codeanticode
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0a1c1ff2c5
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android sync
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2012-08-31 20:21:19 +00:00 |
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codeanticode
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309efbadd2
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Takes care of issue 1156
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2012-08-23 20:45:48 +00:00 |
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codeanticode
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4d3879e6fe
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Made all utility functions in PGL protected, added drawTexture() to PGraphicsOpenGL
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2012-08-21 19:48:15 +00:00 |
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codeanticode
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d3e0785fc8
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Removed extension check for shaders, VBOs and FBOs from PGraphicsOpenGL, moved to PGL in Java mode
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2012-08-20 01:17:24 +00:00 |
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codeanticode
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7e7f741976
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added texture wrapping to the API
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2012-08-14 21:17:27 +00:00 |
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codeanticode
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6f2c17b188
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throws exceptions if required extensions are not available
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2012-08-14 18:25:39 +00:00 |
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codeanticode
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dd8045298f
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PGL update in android
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2012-08-14 17:39:33 +00:00 |
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codeanticode
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7cff2660c4
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PShader.set(string, PImage) to bind textures to sampler uniforms
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2012-08-08 21:53:42 +00:00 |
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codeanticode
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801a8f0579
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recalculate mipmaps in Texture.setNative()
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2012-08-08 18:10:43 +00:00 |
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codeanticode
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fa1dcabf69
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Fix issue 1166
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2012-08-07 21:49:32 +00:00 |
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codeanticode
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866aae5d8e
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slightly reworked the logic for screen FBO in android
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2012-07-29 18:22:00 +00:00 |
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codeanticode
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205b67a529
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better condition to catch offscreen-within-offscreen drawing
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2012-07-28 22:57:12 +00:00 |
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codeanticode
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e187335bdc
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force loadPixels() in PGraphicsOpenGL.initCache(), otherwise textures are not initialized properly in android
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2012-07-28 22:10:42 +00:00 |
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codeanticode
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ee5169d3dd
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Removed unused imports
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2012-07-27 15:17:42 +00:00 |
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codeanticode
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511780e6e1
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on android as well
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2012-07-27 15:16:05 +00:00 |
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codeanticode
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638a04ab1f
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android sync
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2012-07-26 19:51:58 +00:00 |
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benfry
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26593bbf2f
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more with method naming, add XML hasChildren() method
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2012-07-22 00:20:16 +00:00 |
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benfry
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bc61904227
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clean things up for PShader API
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2012-07-21 21:43:23 +00:00 |
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codeanticode
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6aab3afd58
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add filter(PShader) function
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2012-07-20 17:07:29 +00:00 |
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codeanticode
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309d95b0cb
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PShader updates
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2012-07-18 20:27:29 +00:00 |
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codeanticode
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9c4195c3e4
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completed new implementation of image cache handling
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2012-07-16 19:12:13 +00:00 |
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codeanticode
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0562ca3420
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flush before changing projection matrix, fixed load pixels in GL
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2012-07-16 06:30:06 +00:00 |
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codeanticode
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b48f7d6429
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android sync
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2012-07-12 03:23:30 +00:00 |
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codeanticode
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b1630310f0
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temporary workaround to handle very long beveled edge paths, prints warning.
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2012-07-11 08:30:12 +00:00 |
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codeanticode
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37e387c02a
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Simpler code to add stroke edges to a polygon shape
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2012-07-11 05:09:16 +00:00 |
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codeanticode
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d8cf549ddc
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P2D uses simpler orthographic projection (z between -1 and +1) and affine camera transformation
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2012-07-07 23:30:23 +00:00 |
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codeanticode
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f28d246362
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Added missing offset in partitionRawIndices()
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2012-07-05 20:04:38 +00:00 |
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codeanticode
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370fbd6637
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Making sure that all shaders can access the projection, modelview and projmodelview matrices
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2012-07-03 23:08:56 +00:00 |
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codeanticode
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d41fd94172
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Shader loading doesn't recreate shader objects when context changes, that's taken care by the init() method in PShader
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2012-07-03 18:26:59 +00:00 |
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codeanticode
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4d69ffe686
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updated android with the clip/noClip fix
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2012-06-29 18:59:17 +00:00 |
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codeanticode
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65c8c60fe6
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cleaning up PShader methods some more
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2012-06-29 15:04:48 +00:00 |
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codeanticode
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ba57434e3c
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simpler API for setting uniform values in PShader
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2012-06-28 21:14:22 +00:00 |
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codeanticode
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c18cfb233b
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using screen FBO also when quality < 2
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2012-06-25 20:25:40 +00:00 |
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codeanticode
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9ad3fdd351
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added check for continuous use of smooth/noSmooth
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2012-06-25 14:02:10 +00:00 |
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codeanticode
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8d3c01495a
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resize pixels in setSize() if they are being used
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2012-06-22 18:30:39 +00:00 |
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codeanticode
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c9980a27c2
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try-catch block for glBlendEquation handles any exception
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2012-06-22 16:30:54 +00:00 |
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codeanticode
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4571c14256
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added flush to beginPGL()
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2012-06-22 15:16:54 +00:00 |
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codeanticode
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ef2181839d
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Removed references to P3D in warning, error messages
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2012-06-21 20:52:09 +00:00 |
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codeanticode
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bdacb6cfae
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framebuffer stack made into an array as well
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2012-06-21 19:30:20 +00:00 |
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codeanticode
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cddc162e3c
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switching back to float arrays to store the matrix stacks
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2012-06-21 19:18:21 +00:00 |
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codeanticode
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9ca0a4aa08
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re-enabling clearing of alpha channel for offscreen surfaces
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2012-06-21 18:13:19 +00:00 |
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codeanticode
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548e795cdf
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some minor fixes in the handling of FBOs
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2012-06-21 16:51:32 +00:00 |
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codeanticode
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3fc773f4a5
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removed unused import
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2012-06-21 04:29:25 +00:00 |
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codeanticode
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e6b3e7d663
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ported latest round of changes to android
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2012-06-21 04:28:01 +00:00 |
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codeanticode
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95a09b83a8
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added camera stack, set camera to identity in resetMatrix
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2012-06-20 19:56:10 +00:00 |
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codeanticode
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3b122b9f67
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splitting the glClear() calls for each buffer (color, stencil, depth)
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2012-06-20 18:29:05 +00:00 |
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codeanticode
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afdf18389c
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fixed bug in tessellation of stroked arcs
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2012-06-19 21:36:28 +00:00 |
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codeanticode
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02093a8aa0
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z-displacement in line shader disabled in accurate 2d mode
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2012-06-19 17:28:41 +00:00 |
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codeanticode
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e41c8f93cd
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Some reorganization in the shader classes
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2012-06-19 02:57:29 +00:00 |
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codeanticode
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7e30cc6e4c
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sync with android
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2012-06-18 19:52:47 +00:00 |
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