codeanticode
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af4e419780
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Disabling texturing after rendering text in A3D
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2010-06-14 03:22:34 +00:00 |
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codeanticode
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f7b7c219f8
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Fixed crash when trying to render character with null glyph in A3D
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2010-06-14 02:36:43 +00:00 |
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codeanticode
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c98a0bc5fb
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Testing creation of single buffered EGL surface
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2010-06-10 00:49:02 +00:00 |
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benfry
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1d8442d6b1
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todo notes and some minor svg edits
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2010-06-05 19:34:10 +00:00 |
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codeanticode
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0be6cce197
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Changed blend for modulate mode in A3D text rendering
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2010-05-31 22:49:11 +00:00 |
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codeanticode
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f017a638f6
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Fixed font coloring in A3D
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2010-05-31 15:28:22 +00:00 |
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codeanticode
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3e8509c975
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Fixed character positioning in A3D
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2010-05-31 14:46:35 +00:00 |
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codeanticode
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f27d68adf1
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opengl fond rendering is working
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2010-05-30 23:42:18 +00:00 |
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codeanticode
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02b5c756ff
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Support for fonts that require more than one opengl texture
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2010-05-30 15:06:21 +00:00 |
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codeanticode
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e2e2b148f4
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Fixed bug in font texturing (setting wrong texture id)
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2010-05-30 11:37:26 +00:00 |
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codeanticode
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8de949f24f
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Glyph.image.pixels is used to initialize the font texture
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2010-05-30 11:23:55 +00:00 |
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codeanticode
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7da961e5e0
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Running code for opengl fonts
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2010-05-29 10:43:24 +00:00 |
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codeanticode
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92f187a1c0
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Removed beginText/endText
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2010-05-27 00:23:08 +00:00 |
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codeanticode
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c2df38a814
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Some more opengl fonts work, overall structure is pretty much in place
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2010-05-26 05:11:34 +00:00 |
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codeanticode
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98bbc83c58
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Starting with OpenGL fonts
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2010-05-25 12:04:20 +00:00 |
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codeanticode
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247e44799c
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Some tweaks in the extension detection mechanism
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2010-05-25 10:27:08 +00:00 |
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codeanticode
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8b328cac70
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Color setup is saved and restored when loading OBJ/MTL files
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2010-05-10 04:53:33 +00:00 |
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codeanticode
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50c188f6bb
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Fixed texturing and coloring in OBJ loading (PShape3D)
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2010-05-09 03:41:03 +00:00 |
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codeanticode
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db24df36ab
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Enabling/disabling of depth mask in PShape3D
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2010-05-08 08:05:44 +00:00 |
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codeanticode
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041e3d9b4c
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Point sprites in PShape3D work: fixed potential memory leak (ported from GLGraphics), added some convenience methods
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2010-05-07 09:26:55 +00:00 |
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codeanticode
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4a8525333f
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Improved configChooser and context creation in A3D. Added EGL2 support.
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2010-05-06 05:38:01 +00:00 |
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codeanticode
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837fdb33d0
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Added VBO detection for Droid/Motoroi
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2010-04-25 03:14:34 +00:00 |
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codeanticode
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2fbdfeafb9
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Added support for GL11ExtensionPack (FBOs, etc) in A3D.
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2010-04-22 02:05:21 +00:00 |
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codeanticode
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ba5d008073
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noClear method partially working in A3D.
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2010-04-18 05:34:02 +00:00 |
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codeanticode
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80f0da63e6
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some comments and minor changes in A3D
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2010-04-17 02:56:43 +00:00 |
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codeanticode
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7776abfdaf
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Vertex group optimization in PShape3D.
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2010-04-16 22:31:26 +00:00 |
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codeanticode
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ae3ab2113c
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some more optimizations in A3D
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2010-04-16 11:28:40 +00:00 |
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benfry
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c101532b7b
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fix pfont bug with createFont() and charsets
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2010-04-16 00:24:17 +00:00 |
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benfry
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c8e7adb781
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notes about 'online'
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2010-04-15 23:44:01 +00:00 |
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benfry
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ede98f198a
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starting release 0185
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2010-04-14 19:36:23 +00:00 |
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benfry
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6143d24c17
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now actually finalizing, um yeah
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2010-04-14 17:13:05 +00:00 |
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benfry
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f66c32c204
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finalizing release 0184
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2010-04-14 17:11:16 +00:00 |
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benfry
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58e4dc246a
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formatter cleanups, us english spelling, other tidbits for export
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2010-04-14 17:06:05 +00:00 |
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codeanticode
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a51114a815
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vertexcount variable for debugging
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2010-04-14 15:52:23 +00:00 |
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codeanticode
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169d7e2e58
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added backing arrays to copy data to vertex buffers in A3D
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2010-04-14 15:40:14 +00:00 |
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codeanticode
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c2cd17fa58
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texture coordinate transformations added in PShape3D
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2010-04-14 09:33:56 +00:00 |
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benfry
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93dd4953a5
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working on more with export/run for android, other todo notes
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2010-04-13 23:11:58 +00:00 |
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benfry
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6a4771c1c0
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add boolean result to saveStream()
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2010-04-13 22:47:16 +00:00 |
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benfry
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bb5e072a9e
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adding export, cleaning up
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2010-04-13 22:44:56 +00:00 |
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benfry
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c7de8df871
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trying to track down issues with 'adb devices' spew
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2010-04-13 20:31:03 +00:00 |
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benfry
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971fb2f467
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trying to track down startup errors
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2010-04-13 17:20:39 +00:00 |
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benfry
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f3b85406e5
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renaming package for consistency
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2010-04-13 16:12:25 +00:00 |
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codeanticode
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9b7df0d345
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Small fixes in A3D after testing on N1
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2010-04-13 14:17:29 +00:00 |
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benfry
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a9dadd4fbe
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change error message
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2010-04-13 02:00:56 +00:00 |
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benfry
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b621775cb1
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trying again
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2010-04-12 21:55:59 +00:00 |
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benfry
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0d9c95f8a2
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include caching for match(), change how core.zip is built
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2010-04-12 21:55:18 +00:00 |
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codeanticode
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09259f4e22
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obj loading in a3d now works
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2010-04-10 02:07:44 +00:00 |
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codeanticode
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fa9d513164
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finished coding obj parsing
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2010-04-09 15:14:18 +00:00 |
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codeanticode
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c4f31e52eb
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some minor tweaks in PShape3D and PGraphicsAndroidA3D
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2010-04-09 13:50:38 +00:00 |
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codeanticode
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4c59a112ad
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some more obj parsing coded in...
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2010-04-09 09:37:54 +00:00 |
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