codeanticode
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ac1e0d69f5
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The gstreamer library and plugin path can be passed to the video library using the gstreamer.library.path and gstreamer.plugin.path system properties
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2012-08-29 02:21:08 +00:00 |
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codeanticode
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c10b405486
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missing changes?
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2012-08-28 23:12:57 +00:00 |
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codeanticode
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46030c2a45
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Added 30, 15, and 1 framerates
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2012-08-28 22:53:15 +00:00 |
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codeanticode
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54e0b8399d
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Mac Hack to get list of supported resolutions from negotiated caps.
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2012-08-28 22:41:02 +00:00 |
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codeanticode
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60e11e02e5
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use getNegotiatedCaps instead of getCaps in Capture
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2012-08-28 21:15:11 +00:00 |
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codeanticode
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6ceb83ee23
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Added Capture constructor w/out arguments, re-enabled resolution check when initializing capture
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2012-08-27 17:55:43 +00:00 |
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codeanticode
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0b1c9ab2e5
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changes to support device name and index filtering in the caps when retrieving supported resolutions
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2012-08-27 16:21:35 +00:00 |
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codeanticode
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85cb330036
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Renamed playBin to playbin
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2012-08-21 19:49:15 +00:00 |
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codeanticode
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9afd5c1364
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renamed setGStreamerPath() back to setPath() and useOpenGL() to useGL() in video.
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2012-08-16 20:25:17 +00:00 |
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codeanticode
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bc1055792a
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Fixed Framingham and Frames examples in Video, added ImageMask in OpenGL/Shaders
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2012-08-16 17:52:27 +00:00 |
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codeanticode
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26e6038f61
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Updated capture examples
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2012-08-15 22:18:15 +00:00 |
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codeanticode
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a406170c1e
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Removed pipeline.getState() call from start(), it hangs capture on windows
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2012-08-15 22:17:43 +00:00 |
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codeanticode
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7bba3e11a6
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use play/pause/getState combination in listResolutions() to avoid hangs in OSX and/or Windows. Updated todo notes
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2012-08-15 21:46:35 +00:00 |
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codeanticode
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2e77214547
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added new Capture constructor that takes the output of list() as argument, additional validity checks (available devices, supported resolutions, etc)
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2012-08-15 21:11:18 +00:00 |
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codeanticode
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42ee90895e
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Renamed Video.setPath() to Video.setGStreamerPath(), fixed logic in Capture.addResFromStructure()
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2012-08-15 18:35:35 +00:00 |
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codeanticode
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683166a783
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Reworking list() functionality in Capture class
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2012-08-15 17:04:55 +00:00 |
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codeanticode
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b52b193a43
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Cleaned-up Video interface
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2012-08-15 05:16:28 +00:00 |
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codeanticode
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a2801bdd60
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jump to multiple of framerate
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2012-08-15 04:54:24 +00:00 |
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codeanticode
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15749d072c
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Updated Movie examples
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2012-08-15 04:34:41 +00:00 |
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codeanticode
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426af4f5ea
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Cleaned-up Movie class API
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2012-08-15 04:33:47 +00:00 |
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benfry
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4bf692c0c8
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remove/hide several video functions that were not approved
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2012-08-06 13:41:01 +00:00 |
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benfry
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e85b1c7496
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throw an exception when /var/lock does not exist.. otherwise too subtle
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2012-08-05 14:37:33 +00:00 |
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benfry
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02b4e738f5
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fix problem with bufferUntil() not properly handling values over 127 (issue #1079)
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2012-08-04 19:57:29 +00:00 |
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benfry
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c5db8dbb16
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add 64-bit version of OS X serial, also add warning about lock files
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2012-08-04 19:30:44 +00:00 |
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benfry
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7a7b856385
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making further progress on build process
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2012-07-20 23:21:24 +00:00 |
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benfry
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6b522f31ce
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finish removing OpenGL as a separate library
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2012-07-20 20:29:02 +00:00 |
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benfry
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b4587fdfbc
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moving the location of the OpenGL library JARs
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2012-07-20 20:27:44 +00:00 |
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benfry
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40ecd562e3
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moving the OpenGL examples to the core
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2012-07-20 20:24:58 +00:00 |
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benfry
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b30328bb66
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moving opengl into the core
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2012-07-20 20:18:20 +00:00 |
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codeanticode
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083ab11af9
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fixed texture unbind error
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2012-07-20 18:00:32 +00:00 |
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codeanticode
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92cdd9221f
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Added BlurFilter and EdgeFilter examples
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2012-07-20 17:40:33 +00:00 |
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codeanticode
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6aab3afd58
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add filter(PShader) function
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2012-07-20 17:07:29 +00:00 |
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codeanticode
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629e7a6dbb
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Some cleanup in Texture, PGraphicsOpenGL.loadTexture() works in all situations and faster in non-FBO-backed surfaces.
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2012-07-19 17:37:04 +00:00 |
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codeanticode
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309d95b0cb
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PShader updates
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2012-07-18 20:27:29 +00:00 |
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codeanticode
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87b57b9258
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handling of lack of packed depth+stencil extension for screen FBO
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2012-07-16 20:24:11 +00:00 |
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codeanticode
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ea77f538c4
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renamed setUniform() to set()
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2012-07-16 19:29:35 +00:00 |
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codeanticode
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9c4195c3e4
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completed new implementation of image cache handling
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2012-07-16 19:12:13 +00:00 |
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codeanticode
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0562ca3420
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flush before changing projection matrix, fixed load pixels in GL
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2012-07-16 06:30:06 +00:00 |
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codeanticode
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03beee8abc
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Added new shader examples
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2012-07-12 03:14:36 +00:00 |
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codeanticode
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209de03dbb
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Updates in the PShader API
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2012-07-12 03:00:57 +00:00 |
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codeanticode
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dfaeaf7dcb
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disabling use of multisampled FBO when numSamples == 1
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2012-07-11 09:07:04 +00:00 |
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codeanticode
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b1630310f0
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temporary workaround to handle very long beveled edge paths, prints warning.
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2012-07-11 08:30:12 +00:00 |
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codeanticode
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37e387c02a
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Simpler code to add stroke edges to a polygon shape
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2012-07-11 05:09:16 +00:00 |
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codeanticode
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e539355f2b
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Disable blend when rendering color buffer to screen
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2012-07-11 01:18:54 +00:00 |
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codeanticode
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d8cf549ddc
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P2D uses simpler orthographic projection (z between -1 and +1) and affine camera transformation
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2012-07-07 23:30:23 +00:00 |
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codeanticode
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f28d246362
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Added missing offset in partitionRawIndices()
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2012-07-05 20:04:38 +00:00 |
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codeanticode
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370fbd6637
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Making sure that all shaders can access the projection, modelview and projmodelview matrices
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2012-07-03 23:08:56 +00:00 |
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codeanticode
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d41fd94172
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Shader loading doesn't recreate shader objects when context changes, that's taken care by the init() method in PShader
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2012-07-03 18:26:59 +00:00 |
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codeanticode
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a671e5eb38
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Restoring clip configuration when drawing starts/ends.
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2012-06-29 18:52:42 +00:00 |
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codeanticode
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47b597889b
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AWT again...
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2012-06-29 15:07:04 +00:00 |
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