Commit Graph

681 Commits

Author SHA1 Message Date
codeanticode
ac1e0d69f5 The gstreamer library and plugin path can be passed to the video library using the gstreamer.library.path and gstreamer.plugin.path system properties 2012-08-29 02:21:08 +00:00
codeanticode
c10b405486 missing changes? 2012-08-28 23:12:57 +00:00
codeanticode
46030c2a45 Added 30, 15, and 1 framerates 2012-08-28 22:53:15 +00:00
codeanticode
54e0b8399d Mac Hack to get list of supported resolutions from negotiated caps. 2012-08-28 22:41:02 +00:00
codeanticode
60e11e02e5 use getNegotiatedCaps instead of getCaps in Capture 2012-08-28 21:15:11 +00:00
codeanticode
6ceb83ee23 Added Capture constructor w/out arguments, re-enabled resolution check when initializing capture 2012-08-27 17:55:43 +00:00
codeanticode
0b1c9ab2e5 changes to support device name and index filtering in the caps when retrieving supported resolutions 2012-08-27 16:21:35 +00:00
codeanticode
85cb330036 Renamed playBin to playbin 2012-08-21 19:49:15 +00:00
codeanticode
9afd5c1364 renamed setGStreamerPath() back to setPath() and useOpenGL() to useGL() in video. 2012-08-16 20:25:17 +00:00
codeanticode
bc1055792a Fixed Framingham and Frames examples in Video, added ImageMask in OpenGL/Shaders 2012-08-16 17:52:27 +00:00
codeanticode
26e6038f61 Updated capture examples 2012-08-15 22:18:15 +00:00
codeanticode
a406170c1e Removed pipeline.getState() call from start(), it hangs capture on windows 2012-08-15 22:17:43 +00:00
codeanticode
7bba3e11a6 use play/pause/getState combination in listResolutions() to avoid hangs in OSX and/or Windows. Updated todo notes 2012-08-15 21:46:35 +00:00
codeanticode
2e77214547 added new Capture constructor that takes the output of list() as argument, additional validity checks (available devices, supported resolutions, etc) 2012-08-15 21:11:18 +00:00
codeanticode
42ee90895e Renamed Video.setPath() to Video.setGStreamerPath(), fixed logic in Capture.addResFromStructure() 2012-08-15 18:35:35 +00:00
codeanticode
683166a783 Reworking list() functionality in Capture class 2012-08-15 17:04:55 +00:00
codeanticode
b52b193a43 Cleaned-up Video interface 2012-08-15 05:16:28 +00:00
codeanticode
a2801bdd60 jump to multiple of framerate 2012-08-15 04:54:24 +00:00
codeanticode
15749d072c Updated Movie examples 2012-08-15 04:34:41 +00:00
codeanticode
426af4f5ea Cleaned-up Movie class API 2012-08-15 04:33:47 +00:00
benfry
4bf692c0c8 remove/hide several video functions that were not approved 2012-08-06 13:41:01 +00:00
benfry
e85b1c7496 throw an exception when /var/lock does not exist.. otherwise too subtle 2012-08-05 14:37:33 +00:00
benfry
02b4e738f5 fix problem with bufferUntil() not properly handling values over 127 (issue #1079) 2012-08-04 19:57:29 +00:00
benfry
c5db8dbb16 add 64-bit version of OS X serial, also add warning about lock files 2012-08-04 19:30:44 +00:00
benfry
7a7b856385 making further progress on build process 2012-07-20 23:21:24 +00:00
benfry
6b522f31ce finish removing OpenGL as a separate library 2012-07-20 20:29:02 +00:00
benfry
b4587fdfbc moving the location of the OpenGL library JARs 2012-07-20 20:27:44 +00:00
benfry
40ecd562e3 moving the OpenGL examples to the core 2012-07-20 20:24:58 +00:00
benfry
b30328bb66 moving opengl into the core 2012-07-20 20:18:20 +00:00
codeanticode
083ab11af9 fixed texture unbind error 2012-07-20 18:00:32 +00:00
codeanticode
92cdd9221f Added BlurFilter and EdgeFilter examples 2012-07-20 17:40:33 +00:00
codeanticode
6aab3afd58 add filter(PShader) function 2012-07-20 17:07:29 +00:00
codeanticode
629e7a6dbb Some cleanup in Texture, PGraphicsOpenGL.loadTexture() works in all situations and faster in non-FBO-backed surfaces. 2012-07-19 17:37:04 +00:00
codeanticode
309d95b0cb PShader updates 2012-07-18 20:27:29 +00:00
codeanticode
87b57b9258 handling of lack of packed depth+stencil extension for screen FBO 2012-07-16 20:24:11 +00:00
codeanticode
ea77f538c4 renamed setUniform() to set() 2012-07-16 19:29:35 +00:00
codeanticode
9c4195c3e4 completed new implementation of image cache handling 2012-07-16 19:12:13 +00:00
codeanticode
0562ca3420 flush before changing projection matrix, fixed load pixels in GL 2012-07-16 06:30:06 +00:00
codeanticode
03beee8abc Added new shader examples 2012-07-12 03:14:36 +00:00
codeanticode
209de03dbb Updates in the PShader API 2012-07-12 03:00:57 +00:00
codeanticode
dfaeaf7dcb disabling use of multisampled FBO when numSamples == 1 2012-07-11 09:07:04 +00:00
codeanticode
b1630310f0 temporary workaround to handle very long beveled edge paths, prints warning. 2012-07-11 08:30:12 +00:00
codeanticode
37e387c02a Simpler code to add stroke edges to a polygon shape 2012-07-11 05:09:16 +00:00
codeanticode
e539355f2b Disable blend when rendering color buffer to screen 2012-07-11 01:18:54 +00:00
codeanticode
d8cf549ddc P2D uses simpler orthographic projection (z between -1 and +1) and affine camera transformation 2012-07-07 23:30:23 +00:00
codeanticode
f28d246362 Added missing offset in partitionRawIndices() 2012-07-05 20:04:38 +00:00
codeanticode
370fbd6637 Making sure that all shaders can access the projection, modelview and projmodelview matrices 2012-07-03 23:08:56 +00:00
codeanticode
d41fd94172 Shader loading doesn't recreate shader objects when context changes, that's taken care by the init() method in PShader 2012-07-03 18:26:59 +00:00
codeanticode
a671e5eb38 Restoring clip configuration when drawing starts/ends. 2012-06-29 18:52:42 +00:00
codeanticode
47b597889b AWT again... 2012-06-29 15:07:04 +00:00