codeanticode
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4b9be83ad2
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Checking-in the new processing.opengl.geom including the linear path stroker.
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2012-05-15 21:40:04 +00:00 |
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codeanticode
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8f5da964c8
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Put back the tessellatePath() code for strokes in P2D
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2012-05-11 22:23:31 +00:00 |
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codeanticode
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9dd706c7fd
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Simpler query in PShape3D
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2012-05-11 21:58:44 +00:00 |
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codeanticode
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e152979b40
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Fixed path tessellation in PShape3D
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2012-05-11 19:43:44 +00:00 |
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codeanticode
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a36e550600
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Fixed use of Arrays.fill(), primitive shapes modes, provisional code for shape copy
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2012-05-11 16:13:37 +00:00 |
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codeanticode
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523d3999b1
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video todo list
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2012-05-11 03:18:52 +00:00 |
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codeanticode
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ed2a2bc8ff
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Handling reverse playback at EOS event, and restarting rate.
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2012-05-11 01:31:38 +00:00 |
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codeanticode
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1d0b3a27aa
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disabled perspective correction for lines in P2D and handling loadPixels() call outside beginDraw/endDraw
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2012-05-10 19:27:03 +00:00 |
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codeanticode
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cb17c4b530
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Added missing obj files
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2012-05-10 00:30:57 +00:00 |
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codeanticode
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e9b577b21f
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Merging changes in opengl examples
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2012-05-10 00:23:55 +00:00 |
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codeanticode
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8c5ef2c533
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Merging changes in opengl
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2012-05-10 00:20:08 +00:00 |
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codeanticode
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d22af52c68
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Merging changes in dxf library
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2012-05-10 00:17:54 +00:00 |
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codeanticode
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8143cf37e4
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tessellator object is static
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2012-05-04 21:04:28 +00:00 |
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codeanticode
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42ef5f5e06
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minor edits
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2012-05-03 23:18:32 +00:00 |
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codeanticode
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fc8245b062
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some renames, properly offset vertex indices in getters of tess geometry
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2012-05-03 21:35:55 +00:00 |
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codeanticode
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074be1a978
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Enabling accurate 2D mode in P2D by default, fixed flush in endDraw()
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2012-05-03 20:47:32 +00:00 |
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codeanticode
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85ab0b41cd
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Done with PShape vertex getters/setters
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2012-05-03 20:32:45 +00:00 |
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codeanticode
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9e5034bc86
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Almost done with color getters/setters
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2012-05-03 16:50:00 +00:00 |
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codeanticode
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c9d96bea6e
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Adding missing setters/getters in PShape
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2012-05-03 15:28:18 +00:00 |
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codeanticode
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01e6ef15e1
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Refactoring tess map
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2012-05-03 14:57:11 +00:00 |
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codeanticode
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0501674cd6
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Added Planets example
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2012-05-03 03:40:32 +00:00 |
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codeanticode
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2f3ac6780b
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Renamed in and tess objects in PShape3D
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2012-05-03 03:21:35 +00:00 |
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codeanticode
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19563f8880
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Fixed freeTessData()
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2012-05-03 03:16:18 +00:00 |
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codeanticode
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be853161be
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update aggregation for line and point geometry
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2012-05-03 03:03:30 +00:00 |
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codeanticode
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77af634033
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Cleaned-up the code for fill geometry
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2012-05-03 02:51:04 +00:00 |
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codeanticode
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92e94f969d
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Getting the new index caches to work in retained mode
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2012-05-03 01:55:49 +00:00 |
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codeanticode
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46ffc962e8
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and for points
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2012-05-02 21:07:52 +00:00 |
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codeanticode
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b447b5fdd1
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same for lines
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2012-05-02 20:55:12 +00:00 |
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codeanticode
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8ca0d97ca6
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Using arrays instead of ArrayList for fill index cache
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2012-05-02 20:35:33 +00:00 |
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codeanticode
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bb3f2b5c01
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Corrected stroke weight
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2012-05-02 19:32:55 +00:00 |
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codeanticode
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34d9e2eda3
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More debugging, fixed count update in polygon tessellator
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2012-05-02 16:22:16 +00:00 |
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codeanticode
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688703d601
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debug primitive tessellation
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2012-05-02 03:48:42 +00:00 |
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codeanticode
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30faa0bbb1
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updated primitive tessellation to use raw indices
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2012-05-02 00:22:28 +00:00 |
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codeanticode
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9a3443e0d8
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And for points
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2012-05-02 00:09:46 +00:00 |
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codeanticode
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a062b83666
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Removed isStroked flag
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2012-05-01 23:38:21 +00:00 |
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codeanticode
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87610c302e
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Added partition of line indices
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2012-05-01 23:34:10 +00:00 |
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codeanticode
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88695203b8
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More work and testing on the index block algorithm
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2012-05-01 19:53:51 +00:00 |
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codeanticode
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c8ef416ce7
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Fixed copy of duplicated vertices
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2012-05-01 15:30:12 +00:00 |
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codeanticode
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a6b001f94d
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Added vertex copy
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2012-04-30 22:40:39 +00:00 |
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codeanticode
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35e35ce96e
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Index block algorithm
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2012-04-30 21:42:26 +00:00 |
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codeanticode
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7098c2f826
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Some reorganization in TessGeometry class
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2012-04-30 14:07:41 +00:00 |
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codeanticode
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b4aa6a02d6
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Some renaming in PShape3D for more clarity
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2012-04-27 21:02:25 +00:00 |
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codeanticode
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960edf33f0
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Added NearFar example
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2012-04-26 16:52:05 +00:00 |
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codeanticode
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0b7acff798
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removed cameraDepth, using default near and far values for ortho()
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2012-04-26 15:49:44 +00:00 |
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codeanticode
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97754afccf
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corrected centering in ortho
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2012-04-26 14:23:32 +00:00 |
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codeanticode
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0ae2664ef4
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quads are build with uv coords
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2012-04-25 21:54:15 +00:00 |
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codeanticode
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e563db5b09
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Copying indices element by element since output is int and internal arrays are short
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2012-04-25 20:24:52 +00:00 |
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codeanticode
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52b3221a5c
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use break in bezier, curve. restored previous tess query methods
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2012-04-25 15:41:22 +00:00 |
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codeanticode
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e55e155dd5
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Implemented all primitives in PShape3D
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2012-04-25 01:06:59 +00:00 |
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codeanticode
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7d675ec48c
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Making sure that a PImage always has a non-null parent when adding a texture
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2012-04-24 19:16:07 +00:00 |
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