Gal Sasson
a05f036919
cleanup and sanity checks
2014-08-07 14:37:28 -04:00
Gal Sasson
844106150a
initial PShape implementation for JAVA2D
2014-08-07 14:37:07 -04:00
codeanticode
d7cef16d09
don't call enable(target)/disable(target)
2014-08-07 11:26:27 -04:00
codeanticode
efc1fb9592
skip smooth setting if the platform doesn't have at least a MAX_SAMPLES
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constant
2014-08-06 15:46:48 -04:00
Scott Murray
bd757140fc
Added several related references to PFont and text(), per processing/processing-docs#29
2014-08-04 17:53:43 -07:00
Scott Murray
b2a4d59076
Added several related references for textSize(), per processing/processing-docs#29
2014-08-04 17:36:41 -07:00
Scott Murray
0427c342cc
Updated related references for frameCount and frameRate, per processing/processing-docs#29
2014-08-04 17:29:21 -07:00
codeanticode
1f7c59d26c
Merge pull request #2649 from JakubValtar/shape-fix
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Corrected a typo in Tessellator#addQuadraticVertex()
2014-08-04 15:45:14 -04:00
codeanticode
12d7496c90
very early support for Retina in the OpenGL renderers
2014-08-03 10:12:25 -04:00
Ben Fry
8405fdcc4f
more NaN check business
2014-08-02 07:38:34 -04:00
Ben Fry
e7c3f3f2c2
fix AIOOBE when sorting all NaN FloatList or FloatDict
2014-08-02 07:08:50 -04:00
Ben Fry
d653de9ae7
Merge pull request #2680 from kazimuth/exitless
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Allow python mode sketches to continue running after "Stop" button is pressed.
2014-07-31 14:13:49 -04:00
James Gilles
3fafd0f04b
Use PApplet.exit() instead of System.exit(0) for present mode stop button
2014-07-31 13:06:25 -04:00
codeanticode
2acea6287c
set alpha channel to opaque after blitting the multisampled FBO, which
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fixes #2679
2014-07-31 10:46:57 -04:00
Ben Fry
aec46f25cf
better fix for 2208
2014-07-30 22:07:44 -04:00
Ben Fry
828cef7fd1
add special case for image() with degenerate PGraphics ( fixes #2208 )
2014-07-30 22:03:51 -04:00
Ben Fry
b7756bcb1f
bounds check with setVertex(PVector) ( fixes #2556 )
2014-07-30 21:43:55 -04:00
Ben Fry
2943469482
add print method to the Dict and List classes
2014-07-30 21:22:10 -04:00
Ben Fry
76dedb1d5b
move NaN values to the end of the list when sorting
2014-07-30 20:42:40 -04:00
Ben Fry
8d532f8569
switch to OS X native full screen ( fixes #2641 ) and remove native code for hiding menubar
2014-07-30 15:29:08 -04:00
Ben Fry
b92dec0148
todo notes and minor tweak
2014-07-30 12:46:41 -04:00
Ben Fry
0f60cb926c
Merge pull request #2324 from AmnonOwed/Fix2228-PImageResizeTransparantBug
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Fix #2228 - PImageResizeTransparantBug (Alternative Solution)
2014-07-30 12:44:45 -04:00
Ben Fry
c5b2bda620
Merge pull request #2672 from aengelke/string-list-insert-fix
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Fix insert bug in StringList
2014-07-30 12:39:34 -04:00
Ben Fry
cb2629c37b
Merge pull request #2343 from jordanorelli/master
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fixes #2341 - inconsistent bounds checks
2014-07-30 12:36:00 -04:00
Alexis Engelke
ca0a0580c3
Fix processing/processing#2548
2014-07-30 17:51:58 +02:00
Ben Fry
a0bc02db16
return null on getString() for NaN values
2014-07-30 09:38:19 -04:00
Ben Fry
cf4e7a7c46
add copy() method to Table
2014-07-30 09:15:02 -04:00
Yong Bakos
fe7d4b8ad5
Correcting descriptions of reverse method for FloatList, IntList and StringList.
