Commit Graph

3146 Commits

Author SHA1 Message Date
Jakub Valtar
7f84b44cf0 Fix bugs in line vert shader
Fixes #5181
Fixes #5182
Fixes #5183
2017-07-20 17:12:40 +02:00
Ben Fry
cd4a71f19b Merge pull request #5082 from gohai/shell
Build out shell a bit more
2017-07-11 14:52:40 -04:00
Paco
6edf2a5215 styling fix
just read how to style correctly
2017-06-20 20:41:50 -03:00
Paco
8b34e66520 make "loadXML(String)" handle "file not found"
when file is not found, a null pointer exception crashes processing i guess is because this line
2017-06-20 20:28:42 -03:00
George Bateman
404e23a9a8 Add defaultFontOrDeath to OpenGL textWidth. 2017-06-17 09:50:25 +01:00
Ben Fry
18a64d1b30 default to using native file selector on all platforms (#5122) 2017-06-12 15:44:11 -04:00
Ben Fry
d1bf8b3936 handle edge case for set(2D vector) on a 3D vector (fixes #5092) 2017-06-01 09:55:37 -04:00
gohai
911c3abdd8 Make shell pretend to be an interactive shell 2017-05-22 19:38:04 +02:00
gohai
dd2efcc4d6 Build out shell a bit more 2017-05-22 17:38:27 +02:00
Ben Fry
11758b3f5a add exec() with StringList, also start work on shell() 2017-05-09 10:25:58 -04:00
Jakub Valtar
cb229d3f92 Fix keyPressed for multiple keys
Java2D and FX2D send multiple PRESSED and only one RELEASE event (at
least on Windows). Therefore we have to keep track of what is pressed
and what not. Most keyboards do not support pressing more than ~10 keys
simultaneously, so this should not cause any performance problems.

Fixes #5049
2017-05-05 01:16:50 +02:00
Ben Fry
3210bd202e look into dock name issue, find that it is a Java bug... 2017-05-04 11:59:38 -04:00
Ben Fry
5216ca96ef Merge branch 'master' of github.com:processing/processing 2017-05-02 17:04:08 -04:00
Ben Fry
9c9f52d576 fix a couple regressions inside loadBytes() 2017-05-02 17:04:06 -04:00
Jakub Valtar
6eb3554688 Revert updatePixels() to set modified flag to true
PImage.modify flag is now used for two purposes and should be split into
two variables:
- internally by renderers to signal that pixels[] changed and need to be
drawn
- externally to signal other renderers that this image changed in some
way and they should update their cache

