codeanticode
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a341e4466f
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Getters/setters for individual vertices in PShape3D
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2012-04-16 19:12:26 +00:00 |
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codeanticode
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dddc508ec7
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Moving sphere generation into InGeometry
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2012-04-13 20:47:24 +00:00 |
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codeanticode
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81ead7a627
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Added mode to PShape, reworked tessellation, update in PShape3D, release of cache and tess objects when STATIC mode is used.
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2012-04-13 18:57:27 +00:00 |
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codeanticode
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87bd18576d
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Moved javaToNativeARGB() to PGL, fixed color update in PShape3D.
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2012-04-12 13:33:30 +00:00 |
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codeanticode
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b0cddd5afe
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Some optimizations into geometric transformations in PShape3D
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2012-04-12 12:58:30 +00:00 |
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codeanticode
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5d29c7d6aa
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Using float constants in the shaders to avoid errors by the GLSL compiler on Mac.
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2012-04-12 11:17:33 +00:00 |
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codeanticode
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e4dbc6fd9c
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Removed center() method, added getCenter(), updated examples
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2012-04-11 22:27:21 +00:00 |
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codeanticode
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611ac827e6
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Updated a couple of examples.
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2012-04-11 22:08:30 +00:00 |
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codeanticode
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8f9baa43b7
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Better handling of geometric transformations in PShape3D.
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2012-04-11 21:27:37 +00:00 |
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fjenett
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81faf3baf9
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keywords.txt java had space instead of tab as separator at 'color' type
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2012-04-11 07:05:15 +00:00 |
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codeanticode
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22c71c712f
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Added normal inversion in lighting shaders.
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2012-04-10 22:24:30 +00:00 |
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codeanticode
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a018d78c2f
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Fixed lighting issues, added Patch example.
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2012-04-10 21:03:47 +00:00 |
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codeanticode
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3727ed2b52
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Cleaning up PConstants
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2012-04-09 22:23:18 +00:00 |
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codeanticode
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c5838c950f
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fill() also sets the ambient color (as the old P3D used to do)
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2012-04-09 19:55:01 +00:00 |
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benfry
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c3b69b3294
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wrapping up the synthesis moves
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2012-04-08 18:10:01 +00:00 |
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benfry
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8b9f86265c
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moving synthesis by hand
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2012-04-08 18:07:42 +00:00 |
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benfry
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c7b41d2887
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something about example moving
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2012-04-08 17:58:43 +00:00 |
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benfry
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6d224cfafe
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2012-04-08 17:57:42 +00:00 |
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benfry
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7e0b6f179d
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and more example moving
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2012-04-08 17:30:17 +00:00 |
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benfry
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342dd390b5
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trickier synthesis moves
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2012-04-08 17:28:29 +00:00 |
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benfry
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51ae03ee8e
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still more example moving
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2012-04-08 17:21:19 +00:00 |
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benfry
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a5c0b84673
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more example moving
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2012-04-08 17:01:38 +00:00 |
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benfry
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3b9ebc19f2
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more example moving
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2012-04-08 15:59:40 +00:00 |
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benfry
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1b81affbf0
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fix example naming for appendices
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2012-04-08 15:47:25 +00:00 |
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benfry
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ce09fda5ea
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test for example moving
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2012-04-08 15:45:29 +00:00 |
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benfry
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e849ab8ee5
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tweaks for listeners
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2012-04-05 04:19:20 +00:00 |
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benfry
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68e5c87617
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more normalizing parameters, remove textX/Y/Z, remove text(x, y, w, h) with z-coordinate
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2012-04-03 22:43:19 +00:00 |
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benfry
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f0c2ef79b6
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new size() parsing, change how P2D/P3D are handled, onward...
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2012-04-03 14:57:13 +00:00 |
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benfry
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4b3d7d14d6
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formatting updates and todo notes
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2012-04-02 21:03:08 +00:00 |
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codeanticode
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22cd976a12
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Correct width/height calculation in updateTexture()
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2012-04-02 13:18:54 +00:00 |
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codeanticode
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ce64c2e5ff
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Fixed context and edge init in PShape3D
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2012-03-31 19:42:16 +00:00 |
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codeanticode
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d49a72aba7
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All ceometry transformations applied to PShape3D object that the shape is ended, and update tessellation if needed.
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2012-03-31 19:01:22 +00:00 |
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codeanticode
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5e76cb4b01
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Fixed popMatrix condition in PShape3D.draw()
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2012-03-31 18:48:11 +00:00 |
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codeanticode
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b3e1894109
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Can use TRIANGLE and QUAD in createShape(type)
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2012-03-31 18:41:32 +00:00 |
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codeanticode
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ba51f5715b
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Added new OpenGL examples for desktop
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2012-03-31 18:28:33 +00:00 |
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codeanticode
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67c0d5e9e4
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Using short indices on android and desktop
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2012-03-31 15:16:27 +00:00 |
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codeanticode
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f90faeb184
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Using protected versions of invTranslate, invRotate and invScale.
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2012-03-30 21:21:19 +00:00 |
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codeanticode
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2d778a9bbb
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Fixed issue 1041, renamed screenOp to pixelsOp.
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2012-03-30 14:27:02 +00:00 |
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codeanticode
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82478d06cb
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Cleaned up pixel set/get logic
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2012-03-29 21:14:39 +00:00 |
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codeanticode
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1df01edee5
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Pixel get/set working for offscreen PGraphics objects as well.
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2012-03-29 17:49:02 +00:00 |
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codeanticode
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c47839ca35
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Overriding shape() methods in PGraphicsOpenGL
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2012-03-29 05:30:56 +00:00 |
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codeanticode
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7fac90bf9b
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Added precision preprocessor ifdefs to the source code of the fragment shaders
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2012-03-29 05:12:56 +00:00 |
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codeanticode
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bdfcd8e16e
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Faster pixel get/set in P3D
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2012-03-29 05:05:07 +00:00 |
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codeanticode
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edf64a99fb
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Added drawRectangle() to PGL, reimplemented set(x, y, color) method.
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2012-03-27 20:52:13 +00:00 |
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codeanticode
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f7b301ace9
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Better capabilities setting, using GL2ES2 interface, removed stencil bits hack
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2012-03-27 15:04:06 +00:00 |
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benfry
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07a446f0f5
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remove warning
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2012-03-26 01:47:03 +00:00 |
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codeanticode
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656a82dc98
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Temporary hack for stencil bits query
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2012-03-23 21:51:46 +00:00 |
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codeanticode
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7f0a8dd3be
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Sync P3D changes
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2012-03-23 21:22:13 +00:00 |
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codeanticode
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1d0eb978e8
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Added setRenderer() method to inner shader classes, flushMode is not static anymore
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2012-03-23 14:20:58 +00:00 |
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codeanticode
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9ca741bedd
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Fixed calculation of texture matrix, some tweaks in beginDraw()
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2012-03-22 20:48:40 +00:00 |
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