScreenFBO && glColorFbo[0] == 0) {
numSamples = qualityToSamples(pg.quality);
String ext = gl.glGetString(GL.GL_EXTENSIONS);
if (-1 < ext.indexOf("texture_non_power_of_two")) {
@@ -620,7 +620,14 @@ public class PGL {
fboWidth = PGL.nextPowerOfTwo(pg.width);
fboHeight = PGL.nextPowerOfTwo(pg.height);
}
if (-1 < ext.indexOf("_framebuffer_multisample")) {
numSamples = qualityToSamples(pg.quality);
} else {
numSamples = 1;
}
multisample = 1 < numSamples;
if (multisample && gl2x == null) {
throw new RuntimeException("Doesn't have the OpenGL extensions " +
"necessary for multisampling.");