Commit Graph

681 Commits

Author SHA1 Message Date
codeanticode ac1e0d69f5 The gstreamer library and plugin path can be passed to the video library using the gstreamer.library.path and gstreamer.plugin.path system properties 2012-08-29 02:21:08 +00:00
codeanticode c10b405486 missing changes? 2012-08-28 23:12:57 +00:00
codeanticode 46030c2a45 Added 30, 15, and 1 framerates 2012-08-28 22:53:15 +00:00
codeanticode 54e0b8399d Mac Hack to get list of supported resolutions from negotiated caps. 2012-08-28 22:41:02 +00:00
codeanticode 60e11e02e5 use getNegotiatedCaps instead of getCaps in Capture 2012-08-28 21:15:11 +00:00
codeanticode 6ceb83ee23 Added Capture constructor w/out arguments, re-enabled resolution check when initializing capture 2012-08-27 17:55:43 +00:00
codeanticode 0b1c9ab2e5 changes to support device name and index filtering in the caps when retrieving supported resolutions 2012-08-27 16:21:35 +00:00
codeanticode 85cb330036 Renamed playBin to playbin 2012-08-21 19:49:15 +00:00
codeanticode 9afd5c1364 renamed setGStreamerPath() back to setPath() and useOpenGL() to useGL() in video. 2012-08-16 20:25:17 +00:00
codeanticode bc1055792a Fixed Framingham and Frames examples in Video, added ImageMask in OpenGL/Shaders 2012-08-16 17:52:27 +00:00
codeanticode 26e6038f61 Updated capture examples 2012-08-15 22:18:15 +00:00
codeanticode a406170c1e Removed pipeline.getState() call from start(), it hangs capture on windows 2012-08-15 22:17:43 +00:00
codeanticode 7bba3e11a6 use play/pause/getState combination in listResolutions() to avoid hangs in OSX and/or Windows. Updated todo notes 2012-08-15 21:46:35 +00:00
codeanticode 2e77214547 added new Capture constructor that takes the output of list() as argument, additional validity checks (available devices, supported resolutions, etc) 2012-08-15 21:11:18 +00:00
codeanticode 42ee90895e Renamed Video.setPath() to Video.setGStreamerPath(), fixed logic in Capture.addResFromStructure() 2012-08-15 18:35:35 +00:00
codeanticode 683166a783 Reworking list() functionality in Capture class 2012-08-15 17:04:55 +00:00
codeanticode b52b193a43 Cleaned-up Video interface 2012-08-15 05:16:28 +00:00
codeanticode a2801bdd60 jump to multiple of framerate 2012-08-15 04:54:24 +00:00
codeanticode 15749d072c Updated Movie examples 2012-08-15 04:34:41 +00:00
codeanticode 426af4f5ea Cleaned-up Movie class API 2012-08-15 04:33:47 +00:00
benfry 4bf692c0c8 remove/hide several video functions that were not approved 2012-08-06 13:41:01 +00:00
benfry e85b1c7496 throw an exception when /var/lock does not exist.. otherwise too subtle 2012-08-05 14:37:33 +00:00
benfry 02b4e738f5 fix problem with bufferUntil() not properly handling values over 127 (issue #1079) 2012-08-04 19:57:29 +00:00
benfry c5db8dbb16 add 64-bit version of OS X serial, also add warning about lock files 2012-08-04 19:30:44 +00:00
benfry 7a7b856385 making further progress on build process 2012-07-20 23:21:24 +00:00
benfry 6b522f31ce finish removing OpenGL as a separate library 2012-07-20 20:29:02 +00:00
benfry b4587fdfbc moving the location of the OpenGL library JARs 2012-07-20 20:27:44 +00:00
benfry 40ecd562e3 moving the OpenGL examples to the core 2012-07-20 20:24:58 +00:00
benfry b30328bb66 moving opengl into the core 2012-07-20 20:18:20 +00:00
codeanticode 083ab11af9 fixed texture unbind error 2012-07-20 18:00:32 +00:00
codeanticode 92cdd9221f Added BlurFilter and EdgeFilter examples 2012-07-20 17:40:33 +00:00
codeanticode 6aab3afd58 add filter(PShader) function 2012-07-20 17:07:29 +00:00
codeanticode 629e7a6dbb Some cleanup in Texture, PGraphicsOpenGL.loadTexture() works in all situations and faster in non-FBO-backed surfaces. 2012-07-19 17:37:04 +00:00
codeanticode 309d95b0cb PShader updates 2012-07-18 20:27:29 +00:00
codeanticode 87b57b9258 handling of lack of packed depth+stencil extension for screen FBO 2012-07-16 20:24:11 +00:00
codeanticode ea77f538c4 renamed setUniform() to set() 2012-07-16 19:29:35 +00:00
codeanticode 9c4195c3e4 completed new implementation of image cache handling 2012-07-16 19:12:13 +00:00
codeanticode 0562ca3420 flush before changing projection matrix, fixed load pixels in GL 2012-07-16 06:30:06 +00:00
codeanticode 03beee8abc Added new shader examples 2012-07-12 03:14:36 +00:00
codeanticode 209de03dbb Updates in the PShader API 2012-07-12 03:00:57 +00:00
codeanticode dfaeaf7dcb disabling use of multisampled FBO when numSamples == 1 2012-07-11 09:07:04 +00:00
codeanticode b1630310f0 temporary workaround to handle very long beveled edge paths, prints warning. 2012-07-11 08:30:12 +00:00
codeanticode 37e387c02a Simpler code to add stroke edges to a polygon shape 2012-07-11 05:09:16 +00:00
codeanticode e539355f2b Disable blend when rendering color buffer to screen 2012-07-11 01:18:54 +00:00
codeanticode d8cf549ddc P2D uses simpler orthographic projection (z between -1 and +1) and affine camera transformation 2012-07-07 23:30:23 +00:00
codeanticode f28d246362 Added missing offset in partitionRawIndices() 2012-07-05 20:04:38 +00:00
codeanticode 370fbd6637 Making sure that all shaders can access the projection, modelview and projmodelview matrices 2012-07-03 23:08:56 +00:00
codeanticode d41fd94172 Shader loading doesn't recreate shader objects when context changes, that's taken care by the init() method in PShader 2012-07-03 18:26:59 +00:00
codeanticode a671e5eb38 Restoring clip configuration when drawing starts/ends. 2012-06-29 18:52:42 +00:00
codeanticode 47b597889b AWT again... 2012-06-29 15:07:04 +00:00