codeanticode
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8143cf37e4
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tessellator object is static
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2012-05-04 21:04:28 +00:00 |
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codeanticode
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42ef5f5e06
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minor edits
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2012-05-03 23:18:32 +00:00 |
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codeanticode
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fc8245b062
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some renames, properly offset vertex indices in getters of tess geometry
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2012-05-03 21:35:55 +00:00 |
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codeanticode
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074be1a978
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Enabling accurate 2D mode in P2D by default, fixed flush in endDraw()
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2012-05-03 20:47:32 +00:00 |
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codeanticode
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85ab0b41cd
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Done with PShape vertex getters/setters
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2012-05-03 20:32:45 +00:00 |
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codeanticode
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9e5034bc86
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Almost done with color getters/setters
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2012-05-03 16:50:00 +00:00 |
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codeanticode
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c9d96bea6e
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Adding missing setters/getters in PShape
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2012-05-03 15:28:18 +00:00 |
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codeanticode
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01e6ef15e1
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Refactoring tess map
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2012-05-03 14:57:11 +00:00 |
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codeanticode
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0501674cd6
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Added Planets example
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2012-05-03 03:40:32 +00:00 |
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codeanticode
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2f3ac6780b
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Renamed in and tess objects in PShape3D
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2012-05-03 03:21:35 +00:00 |
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codeanticode
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19563f8880
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Fixed freeTessData()
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2012-05-03 03:16:18 +00:00 |
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codeanticode
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be853161be
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update aggregation for line and point geometry
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2012-05-03 03:03:30 +00:00 |
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codeanticode
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77af634033
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Cleaned-up the code for fill geometry
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2012-05-03 02:51:04 +00:00 |
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codeanticode
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92e94f969d
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Getting the new index caches to work in retained mode
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2012-05-03 01:55:49 +00:00 |
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codeanticode
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46ffc962e8
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and for points
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2012-05-02 21:07:52 +00:00 |
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codeanticode
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b447b5fdd1
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same for lines
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2012-05-02 20:55:12 +00:00 |
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codeanticode
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8ca0d97ca6
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Using arrays instead of ArrayList for fill index cache
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2012-05-02 20:35:33 +00:00 |
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codeanticode
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bb3f2b5c01
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Corrected stroke weight
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2012-05-02 19:32:55 +00:00 |
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codeanticode
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34d9e2eda3
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More debugging, fixed count update in polygon tessellator
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2012-05-02 16:22:16 +00:00 |
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codeanticode
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688703d601
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debug primitive tessellation
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2012-05-02 03:48:42 +00:00 |
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codeanticode
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30faa0bbb1
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updated primitive tessellation to use raw indices
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2012-05-02 00:22:28 +00:00 |
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codeanticode
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9a3443e0d8
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And for points
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2012-05-02 00:09:46 +00:00 |
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codeanticode
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a062b83666
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Removed isStroked flag
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2012-05-01 23:38:21 +00:00 |
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codeanticode
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87610c302e
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Added partition of line indices
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2012-05-01 23:34:10 +00:00 |
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codeanticode
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88695203b8
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More work and testing on the index block algorithm
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2012-05-01 19:53:51 +00:00 |
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codeanticode
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c8ef416ce7
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Fixed copy of duplicated vertices
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2012-05-01 15:30:12 +00:00 |
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codeanticode
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a6b001f94d
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Added vertex copy
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2012-04-30 22:40:39 +00:00 |
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codeanticode
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35e35ce96e
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Index block algorithm
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2012-04-30 21:42:26 +00:00 |
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codeanticode
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7098c2f826
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Some reorganization in TessGeometry class
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2012-04-30 14:07:41 +00:00 |
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codeanticode
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b4aa6a02d6
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Some renaming in PShape3D for more clarity
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2012-04-27 21:02:25 +00:00 |
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codeanticode
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960edf33f0
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Added NearFar example
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2012-04-26 16:52:05 +00:00 |
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codeanticode
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0b7acff798
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removed cameraDepth, using default near and far values for ortho()
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2012-04-26 15:49:44 +00:00 |
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codeanticode
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97754afccf
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corrected centering in ortho
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2012-04-26 14:23:32 +00:00 |
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codeanticode
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0ae2664ef4
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quads are build with uv coords
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2012-04-25 21:54:15 +00:00 |
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codeanticode
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e563db5b09
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Copying indices element by element since output is int and internal arrays are short
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2012-04-25 20:24:52 +00:00 |
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codeanticode
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52b3221a5c
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use break in bezier, curve. restored previous tess query methods
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2012-04-25 15:41:22 +00:00 |
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codeanticode
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e55e155dd5
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Implemented all primitives in PShape3D
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2012-04-25 01:06:59 +00:00 |
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codeanticode
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7d675ec48c
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Making sure that a PImage always has a non-null parent when adding a texture
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2012-04-24 19:16:07 +00:00 |
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codeanticode
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0eba7c327e
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Updated opengl examples
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2012-04-24 16:57:42 +00:00 |
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codeanticode
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ff2f74994e
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Removed finalize resource warning
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2012-04-24 16:57:22 +00:00 |
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codeanticode
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89aa6ecc22
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rotate() check for zero vectors, fixed naming error in PGL.Context class
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2012-04-24 16:13:09 +00:00 |
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codeanticode
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164cfacc26
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gl resource arrays also store context
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2012-04-24 15:09:20 +00:00 |
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codeanticode
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6b7cb19d8d
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save/restore offscreen surfaces as well
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2012-04-23 22:59:39 +00:00 |
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codeanticode
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f8922cf5d8
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save/restore onscreen surface
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2012-04-23 20:14:40 +00:00 |
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codeanticode
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9afac62a0b
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Fixes to the GL-resource handling mechanism.
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2012-04-23 15:39:16 +00:00 |
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codeanticode
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78495202b1
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curve and bezier vertex code moved to InGeometry
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2012-04-23 01:19:47 +00:00 |
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codeanticode
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ce8cd2f652
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More detailed error message when vertex index goes beyond 32767.
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2012-04-21 21:48:29 +00:00 |
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codeanticode
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4c9bd15076
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Corrected calculation of Blinn-Phong factor used in specular lights.
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2012-04-21 21:33:33 +00:00 |
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codeanticode
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7083509f98
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Updated TexturedSphere example to use a PShape object for the sphere
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2012-04-21 17:28:24 +00:00 |
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codeanticode
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bf31211257
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Calculation of transparency in lighting shaders is determined exclusively by diffuse component.
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2012-04-21 17:22:36 +00:00 |
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