Commit Graph

497 Commits

Author SHA1 Message Date
lonnen 1ab917229b millisOffset changed in android to keep it consistent with the core 2011-02-02 00:25:59 +00:00
codeanticode b26f75d270 Merged-in latest changes in A3D 2011-02-01 06:31:30 +00:00
benfry 105824c252 make the colors a little less gruesome 2011-01-30 18:13:14 +00:00
benfry 8d4e8069f9 check for old debug certs, status msg clearing tweaks 2011-01-29 23:51:40 +00:00
benfry 101f5bd879 bug fixing and cleaning up 2011-01-29 22:38:32 +00:00
benfry dae66d3a2d simplifying android 2011-01-29 21:52:37 +00:00
benfry f9c3eeac54 work on mode switching, add an ugly android theme 2011-01-28 17:26:17 +00:00
benfry b430ac3250 not in use anymore 2011-01-27 00:00:36 +00:00
benfry 5f8e2d94cb not in use anymore 2011-01-27 00:00:21 +00:00
benfry c4520a7f3b fixes to make android mode at least load 2011-01-26 23:35:10 +00:00
benfry 743fb58db3 just copying the java theme for now 2011-01-26 23:15:49 +00:00
benfry a5fb67810a adding android examples from andres 2011-01-26 20:22:21 +00:00
benfry d946769bfe moving more bits around 2011-01-26 20:14:17 +00:00
benfry ff8c284f09 PPolygon not in use 2011-01-26 15:38:11 +00:00
benfry a21beebce7 minor tweak 2011-01-26 15:37:48 +00:00
benfry ce642551a7 removing the tool folder 2011-01-22 17:18:33 +00:00
benfry ce376ac54e moving to another location for a bit... 2011-01-22 17:06:18 +00:00
benfry ce5d9c69bd rename package 2011-01-22 17:04:40 +00:00
benfry c3901a84e6 renaming som classes based on recent changes 2011-01-22 16:53:45 +00:00
benfry da8871fa35 moving to new system 2011-01-22 16:49:49 +00:00
benfry 5ecf3fdf36 moving things back off the branch, and into full disaster mode 2011-01-20 19:29:39 +00:00
benfry f78996d5eb undo changes re: registered methods that were causing NPE on exit 2010-12-18 19:42:38 +00:00
benfry ec64c53753 more work to get latest sdk tools working 2010-12-18 18:55:54 +00:00
codeanticode b495296781 translate, scale and rotate methods in PShape3D renamed to translateVertices, scaleVertices and rotateVertices. Added root field to PShape 2010-12-17 08:10:20 +00:00
codeanticode 0c12a699b7 PShape3D.init() adds default child shape when there is none 2010-12-16 12:20:21 +00:00
codeanticode 986628321e Added projection mode in A3D 2010-12-15 02:34:26 +00:00
codeanticode 7ddb6545e3 Clearing resource sets in deleteAllGLResources() method 2010-12-13 09:41:55 +00:00
codeanticode f52fed20b3 Simpler access to offscreen textures in A3D, minor PShape3D fixes 2010-12-12 14:14:10 +00:00
codeanticode ca72959074 Added normals rotation to PShape3D.rotate() 2010-12-11 07:21:42 +00:00
codeanticode 7ea9982090 Closed issue 471 and added methods to control the sprite size in PShape3D 2010-12-10 12:13:26 +00:00
codeanticode 1ff02634f9 Some fixes and optimizations in PShape3D 2010-12-10 08:31:36 +00:00
codeanticode 33c0897d3f Scale, translate, rotate, and other methods in PShape3D can be safely called when the model is still being loaded from an OBJ file 2010-12-09 03:24:36 +00:00
codeanticode f2a47fc5c4 Minor reworking of the texture binding/unbinding mechanism 2010-12-08 07:23:49 +00:00
codeanticode bed5a3214c Manual mipmap generation now works. Simplified naming of texture filtering (sampling) constants: POINT, BILINEAR, TRILINEAR 2010-12-07 11:46:28 +00:00
codeanticode 298af137ad Fixed some texture binding issues 2010-12-07 03:16:37 +00:00
codeanticode a56e9b25de Restriction of uv values between 0 and 1 was removed to allow for REPEAT texturing mode. 2010-12-06 09:47:14 +00:00
codeanticode 1ee85b993b OBJ recording in PShape3D is done in the drawGroup() method, so now asynchronous and threaded OBJ load is supported. 2010-12-06 01:22:21 +00:00
codeanticode 7db97c742c Added textureBlend() to the PApplet API 2010-12-05 14:36:06 +00:00
codeanticode 9ebbd9e3ba OpenGL textures in PImage objects are created only when drawing the images (renderTriangles, drawGeometry, etc). This should take care of issue 465 2010-12-05 13:33:40 +00:00
codeanticode 3e713faf77 Fixed some issues when using point sprites in PShape3D, also added automatic child creation when needed. Implemented all remining multitexture blending modes with light and tint modulation 2010-12-04 11:42:17 +00:00
codeanticode a82eee35e3 PImage methods like loadTexture() don't creat the texture object unless the width and height of the image is larger than zero. This partially solves the asynchronous load problem pointed out in issue 465 2010-12-04 02:31:05 +00:00
codeanticode 08ca757d1f Using texture environment crossbar functionality to properly tint and light interpolated mulitextures (fixes issue 468) 2010-12-04 01:57:01 +00:00
codeanticode 1ba6a039d9 Removed debug printlns 2010-12-03 07:07:18 +00:00
codeanticode 80f8ab20bc Some fixes and enhancements in the multitexturing logic 2010-12-03 07:04:57 +00:00
codeanticode 9fbdbc7d97 Just two minor fixes in PShape3D after some debugging 2010-12-02 15:03:30 +00:00
codeanticode 710484eb69 Better integration of PShape3D with parent PShape 2010-12-02 13:37:08 +00:00
codeanticode 010fca89d9 PTexture.copyObject() deletes opengl resources of original texture 2010-11-29 07:15:34 +00:00
codeanticode 99a9b9ab2b Very minor memory handling tweaks 2010-11-29 07:06:37 +00:00
codeanticode ac4ff6f392 Some tweaks in the OpenGL resource release 2010-11-29 00:46:21 +00:00
codeanticode 06603e6051 Reverted change in classpath file 2010-11-28 13:08:34 +00:00