Reverts 3e5500c457

Fixes #5040
2017-05-02 22:40:25 +02:00
Ben Fry
511c21583b this shouldn't be public 2017-04-26 23:07:20 -04:00
Ben Fry
914fb8817c fix a dumb typo in keyPressed handling (fixes #5033) 2017-04-26 23:01:36 -04:00
Jakub Valtar
a6f50d402a Fix typos made during pixelDensity update
Fixes #5028
2017-04-25 23:49:18 +02:00
Ben Fry
6214d81b8d don't wrap null InputStream in a BufferedInputStream, also more file checks for non-existence 2017-04-25 11:59:02 -04:00
Ben Fry
fc0d36e07c keep track of number of keys pressed so that keyPressed works with multiple keys (fixes #4993) 2017-04-24 20:14:44 -04:00
Ben Fry
1c44727856 add loadBytes(URL) variant that uses content length header for array size 2017-04-24 20:01:13 -04:00
Ben Fry
ecd98b4550 tweaks for clarification 2017-04-24 19:35:30 -04:00
Ben Fry
a1820a0e14 syntax tweaks 2017-04-24 19:30:42 -04:00
Ben Fry
9dba561fc3 rewrite loadBytes(File) for better performance 2017-04-24 19:29:16 -04:00
gohai
9fcdb46505 Improve loadBytes performance
Before, loading a 54 MB file took 2.7 seconds on my Macbook Air. With this change applied, it only takes 0.4 seconds.
2017-04-24 22:26:47 +02:00
codeanticode
d2b35401b6 invert rgbaPixels, fixes #5013 2017-04-23 16:33:58 -04:00
Ben Fry
532fe906ca deal with warnings 2017-04-22 12:03:34 -04:00
Ben Fry
fa836591b0 Merge pull request #5011 from JakubValtar/blow-up
Window placement and pixel density cleanup
2017-04-21 16:57:20 -04:00
Ben Fry
43d15a3365 Merge pull request #5014 from gohai/chip-p3d
Unblock hardware-accelerated P3D on ARM Mali devices
2017-04-20 14:36:22 -04:00
Ben Fry
a5d72162bd Merge pull request #4911 from gohai/jogl-fixes
Add more Raspberry Pi related fixes to JOGL
2017-04-20 14:34:38 -04:00
gohai
e77ec838b2 Unblock hardware-accelerated P3D on ARM Mali devices
This works around a JOGL bug that affects ARM Mali devices, such as the PocketCHIP. (reported by @xranby)
2017-04-20 11:43:51 +02:00
Jakub Valtar
18e43a9ae0 pixelDensity (all): fix background(PImage) size check 2017-04-17 21:31:59 +02:00
Ben Fry
c611de43ae thinking about adding getTally() to IntDict 2017-04-17 13:23:46 -04:00
Jakub Valtar
0f0731d1e2 pixelDensity (OpenGL): tidy up some some variables 2017-04-15 19:14:09 +02:00
Jakub Valtar
e457bb3337 pixelDensity (OpenGL): fix stop button on Mac 2017-04-14 19:38:33 +02:00
Jakub Valtar
6d5cc7a326 pixelDensity (OpenGL): fix running 1x on 2x screen on Mac 2017-04-14 19:15:19 +02:00
Jakub Valtar
8fa6187d49 pixelDensity (all): allow 2x if windowed or SPAN, and any screen is 2x 2017-04-14 19:13:57 +02:00
Jakub Valtar
cf5cfdb334 pixelDensity (OpenGL): fix stop button in 2x present mode 2017-04-13 20:56:12 +02:00
Jakub Valtar
0a6d38e22e pixelDensity (OpenGL): fix present mode placement 2017-04-13 20:42:35 +02:00
Jakub Valtar
7a5eac6fdd pixelDensity (OpenGL): fix fullscreen placement on secondary screens 2017-04-13 17:18:05 +02:00
Jakub Valtar
19e7bcf315 pixelDensity (FX): clean up placement code 2017-04-13 15:01:05 +02:00
Jakub Valtar
b0c5575d2c pixelDensity (FX): fix fullscreen placement 2017-04-13 15:00:31 +02:00
Jakub Valtar
a601323b50 pixelDensity (OpenGL): fix 2x present mode on Windows 2017-04-12 18:57:44 +02:00
Jakub Valtar
d94987cbce pixelDensity (OpenGL): fix 2x on Windows 2017-04-12 18:57:35 +02:00
Jakub Valtar
aadf2140ca Synchronize input event processing
Some renderers (OpenGL) fire events on background threads, which can
corrupt the event queue when the sketch is not looping and multiple
threads add and remove from the queue at the same time.

This PR uses blocking queue to serialize enqueuing and lock to
synchronize dequeuing.

In the ideal case, we should be able to invoke code on the animation
thread (ala invokeLater) and always dequeue events from there even when
the sketch is not looping.
2017-04-09 18:32:53 +02:00
Ben Fry
a05a375104 set the font, even if not deriving 2017-03-17 20:41:39 -04:00
Ben Fry
764a978b3f bug fixes to temporary file handling 2017-03-14 08:59:37 -04:00
Ben Fry
c8c4539204 don't derive the font again if the size is unchanged (#4956) 2017-03-12 09:59:12 -04:00
gohai
f59855bb84 Add more Raspberry Pi specific fixes to JOGL
This adds the following fixes on top of 2f4a52a814 (patches at https://github.com/gohai/jogl):
* Fix GL overlay offset when overscan is enabled
* Fix the value of mouseButton (#4499)
* Change libGLESv2 search order to work around longstanding issue in Raspbian
2017-03-05 18:50:26 +01:00
Ben Fry
a5f7c9933b Merge pull request #4922 from processing/revert-4915-arm-opengl
Revert "ARM: Allow Raspberry Pi's Mesa GL driver to use up to 8 lights"
2017-02-23 17:12:24 -05:00