benfry
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5ae944da16
|
moving OpenGL classes around to prevent overall pollution of processing.core package.
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2012-03-25 22:09:36 +00:00 |
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benfry
|
193a6621d5
|
renaming Android 3D
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2012-03-25 21:37:40 +00:00 |
|
benfry
|
fff0a12536
|
add toString() for XML, looking through todos
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2012-03-24 20:03:03 +00:00 |
|
benfry
|
39ad1b192a
|
f*king delay() is back again
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2012-03-23 21:42:38 +00:00 |
|
codeanticode
|
e19a0531c9
|
Removed invalid constants
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2012-03-23 19:52:33 +00:00 |
|
codeanticode
|
969a779be2
|
Depth/stencil bits query, more GL constants supported
|
2012-03-23 16:29:03 +00:00 |
|
codeanticode
|
1d0eb978e8
|
Added setRenderer() method to inner shader classes, flushMode is not static anymore
|
2012-03-23 14:20:58 +00:00 |
|
benfry
|
b4b153b7dc
|
fighting with Android quirks in the latest Google SDK
|
2012-03-23 00:39:33 +00:00 |
|
codeanticode
|
9ca741bedd
|
Fixed calculation of texture matrix, some tweaks in beginDraw()
|
2012-03-22 20:48:40 +00:00 |
|
codeanticode
|
e0c085413d
|
Revised clear-buffer logic
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2012-03-22 17:56:22 +00:00 |
|
codeanticode
|
f1338a4472
|
FBO-based onscreen rendering for incremental drawing on Android is working again, added some more PGL utilities.
|
2012-03-22 17:30:36 +00:00 |
|
codeanticode
|
9e71ae0f05
|
Sync P3D on Android
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2012-03-20 14:35:03 +00:00 |
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codeanticode
|
3a4dfb3203
|
endPGL in android as well
|
2012-02-14 23:44:00 +00:00 |
|
codeanticode
|
7d8ecca2d6
|
glFlush() before endOnscreenDraw() call
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2012-02-14 19:06:14 +00:00 |
|
codeanticode
|
2668db6ce6
|
GLU source files
|
2012-02-13 21:31:29 +00:00 |
|
codeanticode
|
929e9229c9
|
GLU tessellator for Android, some corrections in examples
|
2012-02-13 21:29:17 +00:00 |
|
codeanticode
|
e5e6dcac22
|
Ported shader improvements to Android
|
2012-02-13 06:47:44 +00:00 |
|
codeanticode
|
ff0b8e7877
|
added shader.setTexture() call in PShape3D.renderFill()
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2012-02-12 21:09:16 +00:00 |
|
codeanticode
|
8b72e8e52a
|
Moved default material properties from PGraphics to PGraphicsOpenGL/Android3D
|
2012-02-12 16:19:27 +00:00 |
|
codeanticode
|
51ec62ff1e
|
Default specular light is 0.
|
2012-02-12 15:58:15 +00:00 |
|
codeanticode
|
2bae5ffecb
|
Added scale and offset uniforms to tex shader to properly handle npot and inverted textures
|
2012-02-12 15:33:33 +00:00 |
|
codeanticode
|
5ea73a1c41
|
Ported GLSL renderering from PGraphicsAndroid3D to PGraphicsOpenGL, several fixes
|
2012-02-12 01:22:42 +00:00 |
|
codeanticode
|
c02ab789fd
|
Correct light direction sign in shader, fixing auto-normal calculation
|
2012-02-11 05:27:53 +00:00 |
|
codeanticode
|
b2270b93ef
|
Fixed a couple of bugs in the calculation of the normal matrix
|
2012-02-11 02:18:24 +00:00 |
|
codeanticode
|
307cca4707
|
Reset the inverse of the modelview in resetMatrix().
|
2012-02-11 01:24:38 +00:00 |
|
codeanticode
|
76dfbe848f
|
Another missing normalization
|
2012-02-10 23:22:21 +00:00 |
|
codeanticode
|
bf20d8cd2f
|
Updated full vertex shader with the last changes from the lit shader.
|
2012-02-10 22:37:22 +00:00 |
|
codeanticode
|
58ddc28f4e
|
Combined falloff and spot parameters into vec3 and vec2 uniforms
|
2012-02-10 22:35:16 +00:00 |
|
codeanticode
|
801627f089
|
Added some missing normalizations in light calculation
|
2012-02-10 22:09:30 +00:00 |
|
codeanticode
|
5aaf47636b
|
Light ambient, diffuse and specular only have rgb components
|
2012-02-10 19:48:23 +00:00 |
|
codeanticode
|
406c4d5778
|
Applying normal matrix to normal vectors in tessellator routines
|
2012-02-10 19:39:40 +00:00 |
|
codeanticode
|
b421c2f7d9
|
Some light debugging. Diffuse working, still need to fix normal calc
|
2012-02-10 16:41:18 +00:00 |
|
codeanticode
|
e4b2edf8cf
|
Fixed index update in renderFill method
|
2012-02-09 21:46:58 +00:00 |
|
codeanticode
|
1793681ec1
|
Removed calls to glEnable(target), fixed coloring of fonts
|
2012-02-09 19:54:14 +00:00 |
|
codeanticode
|
1b869c5d61
|
Simple fix to lighting code in vertex shaders
|
2012-02-08 23:58:33 +00:00 |
|
codeanticode
|
4bd0411edc
|
Corrected gl matrix update when starting shaders
|
2012-02-08 23:42:13 +00:00 |
|
codeanticode
|
ae39e8e9a3
|
Fixed attribute offset in PShape3D
|
2012-02-08 23:31:05 +00:00 |
|
codeanticode
|
4e247f4fa1
|
Handle of missing glBlendEquation, some fixes for int colors in PShape3D
|
2012-02-08 22:46:29 +00:00 |
|
codeanticode
|
4a22bb3bdd
|
Loading shader source from URLs, fixed color normalization
|
2012-02-08 21:51:54 +00:00 |
|
codeanticode
|
325e97c1b3
|
Setting color attributes as unsigned byte
|
2012-02-07 23:46:58 +00:00 |
|
codeanticode
|
99218832ee
|
Color arrays now are int
|
2012-02-07 23:45:06 +00:00 |
|
codeanticode
|
3c9efc578e
|
Removed point normals
|
2012-02-07 22:35:08 +00:00 |
|
codeanticode
|
e9eb82641a
|
Removed line normals
|
2012-02-07 22:29:09 +00:00 |
|
codeanticode
|
f1ca6cc9b5
|
Renamed line and point attributes
|
2012-02-07 22:21:24 +00:00 |
|
codeanticode
|
d0f78f2db8
|
Adding rest of fill shaders
|
2012-02-07 22:12:46 +00:00 |
|
codeanticode
|
e7fb2ae6ca
|
Renaming fill shaders.
|
2012-02-07 22:04:14 +00:00 |
|
codeanticode
|
28174ed71b
|
All render methods re-implemented with fill, line and point shaders.
|
2012-02-07 22:02:48 +00:00 |
|
codeanticode
|
09c9151a00
|
Completing shader classes
|
2012-02-07 16:51:08 +00:00 |
|
codeanticode
|
2f9fd105fd
|
more shader classes
|
2012-02-07 07:59:18 +00:00 |
|
codeanticode
|
1c991da6c6
|
binding material buffers in render methods
|
2012-02-07 07:22:24 +00:00 |
|