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Fixes https://github.com/processing/processing-docs/issues/50
2014-07-28 18:34:26 -05:00
Jakub Valtar
7c5b6b0e23
Implemented elliptical arcs for PShapeSVG
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Feature request #169
2014-07-28 02:30:57 +02:00
Jakub Valtar
406d38d51e
Fixed error reporting for bez/quad/curve vertices
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When user calls bezierVertex()/quadraticVertex()/curveVertex() and does
not call beginShape()/beginShape(POLYGON) before or forgets to specify
first vertex(), proper error message is shown.
2014-07-26 02:00:26 +02:00
Jakub Valtar
9402ef4a0b
Corrected a typo in Tessellator#addQuadraticVertex()
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Fixes #2648 - corrected a typo in a5cbb0e2
2014-07-26 00:48:18 +02:00
Ben Fry
6bbaedd170
Merge pull request #2645 from JakubValtar/blend-fix
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Fixes blending operations in Java2D
2014-07-25 16:45:49 -04:00
Ben Fry
a9a4d48ba9
more bug fixes
2014-07-25 10:21:08 -04:00
Jakub Valtar
db98fa474c
Filling in missing alpha for blending operations
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Fixes #2012 , fixes #2275 . It's the same problem as #2030 - Java won't
set the high bits when RGB, returns 0 for alpha in
BlendingContext#compose(Raster, Raster, WritableRaster)
2014-07-23 03:02:23 +02:00
Ben Fry
e80798c19c
Merge branch 'master' of github.com:processing/processing
2014-07-22 17:30:38 -04:00
Ben Fry
8873944ef9
add setRow() and fixes for Table(Iterable) performance
2014-07-22 17:30:35 -04:00
codeanticode
90f84a3b94
should fix #2630
2014-07-22 17:28:05 -04:00
codeanticode
79b287fdb0
Merge pull request #2638 from JakubValtar/filter-fix
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fixes #2619 - filter() not applying to images produced by saveframe() consistently
2014-07-22 17:04:08 -04:00
codeanticode
132ae9da13
Merge pull request #2644 from JakubValtar/lighting-fix
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Fixes dual-side lighting
2014-07-22 16:21:48 -04:00
Ben Fry
5cf458e539
actually fix the category bug, and remove debug lines. ahem.
2014-07-22 16:21:00 -04:00
Ben Fry
c3f0e62b1c
table bug fixes and additions
2014-07-22 16:03:28 -04:00
codeanticode
6cc396152f
testing some functions/methods in PShapeOpenGL in advance of upcoming
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refactoring
2014-07-22 15:55:54 -04:00
Jakub Valtar
e93ffbbfb3
corrected expected front face orientation CCW -> CW
2014-07-22 18:31:57 +02:00
Jakub Valtar
8853ef40a9
Changed setgetPixels to arePixelsUpToDate
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Changed the name to better reflect the purpose of the variable.
2014-07-22 16:46:03 +02:00
Jakub Valtar
b2899c63ce
Moved pixels invalidation to endShape
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Moved to account for a possibility that user uses get(), set() or
loadPixels() inside of beginShape()/endShape() block.
2014-07-22 16:40:09 +02:00
Jakub Valtar
72b95f6711
fixes #2619
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After a call to get()/set(), pixels array has been treated as up-to-date
even though user has been drawing. Because of this, loadPixels() was not
updating pixels array with changes.
2014-07-15 00:38:54 +02:00
Jakub Valtar
6df349b68e
new Arc implementation for OpenGL renderers
2014-07-13 22:33:37 +02:00
Ben Fry
7a6018b8e2
table fixes and notes
2014-07-10 14:18:40 -04:00
Jakub Valtar
280860dd18
corrections of normals and front faces
2014-07-05 03:42:41 +02:00
Jakub Valtar
aee3d3c49c
new lighting shaders
2014-07-05 03:40:09 +02:00