codeanticode
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53652f2718
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Disabling perspective and camera methods in PGraphics2D, using orthographic projection as default
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2012-06-14 15:28:52 +00:00 |
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codeanticode
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130e8c6d55
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added drawing of rectangular textures
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2012-06-14 12:39:38 +00:00 |
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codeanticode
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b2515427b4
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video library updates
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2012-06-13 19:40:49 +00:00 |
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codeanticode
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f5c1b659a5
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Some work to have loadPixels working in GL, but commented out for now.
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2012-06-13 19:37:46 +00:00 |
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codeanticode
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43d97141ee
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looping over the glyphTexinfos array using correct limit
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2012-06-13 16:10:00 +00:00 |
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codeanticode
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aec914d973
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update capture example
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2012-06-04 18:26:15 +00:00 |
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codeanticode
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c6e051a818
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Prints available resolutions in error message...
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2012-06-04 18:26:00 +00:00 |
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codeanticode
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2a2759ccbe
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Unsupported capture resolution also results in an exception.
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2012-06-04 18:00:45 +00:00 |
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codeanticode
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5658c48eec
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Capture throws runtime error when no camera is available, fix in checkResolutions() method to correctly use fps
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2012-06-04 17:49:22 +00:00 |
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codeanticode
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9da96940a1
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fixed typo
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2012-06-04 14:35:00 +00:00 |
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codeanticode
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30626be5eb
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renamed shader constants, again
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2012-06-04 14:21:00 +00:00 |
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codeanticode
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c7305b0af7
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put supported network protocols in static array
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2012-06-04 02:15:06 +00:00 |
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codeanticode
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38e86225dc
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cleanup shader constants, update examples
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2012-06-04 02:03:36 +00:00 |
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codeanticode
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4ee85f0e45
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add check to avoid setting the framerate again when the new fps is same as the old
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2012-06-04 01:02:01 +00:00 |
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codeanticode
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40716932a7
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fixed caps initialization in NEWT path
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2012-06-03 23:20:55 +00:00 |
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codeanticode
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65aa249ad6
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update tex cache when tessellating lines, points
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2012-06-03 22:31:45 +00:00 |
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benfry
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2c3b444839
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cleaning up name space from GL mess
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2012-05-31 14:13:56 +00:00 |
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codeanticode
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9d84d97ffd
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Removed debug println
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2012-05-31 04:46:00 +00:00 |
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codeanticode
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bc88bf65a6
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Added OSX 10.7+ check
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2012-05-31 04:29:25 +00:00 |
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codeanticode
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10076317de
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Multisampling hack to have antialiased onscreen rendering through FBOs
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2012-05-31 04:13:49 +00:00 |
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codeanticode
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8684479594
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make box and sphere edges disconnected
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2012-05-30 23:51:26 +00:00 |
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codeanticode
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cb94500418
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disabled mipmapping on android, flush geometry when switching shaders
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2012-05-30 23:17:35 +00:00 |
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codeanticode
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932b4e538a
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Updated shader examples on desktop
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2012-05-30 23:16:06 +00:00 |
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codeanticode
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7450a790e6
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ignore bevel triangles in raw output of lines
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2012-05-30 15:50:07 +00:00 |
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codeanticode
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98b5655213
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matrix transformations in PShapeOpenGL are stored even when the shape is not ended yet.
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2012-05-30 15:31:10 +00:00 |
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codeanticode
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aaa4311049
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Add missing end condition in the calculation of polygon edges
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2012-05-30 14:33:00 +00:00 |
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codeanticode
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55674291a8
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simplifying the vertex count in the addLine2D/3D functions
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2012-05-30 13:07:57 +00:00 |
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codeanticode
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afcda5eb66
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shader renaming
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2012-05-30 12:45:47 +00:00 |
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codeanticode
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6630e55924
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disable mipmapping for offscreen color buffers
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2012-05-30 12:31:25 +00:00 |
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codeanticode
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408e32c11b
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Implemented bevel joins in 3D lines, added displacement trick in line vertex shader to minimize polygon fighting.
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2012-05-30 02:01:49 +00:00 |
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codeanticode
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cfa6b4565a
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texture quality and mipmapping settings, making sure that text looks crisp in 2D.
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2012-05-28 15:45:49 +00:00 |
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codeanticode
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6e15d85629
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Updated constants
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2012-05-27 15:13:03 +00:00 |
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codeanticode
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8ebc40e7b7
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using texture wrap setting
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2012-05-27 02:48:27 +00:00 |
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codeanticode
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415cb64449
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renamed shader constants
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2012-05-27 02:09:20 +00:00 |
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codeanticode
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d2e4195c9a
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Added FXAA example
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2012-05-27 01:37:57 +00:00 |
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codeanticode
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b1cecf494f
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Added loadSVG example
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2012-05-27 00:56:25 +00:00 |
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codeanticode
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c1edb72079
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set first poly index when tessellating stroke in 2D without fill
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2012-05-27 00:26:18 +00:00 |
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codeanticode
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7ac9043abb
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update active variable in PShader, unbind VBOs in drawTexture, drawRect
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2012-05-26 23:32:12 +00:00 |
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codeanticode
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2dbecb9373
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Examples update, some more cleanup in PShapeOpenGL
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2012-05-26 21:45:49 +00:00 |
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codeanticode
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2b758dbba4
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removed TessMap
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2012-05-26 20:46:14 +00:00 |
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codeanticode
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d83b995c26
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Added POINT_ACCURACY_FACTOR
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2012-05-26 20:16:14 +00:00 |
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codeanticode
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289be2c297
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hint for enabling perspective-corrected lines in P2D is disabled.
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2012-05-26 19:27:08 +00:00 |
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codeanticode
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b57e24e729
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header corrections
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2012-05-26 17:43:15 +00:00 |
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codeanticode
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fdffa2cfa8
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made pg static and renamed as pgPrimary, added pgCurrent
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2012-05-26 17:41:54 +00:00 |
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codeanticode
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67e1757848
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revised update color update methods in PShapeOpenGL
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2012-05-26 17:16:21 +00:00 |
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codeanticode
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f98be31287
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missing offset, stroke vertices
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2012-05-26 00:05:12 +00:00 |
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codeanticode
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31c1e23c48
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arguments in ortho() refer to screen center
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2012-05-25 17:32:09 +00:00 |
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codeanticode
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ce0efb24f6
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renamed resetShader to defaultShader, updated examples
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2012-05-25 16:45:23 +00:00 |
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codeanticode
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2a8c034e38
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Adding transform matrix to tessellator to calculate line weight in screen space
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2012-05-25 16:11:41 +00:00 |
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codeanticode
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7d180e8984
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More detailed condition to enable/disable full caps and joins in 2D
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2012-05-25 14:58:45 +00:00 |
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