Commit Graph

583 Commits

Author SHA1 Message Date
codeanticode
309d95b0cb PShader updates 2012-07-18 20:27:29 +00:00
codeanticode
ea77f538c4 renamed setUniform() to set() 2012-07-16 19:29:35 +00:00
codeanticode
d5c4bb2b31 handle parent == null in PImage.loadPixels() 2012-07-16 19:29:08 +00:00
codeanticode
9c4195c3e4 completed new implementation of image cache handling 2012-07-16 19:12:13 +00:00
codeanticode
d4816e537b remove debug printlns 2012-07-16 06:37:00 +00:00
codeanticode
0562ca3420 flush before changing projection matrix, fixed load pixels in GL 2012-07-16 06:30:06 +00:00
codeanticode
b48f7d6429 android sync 2012-07-12 03:23:30 +00:00
codeanticode
dfaeaf7dcb disabling use of multisampled FBO when numSamples == 1 2012-07-11 09:07:04 +00:00
codeanticode
b1630310f0 temporary workaround to handle very long beveled edge paths, prints warning. 2012-07-11 08:30:12 +00:00
codeanticode
37e387c02a Simpler code to add stroke edges to a polygon shape 2012-07-11 05:09:16 +00:00
codeanticode
e539355f2b Disable blend when rendering color buffer to screen 2012-07-11 01:18:54 +00:00
codeanticode
d8cf549ddc P2D uses simpler orthographic projection (z between -1 and +1) and affine camera transformation 2012-07-07 23:30:23 +00:00
codeanticode
f28d246362 Added missing offset in partitionRawIndices() 2012-07-05 20:04:38 +00:00
codeanticode
370fbd6637 Making sure that all shaders can access the projection, modelview and projmodelview matrices 2012-07-03 23:08:56 +00:00
codeanticode
d41fd94172 Shader loading doesn't recreate shader objects when context changes, that's taken care by the init() method in PShader 2012-07-03 18:26:59 +00:00
codeanticode
4d69ffe686 updated android with the clip/noClip fix 2012-06-29 18:59:17 +00:00
codeanticode
65c8c60fe6 cleaning up PShader methods some more 2012-06-29 15:04:48 +00:00
codeanticode
ba57434e3c simpler API for setting uniform values in PShader 2012-06-28 21:14:22 +00:00
codeanticode
fed3562cc7 added missing glUniformNi functions to PGL 2012-06-28 17:28:13 +00:00
codeanticode
c18cfb233b using screen FBO also when quality < 2 2012-06-25 20:25:40 +00:00
codeanticode
d6984326d0 calling showDepthWarningXYZ in translate(tx, ty, tz) in PGraphics2D 2012-06-25 18:56:49 +00:00
codeanticode
016047d337 disable depth test in PGL.drawTexture method 2012-06-25 15:55:53 +00:00
codeanticode
9ad3fdd351 added check for continuous use of smooth/noSmooth 2012-06-25 14:02:10 +00:00
codeanticode
583a40bfba some cleanup of color conversion methods in PGL 2012-06-23 19:57:00 +00:00
codeanticode
8d3c01495a resize pixels in setSize() if they are being used 2012-06-22 18:30:39 +00:00
codeanticode
c9980a27c2 try-catch block for glBlendEquation handles any exception 2012-06-22 16:30:54 +00:00
codeanticode
4571c14256 added flush to beginPGL() 2012-06-22 15:16:54 +00:00
codeanticode
ef2181839d Removed references to P3D in warning, error messages 2012-06-21 20:52:09 +00:00
codeanticode
1710965a7c adjusted size initialization in font textures 2012-06-21 20:37:05 +00:00
codeanticode
56b4b47236 clear buffers in screen FBO, some minor tweaks 2012-06-21 20:15:17 +00:00
codeanticode
bdacb6cfae framebuffer stack made into an array as well 2012-06-21 19:30:20 +00:00
codeanticode
cddc162e3c switching back to float arrays to store the matrix stacks 2012-06-21 19:18:21 +00:00
codeanticode
9ca0a4aa08 re-enabling clearing of alpha channel for offscreen surfaces 2012-06-21 18:13:19 +00:00
codeanticode
548e795cdf some minor fixes in the handling of FBOs 2012-06-21 16:51:32 +00:00
codeanticode
3fc773f4a5 removed unused import 2012-06-21 04:29:25 +00:00
codeanticode
e6b3e7d663 ported latest round of changes to android 2012-06-21 04:28:01 +00:00
codeanticode
95a09b83a8 added camera stack, set camera to identity in resetMatrix 2012-06-20 19:56:10 +00:00
codeanticode
3b122b9f67 splitting the glClear() calls for each buffer (color, stencil, depth) 2012-06-20 18:29:05 +00:00
codeanticode
afdf18389c fixed bug in tessellation of stroked arcs 2012-06-19 21:36:28 +00:00
codeanticode
02093a8aa0 z-displacement in line shader disabled in accurate 2d mode 2012-06-19 17:28:41 +00:00
codeanticode
e41c8f93cd Some reorganization in the shader classes 2012-06-19 02:57:29 +00:00
codeanticode
7e30cc6e4c sync with android 2012-06-18 19:52:47 +00:00
codeanticode
4fe8a954e0 android sync 2012-06-13 20:49:36 +00:00
codeanticode
9955e6c319 fixed on android as well 2012-06-13 17:16:44 +00:00
codeanticode
304b421e5e copied changes to android 2012-06-04 14:22:52 +00:00
codeanticode
6a9f33366d in opengl package as well 2012-06-04 02:08:44 +00:00
codeanticode
a5b88c92e7 constant cleanup in android 2012-06-04 02:08:12 +00:00
codeanticode
4f7068a921 Removed DEFAULT_COLOR_DEPTH and friends 2012-06-01 19:29:15 +00:00
benfry
aa4963b929 fix naming conventions (+ to match desktop) 2012-06-01 16:00:32 +00:00
benfry
2a70eb78ce change default Android renderer back to software 2D 2012-05-31 14:43:26 +00:00