codeanticode
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5dd6e714b2
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removed GL check from setPrimary(), added to Android's PApplet
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2012-09-10 20:19:49 +00:00 |
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codeanticode
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1c57d0829d
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more detailed GL version/extensions check
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2012-09-10 20:07:32 +00:00 |
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codeanticode
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dd719ac0d4
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check if main renderer is PGraphicsOpenGL when creating P2D/P3D PGraphics
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2012-09-10 18:49:10 +00:00 |
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codeanticode
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e67f0d653d
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doesn't apply perspective correction when the projection matrix is orthographic, fixes issue 1207.
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2012-09-05 22:41:26 +00:00 |
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benfry
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2de31b9dcb
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change name for OpenGL errors constant
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2012-09-04 01:17:13 +00:00 |
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codeanticode
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aa90bbc42e
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Using white as the default ambient material property
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2012-09-03 16:35:53 +00:00 |
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codeanticode
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4bf7bc727b
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validate framebuffer only at init in android, new offscreen implementation that properly solves the fickering problem (commented out for now to finish later), some todo notes
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2012-09-03 13:48:34 +00:00 |
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codeanticode
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45930bda63
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android sync
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2012-09-03 01:48:59 +00:00 |
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benfry
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662fec53e6
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moving font cache inside PGraphicsOpenGL
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2012-09-02 20:07:26 +00:00 |
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codeanticode
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720d1ef25c
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hintEnabled is a utility protected method in PGraphicsOpenGL
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2012-09-02 15:59:25 +00:00 |
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benfry
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3c9ac9fe93
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add annotations, update with GL changes from desktop, new image caching scheme
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2012-09-02 01:15:21 +00:00 |
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codeanticode
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754eb380db
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Added static context variable to PGL, in order to detect surface restarts. Fixed issue 1146
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2012-09-01 21:34:21 +00:00 |
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benfry
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232390c02c
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move PConstants around a bit, add annotations for overrides, cleaning up unapproved PShape additions
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2012-09-01 18:05:24 +00:00 |
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codeanticode
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0a1c1ff2c5
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android sync
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2012-08-31 20:21:19 +00:00 |
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codeanticode
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309efbadd2
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Takes care of issue 1156
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2012-08-23 20:45:48 +00:00 |
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codeanticode
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4d3879e6fe
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Made all utility functions in PGL protected, added drawTexture() to PGraphicsOpenGL
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2012-08-21 19:48:15 +00:00 |
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codeanticode
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d3e0785fc8
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Removed extension check for shaders, VBOs and FBOs from PGraphicsOpenGL, moved to PGL in Java mode
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2012-08-20 01:17:24 +00:00 |
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codeanticode
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7e7f741976
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added texture wrapping to the API
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2012-08-14 21:17:27 +00:00 |
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codeanticode
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6f2c17b188
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throws exceptions if required extensions are not available
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2012-08-14 18:25:39 +00:00 |
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codeanticode
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dd8045298f
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PGL update in android
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2012-08-14 17:39:33 +00:00 |
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codeanticode
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7cff2660c4
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PShader.set(string, PImage) to bind textures to sampler uniforms
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2012-08-08 21:53:42 +00:00 |
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codeanticode
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801a8f0579
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recalculate mipmaps in Texture.setNative()
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2012-08-08 18:10:43 +00:00 |
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codeanticode
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fa1dcabf69
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Fix issue 1166
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2012-08-07 21:49:32 +00:00 |
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codeanticode
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866aae5d8e
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slightly reworked the logic for screen FBO in android
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2012-07-29 18:22:00 +00:00 |
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codeanticode
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205b67a529
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better condition to catch offscreen-within-offscreen drawing
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2012-07-28 22:57:12 +00:00 |
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codeanticode
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e187335bdc
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force loadPixels() in PGraphicsOpenGL.initCache(), otherwise textures are not initialized properly in android
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2012-07-28 22:10:42 +00:00 |
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codeanticode
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ee5169d3dd
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Removed unused imports
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2012-07-27 15:17:42 +00:00 |
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codeanticode
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511780e6e1
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on android as well
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2012-07-27 15:16:05 +00:00 |
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codeanticode
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638a04ab1f
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android sync
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2012-07-26 19:51:58 +00:00 |
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benfry
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26593bbf2f
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more with method naming, add XML hasChildren() method
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2012-07-22 00:20:16 +00:00 |
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benfry
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bc61904227
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clean things up for PShader API
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2012-07-21 21:43:23 +00:00 |
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codeanticode
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6aab3afd58
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add filter(PShader) function
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2012-07-20 17:07:29 +00:00 |
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codeanticode
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309d95b0cb
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PShader updates
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2012-07-18 20:27:29 +00:00 |
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codeanticode
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9c4195c3e4
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completed new implementation of image cache handling
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2012-07-16 19:12:13 +00:00 |
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codeanticode
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0562ca3420
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flush before changing projection matrix, fixed load pixels in GL
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2012-07-16 06:30:06 +00:00 |
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codeanticode
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b48f7d6429
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android sync
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2012-07-12 03:23:30 +00:00 |
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codeanticode
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b1630310f0
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temporary workaround to handle very long beveled edge paths, prints warning.
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2012-07-11 08:30:12 +00:00 |
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codeanticode
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37e387c02a
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Simpler code to add stroke edges to a polygon shape
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2012-07-11 05:09:16 +00:00 |
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codeanticode
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d8cf549ddc
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P2D uses simpler orthographic projection (z between -1 and +1) and affine camera transformation
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2012-07-07 23:30:23 +00:00 |
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codeanticode
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f28d246362
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Added missing offset in partitionRawIndices()
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2012-07-05 20:04:38 +00:00 |
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codeanticode
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370fbd6637
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Making sure that all shaders can access the projection, modelview and projmodelview matrices
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2012-07-03 23:08:56 +00:00 |
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codeanticode
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d41fd94172
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Shader loading doesn't recreate shader objects when context changes, that's taken care by the init() method in PShader
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2012-07-03 18:26:59 +00:00 |
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codeanticode
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4d69ffe686
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updated android with the clip/noClip fix
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2012-06-29 18:59:17 +00:00 |
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codeanticode
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65c8c60fe6
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cleaning up PShader methods some more
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2012-06-29 15:04:48 +00:00 |
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codeanticode
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ba57434e3c
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simpler API for setting uniform values in PShader
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2012-06-28 21:14:22 +00:00 |
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codeanticode
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c18cfb233b
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using screen FBO also when quality < 2
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2012-06-25 20:25:40 +00:00 |
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codeanticode
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9ad3fdd351
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added check for continuous use of smooth/noSmooth
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2012-06-25 14:02:10 +00:00 |
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codeanticode
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8d3c01495a
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resize pixels in setSize() if they are being used
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2012-06-22 18:30:39 +00:00 |
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codeanticode
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c9980a27c2
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try-catch block for glBlendEquation handles any exception
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2012-06-22 16:30:54 +00:00 |
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codeanticode
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4571c14256
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added flush to beginPGL()
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2012-06-22 15:16:54 +00:00 |
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