check if attribute is active

This commit is contained in:
codeanticode
2015-03-31 15:39:46 -04:00
parent 8ac36534d6
commit fcff028cf3
2 changed files with 17 additions and 3 deletions

View File

@@ -4903,6 +4903,7 @@ public class PShapeOpenGL extends PShape {
}
for (VertexAttribute attrib: polyAttribs.values()) {
if (!attrib.active()) continue;
attrib.updateLoc(shader);
attrib.bind(pgl);
shader.setAttributeVBO(attrib.glLoc, attrib.glName,
@@ -4913,8 +4914,13 @@ public class PShapeOpenGL extends PShape {
shader.draw(root.glPolyIndex, icount, ioffset);
}
for (VertexAttribute attrib: polyAttribs.values()) attrib.unbind(pgl);
if (shader != null && shader.bound()) shader.unbind();
for (VertexAttribute attrib: polyAttribs.values()) {
if (!attrib.active()) continue;
attrib.unbind(pgl);
}
if (shader != null && shader.bound()) {
shader.unbind();
}
}