codeanticode
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309d95b0cb
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PShader updates
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2012-07-18 20:27:29 +00:00 |
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codeanticode
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ea77f538c4
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renamed setUniform() to set()
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2012-07-16 19:29:35 +00:00 |
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codeanticode
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d5c4bb2b31
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handle parent == null in PImage.loadPixels()
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2012-07-16 19:29:08 +00:00 |
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codeanticode
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9c4195c3e4
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completed new implementation of image cache handling
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2012-07-16 19:12:13 +00:00 |
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codeanticode
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d4816e537b
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remove debug printlns
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2012-07-16 06:37:00 +00:00 |
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codeanticode
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0562ca3420
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flush before changing projection matrix, fixed load pixels in GL
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2012-07-16 06:30:06 +00:00 |
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codeanticode
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b48f7d6429
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android sync
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2012-07-12 03:23:30 +00:00 |
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codeanticode
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dfaeaf7dcb
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disabling use of multisampled FBO when numSamples == 1
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2012-07-11 09:07:04 +00:00 |
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codeanticode
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b1630310f0
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temporary workaround to handle very long beveled edge paths, prints warning.
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2012-07-11 08:30:12 +00:00 |
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codeanticode
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37e387c02a
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Simpler code to add stroke edges to a polygon shape
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2012-07-11 05:09:16 +00:00 |
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codeanticode
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e539355f2b
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Disable blend when rendering color buffer to screen
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2012-07-11 01:18:54 +00:00 |
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codeanticode
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d8cf549ddc
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P2D uses simpler orthographic projection (z between -1 and +1) and affine camera transformation
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2012-07-07 23:30:23 +00:00 |
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codeanticode
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f28d246362
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Added missing offset in partitionRawIndices()
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2012-07-05 20:04:38 +00:00 |
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codeanticode
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370fbd6637
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Making sure that all shaders can access the projection, modelview and projmodelview matrices
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2012-07-03 23:08:56 +00:00 |
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codeanticode
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d41fd94172
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Shader loading doesn't recreate shader objects when context changes, that's taken care by the init() method in PShader
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2012-07-03 18:26:59 +00:00 |
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codeanticode
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4d69ffe686
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updated android with the clip/noClip fix
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2012-06-29 18:59:17 +00:00 |
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codeanticode
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65c8c60fe6
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cleaning up PShader methods some more
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2012-06-29 15:04:48 +00:00 |
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codeanticode
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ba57434e3c
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simpler API for setting uniform values in PShader
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2012-06-28 21:14:22 +00:00 |
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codeanticode
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fed3562cc7
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added missing glUniformNi functions to PGL
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2012-06-28 17:28:13 +00:00 |
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codeanticode
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c18cfb233b
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using screen FBO also when quality < 2
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2012-06-25 20:25:40 +00:00 |
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codeanticode
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d6984326d0
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calling showDepthWarningXYZ in translate(tx, ty, tz) in PGraphics2D
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2012-06-25 18:56:49 +00:00 |
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codeanticode
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016047d337
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disable depth test in PGL.drawTexture method
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2012-06-25 15:55:53 +00:00 |
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codeanticode
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9ad3fdd351
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added check for continuous use of smooth/noSmooth
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2012-06-25 14:02:10 +00:00 |
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codeanticode
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583a40bfba
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some cleanup of color conversion methods in PGL
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2012-06-23 19:57:00 +00:00 |
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codeanticode
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8d3c01495a
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resize pixels in setSize() if they are being used
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2012-06-22 18:30:39 +00:00 |
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codeanticode
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c9980a27c2
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try-catch block for glBlendEquation handles any exception
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2012-06-22 16:30:54 +00:00 |
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codeanticode
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4571c14256
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added flush to beginPGL()
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2012-06-22 15:16:54 +00:00 |
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codeanticode
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ef2181839d
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Removed references to P3D in warning, error messages
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2012-06-21 20:52:09 +00:00 |
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codeanticode
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1710965a7c
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adjusted size initialization in font textures
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2012-06-21 20:37:05 +00:00 |
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codeanticode
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56b4b47236
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clear buffers in screen FBO, some minor tweaks
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2012-06-21 20:15:17 +00:00 |
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codeanticode
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bdacb6cfae
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framebuffer stack made into an array as well
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2012-06-21 19:30:20 +00:00 |
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codeanticode
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cddc162e3c
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switching back to float arrays to store the matrix stacks
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2012-06-21 19:18:21 +00:00 |
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codeanticode
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9ca0a4aa08
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re-enabling clearing of alpha channel for offscreen surfaces
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2012-06-21 18:13:19 +00:00 |
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codeanticode
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548e795cdf
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some minor fixes in the handling of FBOs
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2012-06-21 16:51:32 +00:00 |
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codeanticode
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3fc773f4a5
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removed unused import
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2012-06-21 04:29:25 +00:00 |
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codeanticode
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e6b3e7d663
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ported latest round of changes to android
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2012-06-21 04:28:01 +00:00 |
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codeanticode
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95a09b83a8
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added camera stack, set camera to identity in resetMatrix
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2012-06-20 19:56:10 +00:00 |
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codeanticode
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3b122b9f67
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splitting the glClear() calls for each buffer (color, stencil, depth)
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2012-06-20 18:29:05 +00:00 |
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codeanticode
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afdf18389c
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fixed bug in tessellation of stroked arcs
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2012-06-19 21:36:28 +00:00 |
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codeanticode
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02093a8aa0
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z-displacement in line shader disabled in accurate 2d mode
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2012-06-19 17:28:41 +00:00 |
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codeanticode
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e41c8f93cd
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Some reorganization in the shader classes
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2012-06-19 02:57:29 +00:00 |
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codeanticode
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7e30cc6e4c
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sync with android
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2012-06-18 19:52:47 +00:00 |
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codeanticode
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4fe8a954e0
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android sync
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2012-06-13 20:49:36 +00:00 |
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codeanticode
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9955e6c319
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fixed on android as well
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2012-06-13 17:16:44 +00:00 |
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codeanticode
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304b421e5e
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copied changes to android
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2012-06-04 14:22:52 +00:00 |
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codeanticode
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6a9f33366d
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in opengl package as well
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2012-06-04 02:08:44 +00:00 |
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codeanticode
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a5b88c92e7
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constant cleanup in android
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2012-06-04 02:08:12 +00:00 |
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codeanticode
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4f7068a921
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Removed DEFAULT_COLOR_DEPTH and friends
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2012-06-01 19:29:15 +00:00 |
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benfry
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aa4963b929
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fix naming conventions (+ to match desktop)
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2012-06-01 16:00:32 +00:00 |
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benfry
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2a70eb78ce
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change default Android renderer back to software 2D
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2012-05-31 14:43:26 +00:00 |
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