codeanticode
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7db97c742c
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Added textureBlend() to the PApplet API
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2010-12-05 14:36:06 +00:00 |
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codeanticode
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9ebbd9e3ba
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OpenGL textures in PImage objects are created only when drawing the images (renderTriangles, drawGeometry, etc). This should take care of issue 465
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2010-12-05 13:33:40 +00:00 |
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codeanticode
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3e713faf77
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Fixed some issues when using point sprites in PShape3D, also added automatic child creation when needed. Implemented all remining multitexture blending modes with light and tint modulation
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2010-12-04 11:42:17 +00:00 |
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codeanticode
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a82eee35e3
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PImage methods like loadTexture() don't creat the texture object unless the width and height of the image is larger than zero. This partially solves the asynchronous load problem pointed out in issue 465
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2010-12-04 02:31:05 +00:00 |
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codeanticode
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08ca757d1f
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Using texture environment crossbar functionality to properly tint and light interpolated mulitextures (fixes issue 468)
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2010-12-04 01:57:01 +00:00 |
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codeanticode
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1ba6a039d9
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Removed debug printlns
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2010-12-03 07:07:18 +00:00 |
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codeanticode
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80f8ab20bc
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Some fixes and enhancements in the multitexturing logic
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2010-12-03 07:04:57 +00:00 |
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codeanticode
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9fbdbc7d97
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Just two minor fixes in PShape3D after some debugging
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2010-12-02 15:03:30 +00:00 |
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codeanticode
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710484eb69
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Better integration of PShape3D with parent PShape
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2010-12-02 13:37:08 +00:00 |
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codeanticode
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010fca89d9
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PTexture.copyObject() deletes opengl resources of original texture
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2010-11-29 07:15:34 +00:00 |
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codeanticode
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99a9b9ab2b
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Very minor memory handling tweaks
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2010-11-29 07:06:37 +00:00 |
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codeanticode
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ac4ff6f392
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Some tweaks in the OpenGL resource release
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2010-11-29 00:46:21 +00:00 |
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codeanticode
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534edda53a
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Fixed bug in the resize method of vertex buffers in A3D
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2010-11-28 13:06:43 +00:00 |
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codeanticode
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0519f85069
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Multitexture works in shape recording mode. Issue 344 closed.
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2010-11-27 14:02:13 +00:00 |
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codeanticode
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0f3b58dd74
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vertex() method when called with a single set of uv coords, apply these coordinates to all texture units if multitexturing is enabled
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2010-11-27 10:59:28 +00:00 |
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codeanticode
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49ac887ca5
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Implemented replace, blend, multiply, add and subtract modes for multitexture blending
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2010-11-27 10:10:10 +00:00 |
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codeanticode
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81ece7e4f1
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New OpenGL resource creation/deletion method in A3D. Takes care of issue 456
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2010-11-27 04:17:53 +00:00 |
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codeanticode
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d07eb4e954
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Several changes and fixes in A3D for multitexturing
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2010-11-26 13:58:35 +00:00 |
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benfry
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0f15b0baae
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todo items and subsetting stuff into android as well
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2010-11-24 15:58:22 +00:00 |
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codeanticode
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fb1f0f1219
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Auto normal selection method
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2010-11-24 09:18:49 +00:00 |
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codeanticode
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760e1578b9
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Small fix in shape recording with multitexturing, texture coordinate array is resized as needed, some TODO notes.
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2010-11-24 00:19:07 +00:00 |
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codeanticode
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2c646d3b0b
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Some code for the multitexture combiners functionality (GLES 1.1 fixed pipeline)
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2010-11-23 16:47:48 +00:00 |
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codeanticode
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128bc69b45
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A few more texture setting methods added to PShape3D
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2010-11-23 16:08:53 +00:00 |
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codeanticode
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ff18518542
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Implemented PGraphicsAndroid3D.addTextureBuffers().
