Commit Graph

770 Commits

Author SHA1 Message Date
codeanticode 91e416b28e handle Camera.list() returning null 2013-10-24 10:19:57 -04:00
codeanticode bffa0820d0 merged pull requests from @allesblinkt (fixes #1880 and #2157) 2013-10-20 15:15:20 -04:00
melgior e208f2fec8 Updated Arduino example code to be Arduino 1.0+ compatible 2013-10-17 13:22:10 +02:00
melgior f5eb74c083 Updated Arduino example code to be Arduino 1.0+ compatible 2013-10-17 13:20:53 +02:00
melgior 8e47e8b3c5 Updated Arduino example code to be Arduino 1.0+ compatible 2013-10-17 13:17:33 +02:00
Ben Fry 543d51fc3b add notes about iText library and version 2013-10-12 18:01:06 -04:00
Ben Fry e6d7ff653d fixes for image transparency with PDF output 2013-10-06 15:46:21 -04:00
Ben Fry ef06f13dbc Merge pull request #2070 from gohai/pdf-transparency
Image transparency for PDF output
2013-10-06 12:40:55 -07:00
Ben Fry e2d8d30ea1 Merge pull request #2110 from gohai/serial-new
Trivial cleanups to the Serial library
2013-10-06 12:23:52 -07:00
codeanticode 312fb99508 sets the resized native font in PGraphicsOpenGL, fix #2109 2013-10-03 17:03:14 -04:00
gohai 06fe38f218 Add support for custom source regions in imageImpl
As suggested by Ben
2013-10-01 22:13:39 -07:00
gohai 3b8ed3db55 Document how to compile the native JSSC library 2013-10-01 21:29:15 -07:00
gohai 7c2f50ef8a Remove obsolete .cvsignore file 2013-10-01 21:27:48 -07:00
gohai ba4f204c25 Remove commented out lines 2013-10-01 21:27:27 -07:00
Ben Fry f2bc900427 update serial with p5 code conventions, fix two warnings 2013-09-25 14:12:56 -04:00
gohai d46e55714d Replace RXTX-based serial library by one based on JSSC
Development on this was done in https://github.com/gohai/processing-serial-jssc. See also https://github.com/gohai/java-simple-serial-connector for changes to JSSC (not yet upstreamed).
2013-09-24 08:26:08 -07:00
codeanticode 2f8af18ba6 some changes for android compatibility 2013-09-19 11:35:03 -04:00
codeanticode d6ce4aa7b9 made canDraw() abstract in PGL 2013-09-19 10:05:13 -04:00
codeanticode 3cf2194e8f fixed classpath in ant build script, ignore library jar 2013-09-15 17:06:53 -04:00
codeanticode 7e7a5c465a updated library name in example 2013-09-13 19:39:33 -04:00
codeanticode afd8a66df2 added GLW library for native window output using NEWT 2013-09-13 19:25:37 -04:00
codeanticode ea82da68de added registerListeners() method to PGL 2013-09-13 19:04:55 -04:00
codeanticode 51947ae116 done with the PGL refactoring 2013-09-13 15:02:36 -04:00
Ben Fry 85cf5979e7 Merge branch 'master' of github.com:processing/processing 2013-09-12 19:29:39 -04:00
Ben Fry 7eb0f19d65 change build scripts to use built-in ecj (removes jdk req) 2013-09-12 19:21:57 -04:00
codeanticode d334a8a8f9 continue with the refactoring of PGL 2013-09-12 19:12:53 -04:00
gohai 69c59cfdf9 Image transparency for PDF output
Before, drawing an image with transparency would result in black, opaque pixels in the PDF file. This change, figured out together with Jürg Lehni, fixes this. At its core, switching from drawImage(img, int, int, int, int, int, int, int, int, null) to drawImage(img, int, int, null) seems to do the trick - so this might have been a bug in iText all along.

Signed-off-by: Jürg Lehni <juerg@scratchdisk.com>
Signed-off-by: Gottfried Haider <gottfried.haider@gmail.com>
2013-09-10 15:15:12 -07:00
codeanticode 764616c9e1 starting the refactoring of PGL 2013-09-08 14:07:47 -04:00
codeanticode b850b53427 revised color conversion methods 2013-08-19 15:46:15 -04:00
boubpopsyteam 6869475650 Update Video.java
Fix RGBA to ARGB losing alpha as explained in #2021
2013-08-16 13:03:59 +02:00
codeanticode 48d654153f make the drawTexture() functions in PGL public, remove them from
PGraphicsOpenGL
2013-07-13 19:29:56 +00:00
datguy a8966dd5ed remove extra beginRecord() from ManyPages PDF example 2013-07-08 20:12:51 -04:00
codeanticode 4c943edb97 removed some debug messages 2013-07-08 09:54:09 -04:00
codeanticode 155d00a4ad reimplemented pixel access in video library when using P2D/P3D 2013-07-02 11:27:33 -04:00
Ben Fry f5b170cc70 move video capture examples back to default renderer due to GL bug 2013-06-03 16:20:18 -04:00
Ben Fry 24e0ef10b4 add warnings about unofficial API 2013-06-03 15:44:56 -04:00
codeanticode 52dc0874af Some reworking of the offscreen logic, in order to reduce resource
utilization.
2013-05-27 18:08:02 -04:00
codeanticode 482c8ea2e9 Improved the logic that sets the size of the font textures 2013-05-23 19:10:23 -04:00
codeanticode 8a0fc976b7 Formatting, fixing some implementations in PGL 2013-05-23 16:52:14 -04:00
codeanticode a96e68a497 Added STROKE_DISPLACEMENT to PGL in LWJGL 2013-05-22 11:11:26 -04:00
codeanticode ce7e4a36d0 Fixes fps cap (issue #1742) 2013-05-07 12:07:12 -04:00
codeanticode b3561b1dbb calling glFinish() only if the current framerate falls below 50% of the
target
2013-05-06 12:42:58 -04:00
codeanticode a535ed855c Using glFinish() instead of glFlush() at PGL.endDraw() 2013-05-04 23:43:39 -04:00
codeanticode 86e7a74e02 removed bpp printout 2013-05-04 19:37:41 -04:00
codeanticode c7cba487e0 queries highest bpp in LWJGL 2013-05-04 19:17:06 -04:00
andres 4700330a1f tweaking GLSL and FBO checks 2013-05-04 19:00:38 -04:00
Casey Reas c89c3311f6 Remove Puff example 2013-04-25 18:07:10 -07:00
codeanticode 80e74e0895 renamed some functions 2013-04-24 15:36:50 -04:00
codeanticode 1831d33183 Made PGL object static, removed references to parent and renderer in
Texture and FrameBuffer object, fixed PGraphicsOpenGL.dispose()
2013-04-21 09:33:17 -04:00
Ben Fry 6aafb2e7f8 todo notes and removing old LiveConnect library 2013-04-20 17:05:11 -04:00