codeanticode
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754eb380db
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Added static context variable to PGL, in order to detect surface restarts. Fixed issue 1146
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2012-09-01 21:34:21 +00:00 |
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benfry
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880f62bcb4
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performance improvement for PVector.limit() (issue #1122)
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2012-09-01 20:59:08 +00:00 |
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benfry
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7bbb24f401
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starting revision 0209
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2012-09-01 19:34:16 +00:00 |
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benfry
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fbdca0632d
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more cleanups
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2012-09-01 18:44:56 +00:00 |
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benfry
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309b1d0147
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write release notes for 2.0a9
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2012-09-01 18:40:25 +00:00 |
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benfry
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232390c02c
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move PConstants around a bit, add annotations for overrides, cleaning up unapproved PShape additions
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2012-09-01 18:05:24 +00:00 |
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benfry
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b61f3c26b6
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add annotations for overrides... starting cleanup of shape
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2012-09-01 09:26:38 +00:00 |
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codeanticode
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0a1c1ff2c5
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android sync
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2012-08-31 20:21:19 +00:00 |
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codeanticode
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309efbadd2
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Takes care of issue 1156
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2012-08-23 20:45:48 +00:00 |
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codeanticode
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9ff4fa8a4d
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Updated LowLevelGL example
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2012-08-21 20:05:44 +00:00 |
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codeanticode
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4d3879e6fe
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Made all utility functions in PGL protected, added drawTexture() to PGraphicsOpenGL
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2012-08-21 19:48:15 +00:00 |
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codeanticode
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bd09d8f081
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Constant number of loop iterations in light shaders, to make them compatible with older Adreno GPUs (fixes issue 1145). Also, more careful handling of vectors in shaders to avoid problems with powerVR GPUs.
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2012-08-20 20:16:17 +00:00 |
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codeanticode
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d3e0785fc8
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Removed extension check for shaders, VBOs and FBOs from PGraphicsOpenGL, moved to PGL in Java mode
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2012-08-20 01:17:24 +00:00 |
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codeanticode
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036a80cd25
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generates mouse released event along the swipe event.
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2012-08-19 19:19:32 +00:00 |
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codeanticode
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b00dedca58
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added resetShader() w/out argument
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2012-08-16 03:31:23 +00:00 |
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codeanticode
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661c80d16b
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removed old cruft
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2012-08-15 04:33:20 +00:00 |
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codeanticode
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7e7f741976
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added texture wrapping to the API
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2012-08-14 21:17:27 +00:00 |
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codeanticode
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6f2c17b188
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throws exceptions if required extensions are not available
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2012-08-14 18:25:39 +00:00 |
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codeanticode
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dd8045298f
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PGL update in android
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2012-08-14 17:39:33 +00:00 |
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codeanticode
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592b4a0653
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small fix when setting sampling uniform
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2012-08-08 23:23:53 +00:00 |
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codeanticode
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7cff2660c4
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PShader.set(string, PImage) to bind textures to sampler uniforms
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2012-08-08 21:53:42 +00:00 |
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codeanticode
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801a8f0579
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recalculate mipmaps in Texture.setNative()
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2012-08-08 18:10:43 +00:00 |
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codeanticode
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fa1dcabf69
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Fix issue 1166
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2012-08-07 21:49:32 +00:00 |
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benfry
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1f64ba4817
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starting revision 0208 (beta 1?)
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2012-08-05 15:08:40 +00:00 |
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benfry
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1d67724450
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mark release as 2.0a8
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2012-08-05 14:41:23 +00:00 |
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benfry
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8c5b1fc44e
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wrapping up alpha 8
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2012-08-05 14:40:01 +00:00 |
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benfry
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9e742a0805
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lots of todo list cleanup, remove dev.processing.org references
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2012-08-05 13:51:09 +00:00 |
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benfry
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434951ccd1
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lots of cleanup in the todo files
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2012-08-05 01:30:17 +00:00 |
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benfry
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02f0df5859
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switch to java.awt.Desktop methods in platform, other post-applet updates
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2012-08-01 09:35:50 +00:00 |
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benfry
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762c645895
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starting 0207, probably beta 1 of 2.0
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2012-07-29 22:44:36 +00:00 |
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benfry
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35258468dd
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still another that was already fixed
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2012-07-29 22:19:30 +00:00 |
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benfry
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21603fe0bb
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more build notes
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2012-07-29 22:16:04 +00:00 |
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benfry
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6e07c3b372
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additional todo notes, late changes
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2012-07-29 21:36:21 +00:00 |
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codeanticode
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e35de7e21b
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removed note from Robot1_Draw example
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2012-07-29 19:55:29 +00:00 |
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codeanticode
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2acc1fac60
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updates to the shader examples in android
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2012-07-29 19:43:25 +00:00 |
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codeanticode
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90c070e759
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createGraphics() correctly handles JAVA2D, P2D and P3D values for irenderer
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2012-07-29 18:56:29 +00:00 |
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codeanticode
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866aae5d8e
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slightly reworked the logic for screen FBO in android
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2012-07-29 18:22:00 +00:00 |
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codeanticode
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905c143afc
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Updated OpenGL examples on Android
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2012-07-29 00:40:36 +00:00 |
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codeanticode
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3e4b2c0aae
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Removed PShader.FILTER constant, added loadShader(String) to PGraphics in Android
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2012-07-29 00:10:26 +00:00 |
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codeanticode
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205b67a529
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better condition to catch offscreen-within-offscreen drawing
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2012-07-28 22:57:12 +00:00 |
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codeanticode
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e187335bdc
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force loadPixels() in PGraphicsOpenGL.initCache(), otherwise textures are not initialized properly in android
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2012-07-28 22:10:42 +00:00 |
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codeanticode
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14526420f6
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added loadShape() to PGraphicsAndroid2D
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2012-07-28 20:37:00 +00:00 |
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benfry
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53dff0de63
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several XML fixes
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2012-07-28 19:30:43 +00:00 |
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benfry
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e9f13f99ba
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get Android working again with latest SDK
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2012-07-28 15:23:40 +00:00 |
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benfry
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9be93a219d
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missing method from desktop version
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2012-07-28 14:59:36 +00:00 |
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codeanticode
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ee5169d3dd
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Removed unused imports
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2012-07-27 15:17:42 +00:00 |
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codeanticode
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511780e6e1
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on android as well
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2012-07-27 15:16:05 +00:00 |
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codeanticode
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638a04ab1f
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android sync
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2012-07-26 19:51:58 +00:00 |
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codeanticode
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3a0374b542
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add creation of packed depth+stencil buffer in PGL android
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2012-07-22 12:56:57 +00:00 |
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benfry
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26593bbf2f
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more with method naming, add XML hasChildren() method
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2012-07-22 00:20:16 +00:00 |
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