benfry
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4bf692c0c8
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remove/hide several video functions that were not approved
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2012-08-06 13:41:01 +00:00 |
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benfry
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e85b1c7496
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throw an exception when /var/lock does not exist.. otherwise too subtle
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2012-08-05 14:37:33 +00:00 |
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benfry
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02b4e738f5
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fix problem with bufferUntil() not properly handling values over 127 (issue #1079)
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2012-08-04 19:57:29 +00:00 |
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benfry
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c5db8dbb16
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add 64-bit version of OS X serial, also add warning about lock files
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2012-08-04 19:30:44 +00:00 |
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benfry
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7a7b856385
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making further progress on build process
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2012-07-20 23:21:24 +00:00 |
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benfry
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6b522f31ce
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finish removing OpenGL as a separate library
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2012-07-20 20:29:02 +00:00 |
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benfry
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b4587fdfbc
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moving the location of the OpenGL library JARs
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2012-07-20 20:27:44 +00:00 |
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benfry
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40ecd562e3
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moving the OpenGL examples to the core
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2012-07-20 20:24:58 +00:00 |
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benfry
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b30328bb66
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moving opengl into the core
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2012-07-20 20:18:20 +00:00 |
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codeanticode
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083ab11af9
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fixed texture unbind error
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2012-07-20 18:00:32 +00:00 |
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codeanticode
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92cdd9221f
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Added BlurFilter and EdgeFilter examples
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2012-07-20 17:40:33 +00:00 |
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codeanticode
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6aab3afd58
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add filter(PShader) function
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2012-07-20 17:07:29 +00:00 |
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codeanticode
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629e7a6dbb
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Some cleanup in Texture, PGraphicsOpenGL.loadTexture() works in all situations and faster in non-FBO-backed surfaces.
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2012-07-19 17:37:04 +00:00 |
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codeanticode
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309d95b0cb
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PShader updates
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2012-07-18 20:27:29 +00:00 |
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codeanticode
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87b57b9258
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handling of lack of packed depth+stencil extension for screen FBO
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2012-07-16 20:24:11 +00:00 |
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codeanticode
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ea77f538c4
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renamed setUniform() to set()
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2012-07-16 19:29:35 +00:00 |
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codeanticode
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9c4195c3e4
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completed new implementation of image cache handling
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2012-07-16 19:12:13 +00:00 |
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codeanticode
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0562ca3420
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flush before changing projection matrix, fixed load pixels in GL
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2012-07-16 06:30:06 +00:00 |
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codeanticode
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03beee8abc
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Added new shader examples
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2012-07-12 03:14:36 +00:00 |
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codeanticode
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209de03dbb
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Updates in the PShader API
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2012-07-12 03:00:57 +00:00 |
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codeanticode
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dfaeaf7dcb
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disabling use of multisampled FBO when numSamples == 1
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2012-07-11 09:07:04 +00:00 |
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codeanticode
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b1630310f0
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temporary workaround to handle very long beveled edge paths, prints warning.
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2012-07-11 08:30:12 +00:00 |
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codeanticode
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37e387c02a
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Simpler code to add stroke edges to a polygon shape
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2012-07-11 05:09:16 +00:00 |
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codeanticode
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e539355f2b
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Disable blend when rendering color buffer to screen
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2012-07-11 01:18:54 +00:00 |
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codeanticode
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d8cf549ddc
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P2D uses simpler orthographic projection (z between -1 and +1) and affine camera transformation
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2012-07-07 23:30:23 +00:00 |
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codeanticode
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f28d246362
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Added missing offset in partitionRawIndices()
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2012-07-05 20:04:38 +00:00 |
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codeanticode
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370fbd6637
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Making sure that all shaders can access the projection, modelview and projmodelview matrices
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2012-07-03 23:08:56 +00:00 |
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codeanticode
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d41fd94172
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Shader loading doesn't recreate shader objects when context changes, that's taken care by the init() method in PShader
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2012-07-03 18:26:59 +00:00 |
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codeanticode
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a671e5eb38
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Restoring clip configuration when drawing starts/ends.
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2012-06-29 18:52:42 +00:00 |
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codeanticode
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47b597889b
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AWT again...
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2012-06-29 15:07:04 +00:00 |
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codeanticode
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65c8c60fe6
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cleaning up PShader methods some more
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2012-06-29 15:04:48 +00:00 |
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codeanticode
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b84e2cc3f0
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testing NEWT
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2012-06-29 13:25:19 +00:00 |
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codeanticode
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ba57434e3c
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simpler API for setting uniform values in PShader
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2012-06-28 21:14:22 +00:00 |
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codeanticode
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fed3562cc7
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added missing glUniformNi functions to PGL
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2012-06-28 17:28:13 +00:00 |
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codeanticode
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9ccaa0d9f5
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don't call releaseScreenFBO
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2012-06-25 21:10:51 +00:00 |
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codeanticode
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c18cfb233b
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using screen FBO also when quality < 2
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2012-06-25 20:25:40 +00:00 |
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codeanticode
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d048ff78d1
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Renamed the smooth hack variables
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2012-06-25 19:11:00 +00:00 |
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codeanticode
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d6984326d0
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calling showDepthWarningXYZ in translate(tx, ty, tz) in PGraphics2D
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2012-06-25 18:56:49 +00:00 |
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codeanticode
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4c23a2576f
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blit multiFBO into colorFBO in bindPrimaryColorFBO(), can use smooth hack in any version of OSX, as it also solves screen flickering when calling glReadPixels
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2012-06-25 18:55:29 +00:00 |
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codeanticode
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016047d337
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disable depth test in PGL.drawTexture method
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2012-06-25 15:55:53 +00:00 |
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codeanticode
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9ad3fdd351
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added check for continuous use of smooth/noSmooth
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2012-06-25 14:02:10 +00:00 |
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codeanticode
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583a40bfba
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some cleanup of color conversion methods in PGL
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2012-06-23 19:57:00 +00:00 |
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codeanticode
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8d3c01495a
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resize pixels in setSize() if they are being used
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2012-06-22 18:30:39 +00:00 |
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codeanticode
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c9980a27c2
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try-catch block for glBlendEquation handles any exception
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2012-06-22 16:30:54 +00:00 |
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codeanticode
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4571c14256
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added flush to beginPGL()
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2012-06-22 15:16:54 +00:00 |
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codeanticode
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7e39482aff
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handle frame resize when using the Lion hack for antialiasing
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2012-06-21 22:30:40 +00:00 |
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codeanticode
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ef2181839d
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Removed references to P3D in warning, error messages
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2012-06-21 20:52:09 +00:00 |
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codeanticode
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1710965a7c
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adjusted size initialization in font textures
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2012-06-21 20:37:05 +00:00 |
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codeanticode
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56b4b47236
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clear buffers in screen FBO, some minor tweaks
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2012-06-21 20:15:17 +00:00 |
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codeanticode
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bdacb6cfae
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framebuffer stack made into an array as well
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2012-06-21 19:30:20 +00:00 |
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