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Added new P3D examples
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/**
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* Shape Transform
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* by Ira Greenberg.
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*
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* Illustrates the geometric relationship
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* between Cube, Pyramid, Cone and
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* Cylinder 3D primitives.
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*
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* Instructions:<br />
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* Up Arrow - increases points<br />
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* Down Arrow - decreases points<br />
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* 'p' key toggles between cube/pyramid<br />
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*/
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int pts = 4;
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float angle = 0;
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float radius = 99;
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float cylinderLength = 95;
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//vertices
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PVector vertices[][];
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boolean isPyramid = false;
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float angleInc;
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void setup(){
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size(640, 360, P3D);
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noStroke();
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angleInc = PI/300.0;
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}
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void draw(){
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background(170, 95, 95);
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lights();
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fill(255, 200, 200);
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translate(width/2, height/2);
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rotateX(frameCount * angleInc);
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rotateY(frameCount * angleInc);
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rotateZ(frameCount * angleInc);
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// initialize vertex arrays
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vertices = new PVector[2][pts+1];
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// fill arrays
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for (int i = 0; i < 2; i++){
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angle = 0;
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for(int j = 0; j <= pts; j++){
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vertices[i][j] = new PVector();
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if (isPyramid){
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if (i==1){
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vertices[i][j].x = 0;
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vertices[i][j].y = 0;
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}
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else {
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vertices[i][j].x = cos(radians(angle)) * radius;
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vertices[i][j].y = sin(radians(angle)) * radius;
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}
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}
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else {
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vertices[i][j].x = cos(radians(angle)) * radius;
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vertices[i][j].y = sin(radians(angle)) * radius;
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}
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vertices[i][j].z = cylinderLength;
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// the .0 after the 360 is critical
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angle += 360.0/pts;
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}
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cylinderLength *= -1;
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}
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// draw cylinder tube
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beginShape(QUAD_STRIP);
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for(int j = 0; j <= pts; j++){
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vertex(vertices[0][j].x, vertices[0][j].y, vertices[0][j].z);
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vertex(vertices[1][j].x, vertices[1][j].y, vertices[1][j].z);
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}
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endShape();
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//draw cylinder ends
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for (int i = 0; i < 2; i++){
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beginShape();
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for(int j = 0; j < pts; j++){
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vertex(vertices[i][j].x, vertices[i][j].y, vertices[i][j].z);
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}
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endShape(CLOSE);
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}
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}
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/*
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up/down arrow keys control
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polygon detail.
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*/
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void keyPressed(){
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if(key == CODED) {
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// pts
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if (keyCode == UP) {
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if (pts < 90){
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pts++;
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}
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}
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else if (keyCode == DOWN) {
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if (pts > 4){
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pts--;
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}
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}
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}
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if (key =='p'){
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if (isPyramid){
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isPyramid = false;
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}
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else {
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isPyramid = true;
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}
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}
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}
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