Commit Graph

6001 Commits

Author SHA1 Message Date
benfry
bc61904227 clean things up for PShader API 2012-07-21 21:43:23 +00:00
benfry
d533f5db9c update to latest app stub, add code to dist for code signing on OS X 2012-07-21 21:25:59 +00:00
benfry
5f30f14e3e do not request a display device that does not exist 2012-07-21 17:58:52 +00:00
benfry
10c8adaac6 do not request a display device that does not exist 2012-07-21 17:58:36 +00:00
benfry
f464954c3b number the displays inside prefs from 1 2012-07-21 16:42:56 +00:00
benfry
6d8ebec0c0 get core loading properly on Windows, change displays to be numbered at 0 2012-07-21 16:37:46 +00:00
benfry
9137c5dba4 suppress invalid drawable error, also fix up imports so that processing.* isn not reported as a missing library 2012-07-21 15:50:46 +00:00
benfry
f7752ae687 fix methods setup so that android also auto-adds methods from PGraphics/PImage 2012-07-21 15:05:08 +00:00
benfry
ab958db8bf get movie maker working properly on OS X 2012-07-21 14:05:10 +00:00
benfry
75bdbadf81 avoid spurious errors 2012-07-20 23:27:31 +00:00
benfry
7a7b856385 making further progress on build process 2012-07-20 23:21:24 +00:00
benfry
6a216e6f0b moving core.jar and friends 2012-07-20 22:34:12 +00:00
benfry
a2f5c06873 removing applet, upgrading OpenGL 2012-07-20 20:57:51 +00:00
benfry
74a0aa9bb1 classpath fixes for Eclipse, ant tweak for OpenGL 2012-07-20 20:39:14 +00:00
benfry
6b522f31ce finish removing OpenGL as a separate library 2012-07-20 20:29:02 +00:00
benfry
c4e9b0eea6 nah, not this guy 2012-07-20 20:28:09 +00:00
benfry
b4587fdfbc moving the location of the OpenGL library JARs 2012-07-20 20:27:44 +00:00
benfry
40ecd562e3 moving the OpenGL examples to the core 2012-07-20 20:24:58 +00:00
benfry
b30328bb66 moving opengl into the core 2012-07-20 20:18:20 +00:00
benfry
2a7aad98dc some notes 2012-07-20 20:17:47 +00:00
codeanticode
083ab11af9 fixed texture unbind error 2012-07-20 18:00:32 +00:00
codeanticode
92cdd9221f Added BlurFilter and EdgeFilter examples 2012-07-20 17:40:33 +00:00
codeanticode
6aab3afd58 add filter(PShader) function 2012-07-20 17:07:29 +00:00
codeanticode
629e7a6dbb Some cleanup in Texture, PGraphicsOpenGL.loadTexture() works in all situations and faster in non-FBO-backed surfaces. 2012-07-19 17:37:04 +00:00
shiffman
a3b556dfd2 some fixes in PShape examples 2012-07-19 16:27:02 +00:00
codeanticode
309d95b0cb PShader updates 2012-07-18 20:27:29 +00:00
shiffman
4fcb6def6d moving the vector examples and adding comments 2012-07-17 19:08:14 +00:00
codeanticode
87b57b9258 handling of lack of packed depth+stencil extension for screen FBO 2012-07-16 20:24:11 +00:00
codeanticode
ea77f538c4 renamed setUniform() to set() 2012-07-16 19:29:35 +00:00
codeanticode
d5c4bb2b31 handle parent == null in PImage.loadPixels() 2012-07-16 19:29:08 +00:00
codeanticode
9c4195c3e4 completed new implementation of image cache handling 2012-07-16 19:12:13 +00:00
codeanticode
d4816e537b remove debug printlns 2012-07-16 06:37:00 +00:00
codeanticode
0562ca3420 flush before changing projection matrix, fixed load pixels in GL 2012-07-16 06:30:06 +00:00
codeanticode
b48f7d6429 android sync 2012-07-12 03:23:30 +00:00
codeanticode
03beee8abc Added new shader examples 2012-07-12 03:14:36 +00:00
codeanticode
209de03dbb Updates in the PShader API 2012-07-12 03:00:57 +00:00
codeanticode
dfaeaf7dcb disabling use of multisampled FBO when numSamples == 1 2012-07-11 09:07:04 +00:00
codeanticode
b1630310f0 temporary workaround to handle very long beveled edge paths, prints warning. 2012-07-11 08:30:12 +00:00
codeanticode
37e387c02a Simpler code to add stroke edges to a polygon shape 2012-07-11 05:09:16 +00:00
codeanticode
e539355f2b Disable blend when rendering color buffer to screen 2012-07-11 01:18:54 +00:00
codeanticode
d8cf549ddc P2D uses simpler orthographic projection (z between -1 and +1) and affine camera transformation 2012-07-07 23:30:23 +00:00
codeanticode
f28d246362 Added missing offset in partitionRawIndices() 2012-07-05 20:04:38 +00:00
codeanticode
370fbd6637 Making sure that all shaders can access the projection, modelview and projmodelview matrices 2012-07-03 23:08:56 +00:00
codeanticode
d41fd94172 Shader loading doesn't recreate shader objects when context changes, that's taken care by the init() method in PShader 2012-07-03 18:26:59 +00:00
shiffman
a10b944cbc moving vector examples to Topics 2012-07-03 01:40:18 +00:00
codeanticode
4d69ffe686 updated android with the clip/noClip fix 2012-06-29 18:59:17 +00:00
codeanticode
a671e5eb38 Restoring clip configuration when drawing starts/ends. 2012-06-29 18:52:42 +00:00
codeanticode
47b597889b AWT again... 2012-06-29 15:07:04 +00:00
codeanticode
65c8c60fe6 cleaning up PShader methods some more 2012-06-29 15:04:48 +00:00
codeanticode
b84e2cc3f0 testing NEWT 2012-06-29 13:25:19 +00:00