Commit Graph

48 Commits

Author SHA1 Message Date
codeanticode
864281466e Implemented getGL() method in PLWJGL, but LWJGL not tested after latest
changes (removal of most static fields in PGraphicsOpenGL, PGL)
2014-01-21 12:14:15 -05:00
codeanticode
27e05e8025 added getCanvas to PLWJGL 2013-11-23 20:26:26 -05:00
codeanticode
38fcc65950 added a couple of missing GL constants 2013-10-25 10:53:42 -04:00
codeanticode
bffa0820d0 merged pull requests from @allesblinkt (fixes #1880 and #2157) 2013-10-20 15:15:20 -04:00
codeanticode
312fb99508 sets the resized native font in PGraphicsOpenGL, fix #2109 2013-10-03 17:03:14 -04:00
codeanticode
2f8af18ba6 some changes for android compatibility 2013-09-19 11:35:03 -04:00
codeanticode
d6ce4aa7b9 made canDraw() abstract in PGL 2013-09-19 10:05:13 -04:00
codeanticode
ea82da68de added registerListeners() method to PGL 2013-09-13 19:04:55 -04:00
codeanticode
51947ae116 done with the PGL refactoring 2013-09-13 15:02:36 -04:00
Ben Fry
85cf5979e7 Merge branch 'master' of github.com:processing/processing 2013-09-12 19:29:39 -04:00
Ben Fry
7eb0f19d65 change build scripts to use built-in ecj (removes jdk req) 2013-09-12 19:21:57 -04:00
codeanticode
d334a8a8f9 continue with the refactoring of PGL 2013-09-12 19:12:53 -04:00
codeanticode
764616c9e1 starting the refactoring of PGL 2013-09-08 14:07:47 -04:00
codeanticode
48d654153f make the drawTexture() functions in PGL public, remove them from
PGraphicsOpenGL
2013-07-13 19:29:56 +00:00
codeanticode
52dc0874af Some reworking of the offscreen logic, in order to reduce resource
utilization.
2013-05-27 18:08:02 -04:00
codeanticode
482c8ea2e9 Improved the logic that sets the size of the font textures 2013-05-23 19:10:23 -04:00
codeanticode
8a0fc976b7 Formatting, fixing some implementations in PGL 2013-05-23 16:52:14 -04:00
codeanticode
a96e68a497 Added STROKE_DISPLACEMENT to PGL in LWJGL 2013-05-22 11:11:26 -04:00
codeanticode
ce7e4a36d0 Fixes fps cap (issue #1742) 2013-05-07 12:07:12 -04:00
codeanticode
b3561b1dbb calling glFinish() only if the current framerate falls below 50% of the
target
2013-05-06 12:42:58 -04:00
codeanticode
a535ed855c Using glFinish() instead of glFlush() at PGL.endDraw() 2013-05-04 23:43:39 -04:00
codeanticode
86e7a74e02 removed bpp printout 2013-05-04 19:37:41 -04:00
codeanticode
c7cba487e0 queries highest bpp in LWJGL 2013-05-04 19:17:06 -04:00
andres
4700330a1f tweaking GLSL and FBO checks 2013-05-04 19:00:38 -04:00
codeanticode
80e74e0895 renamed some functions 2013-04-24 15:36:50 -04:00
codeanticode
1831d33183 Made PGL object static, removed references to parent and renderer in
Texture and FrameBuffer object, fixed PGraphicsOpenGL.dispose()
2013-04-21 09:33:17 -04:00
codeanticode
6ba396ca2d added color initialization to LWJGL, as well as refactoring of
PGraphics2D and PGraphics3D
2013-02-13 10:21:27 -05:00
Ben Fry
48c5f66e5e quick project name change, add ignore file for lwjgl 2013-02-05 14:19:28 -05:00
Your Name
ac1f7eafe4 Disabling stroke perspective in P3D 2013-02-04 16:51:01 -05:00
codeanticode
175f95c6e5 Minor changes in JOGL and LWJGL PGL interface 2013-02-04 14:34:59 -05:00
codeanticode
d55d506669 set buffer limits when copying vector and matrix uniforms 2013-01-22 00:34:58 +00:00
codeanticode
ee8e829815 Removed DummyContext and re-ordered init calls in LWJGL renderer 2013-01-18 20:08:28 +00:00
codeanticode
370d29afd6 Added a couple of LWJGL examples 2013-01-16 21:44:44 +00:00
codeanticode
de056e14e1 Added LWJGL interface to hold the P2D/P3D constants 2013-01-16 20:30:33 +00:00
codeanticode
ec8c2bfebd added build.xml for LWJGL library 2013-01-16 20:17:18 +00:00
codeanticode
4dbcfb932d Added PGraphics2D and 3D to LWJGL renderer 2013-01-16 17:12:33 +00:00
codeanticode
772917fdf9 Solving some class visibility issues 2013-01-16 17:00:43 +00:00
codeanticode
bd49bbeb19 lwjgl is amazing 2012-12-18 00:19:29 +00:00
codeanticode
cd996f5fcf Removed lwjgl renderer from trunk 2012-03-19 14:07:54 +00:00
codeanticode
355a49d9d1 correct size value for line/point indices 2012-03-15 02:17:15 +00:00
codeanticode
1119292e42 Buffer handling in PShape3D, a few more fixes 2012-03-14 15:50:33 +00:00
codeanticode
108d2a2180 Another fix in tessellator 2012-03-13 22:19:01 +00:00
codeanticode
5a33ba37c4 Some more buffer fixes 2012-03-13 21:51:31 +00:00
codeanticode
272b9c489a another typo in classpath 2012-03-13 21:07:52 +00:00
codeanticode
54941f7f18 Fixed glsl copy in ant build file, removed ref to source files in classpath 2012-03-13 20:55:23 +00:00
codeanticode
83c5146040 Fixed canvas placement 2012-03-13 18:46:22 +00:00
codeanticode
3e6ba863ae More buffer handling 2012-03-13 15:33:55 +00:00
codeanticode
67a6584b99 Testing LWJGL renderer 2012-03-12 22:21:56 +00:00