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2010-11-23 15:25:52 +00:00 |
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codeanticode
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a469f254be
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Multitexturing API reworked a bit.
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2010-11-23 15:04:33 +00:00 |
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codeanticode
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b21cd7fd10
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Finished multitexturing API
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2010-11-21 03:52:04 +00:00 |
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codeanticode
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0a6013cc3b
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Multitexturing implemented in PShape3D
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2010-11-19 12:19:30 +00:00 |
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codeanticode
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7ed95e009e
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Some preliminary changes to implement multitexturing in PShape3D
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2010-11-18 13:29:11 +00:00 |
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codeanticode
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ad276c22aa
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Added maxTextureUnits static variable to PGraphicsAndroid3D
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2010-11-18 02:50:06 +00:00 |
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codeanticode
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8ed10cedb6
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Improved color conversion in PTexture, added YUV420 mode (android specific), finished implementation of blending modes (closes issue 290)
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2010-11-18 01:56:53 +00:00 |
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benfry
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aa0407e6e4
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minor edits
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2010-11-16 18:51:05 +00:00 |
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codeanticode
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bb3cfdf78a
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Normal modes are AUTO/MANUAL now
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2010-11-16 14:48:20 +00:00 |
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codeanticode
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e66a1fbc19
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Added PShape3d.centerAt() method. Automatically called after loading an OBJ file
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2010-11-16 12:43:18 +00:00 |
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codeanticode
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41f5c96c37
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Implemented automatic normal calculation in A3D (this closes issue 345)
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2010-11-16 11:48:31 +00:00 |
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codeanticode
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6c9b1f4fbc
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Fixed issue 428
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2010-11-16 07:45:11 +00:00 |
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codeanticode
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d4285319d0
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Re-enabled manual mipmap generation code to use when generate_mipmap extension is missing. Closed issue 395
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2010-11-13 16:36:58 +00:00 |
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codeanticode
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404cde67fe
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Method PTexture.set() now accepts pixel subregions
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2010-11-13 16:02:11 +00:00 |
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codeanticode
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977363ee57
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Improved texture handling in text rendering (closes issue 394). Methods sketchTransparentSurface and sketchColorDepth were renamed to sketchTransparency and sketchColordepth
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2010-11-13 12:58:41 +00:00 |
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codeanticode
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5783c34cd7
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Added wrapping modes to PTexture, PFont now uses PTexture objects to encapsulate the glyph textures
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2010-11-12 13:54:20 +00:00 |
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lonnen
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513dae11de
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sketch pausing
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2010-11-08 17:23:31 +00:00 |
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benfry
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a7e75e9ce3
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fix for angleBetween issue (issue #435), plus todo items
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2010-11-07 22:14:43 +00:00 |
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benfry
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05ab6b6630
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add another saveStream() method
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2010-11-07 22:12:17 +00:00 |
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codeanticode
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c030371702
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Removed face culling from blend functions
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2010-10-16 03:07:40 +00:00 |
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codeanticode
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474f3c5cac
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Fixed some inconsistencies in the handling of color and lights in A3D
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2010-10-16 01:44:29 +00:00 |
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codeanticode
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f62d8faf97
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offscreenDepthBits and offscreenStencilBits are public
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2010-10-11 10:11:23 +00:00 |
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codeanticode
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3fc2791b1b
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Renamed some constants for color modes
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2010-10-11 09:43:12 +00:00 |
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codeanticode
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b945761669
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Reworked configuration selection method for A3D
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2010-10-11 09:21:11 +00:00 |
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codeanticode
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3fa88799f3
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Fixed some errors in the logic of loadPixels/loadTexture
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2010-10-10 22:58:29 +00:00 |
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codeanticode
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0a5b3acf7b
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Many improvements in the PImage/PTexture API
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2010-10-06 19:14:49 +00:00 |
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benfry
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627b1faaa8
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fix for issue #399, xml regression
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2010-10-05 16:12:53 +00:00 |
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