codeanticode
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10f418e610
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implemented event handling with newt
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2012-11-12 16:39:23 +00:00 |
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codeanticode
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8a38bc06b0
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jogl update, attempt #2. using NEWT by default, stencil buffer disabled for the time being.
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2012-11-11 19:36:15 +00:00 |
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codeanticode
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596e7d47d7
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Backtracking jogl update, as it introduced several deadlocks
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2012-11-01 16:53:01 +00:00 |
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codeanticode
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9be09c160c
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fixed initialization for NEWT
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2012-11-01 00:41:09 +00:00 |
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codeanticode
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76a22470ec
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added swapColorBuffers() to FrameBuffer, some cleanup
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2012-10-31 16:33:35 +00:00 |
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codeanticode
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d0e06a3a60
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take into account non-multisampled FBO situation
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2012-10-31 00:50:23 +00:00 |
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codeanticode
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ff76835044
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properly get the texture from the screen FBO in JOGL, so that filter(PShader) works again
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2012-10-30 20:15:17 +00:00 |
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codeanticode
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d624559bf4
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fix issue 1306
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2012-10-25 15:42:37 +00:00 |
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codeanticode
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27672298f7
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actually, this is the change referred in last commit
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2012-10-23 21:22:40 +00:00 |
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codeanticode
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11ed343570
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properly updating draw and read framebuffers
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2012-10-23 21:22:10 +00:00 |
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codeanticode
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3e4fbc4d4b
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Removed GL2 warning message, made smooth warning more clear
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2012-10-23 19:37:15 +00:00 |
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codeanticode
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d10428def6
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don't get fron texture name if FBOs are not being used
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2012-10-20 20:52:48 +00:00 |
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codeanticode
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467c0ffe4b
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properly matching pushFramebuffer() call in beginPixelsOp with popFramebuffer in endPixelsOp
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2012-10-20 18:51:50 +00:00 |
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codeanticode
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06a14107c5
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using new FBO mechanism in JOGL, removed FBO hack for OSX
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2012-10-20 18:01:01 +00:00 |
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benfry
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c0fe29ba95
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remove warnings
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2012-10-20 17:19:19 +00:00 |
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codeanticode
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83d8af5b43
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JOGL update
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2012-10-03 20:51:00 +00:00 |
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codeanticode
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bf062546da
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Better comments for the ortho() function
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2012-09-13 18:49:08 +00:00 |
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codeanticode
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a109b1bc9b
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setUniformVector takes length of array as argument, so partially full arrays can be passed to shader w/out wasting empty elements
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2012-09-12 20:15:59 +00:00 |
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codeanticode
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fcf474fc14
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check for framebuffer multisample extension when creating screen FBO
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2012-09-12 14:25:27 +00:00 |
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codeanticode
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ae12d2b32f
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typo in warning message
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2012-09-10 20:30:08 +00:00 |
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codeanticode
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5dd6e714b2
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removed GL check from setPrimary(), added to Android's PApplet
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2012-09-10 20:19:49 +00:00 |
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codeanticode
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1c57d0829d
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more detailed GL version/extensions check
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2012-09-10 20:07:32 +00:00 |
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codeanticode
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dd719ac0d4
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check if main renderer is PGraphicsOpenGL when creating P2D/P3D PGraphics
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2012-09-10 18:49:10 +00:00 |
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codeanticode
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502ef5efe0
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Re-wrap throwable if is not a runtime excepton, otherwise just throw original object for clearer error messages
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2012-09-10 18:36:31 +00:00 |
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benfry
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7cf6c3af17
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remove incorrect cast
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2012-09-10 16:45:02 +00:00 |
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codeanticode
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27673310cd
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properly handles obj files w/out materials, fixes issue 1081
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2012-09-06 22:27:40 +00:00 |
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codeanticode
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e67f0d653d
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doesn't apply perspective correction when the projection matrix is orthographic, fixes issue 1207.
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2012-09-05 22:41:26 +00:00 |
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benfry
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971ac33557
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change errors constant
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2012-09-04 01:17:53 +00:00 |
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codeanticode
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a69ba6b22d
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a couple of missing methods
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2012-09-03 22:49:13 +00:00 |
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codeanticode
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c64a5958dd
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android sync
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2012-09-03 22:42:56 +00:00 |
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codeanticode
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ebf861adef
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OBJ-loading code moved into PShapeOBJ, removed PShape2D and PShap3D
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2012-09-03 22:21:49 +00:00 |
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codeanticode
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ab81544c99
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leaving backbuffer improvements for later
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2012-09-03 19:34:06 +00:00 |
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codeanticode
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aa90bbc42e
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Using white as the default ambient material property
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2012-09-03 16:35:53 +00:00 |
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codeanticode
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4bf7bc727b
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validate framebuffer only at init in android, new offscreen implementation that properly solves the fickering problem (commented out for now to finish later), some todo notes
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2012-09-03 13:48:34 +00:00 |
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codeanticode
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d09d1d461f
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some FBO changes, to be continued later
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2012-09-03 01:29:38 +00:00 |
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codeanticode
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874bb174ed
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removed parameter cache, some tweaks to the Texture class
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2012-09-02 21:51:02 +00:00 |
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codeanticode
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ff85026bd9
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property sets cache objects in loadTextureImpl(), testing double buffered primary FBO
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2012-09-02 20:49:35 +00:00 |
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benfry
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de1715cc31
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more tweaks
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2012-09-02 20:37:37 +00:00 |
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benfry
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662fec53e6
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moving font cache inside PGraphicsOpenGL
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2012-09-02 20:07:26 +00:00 |
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codeanticode
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720d1ef25c
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hintEnabled is a utility protected method in PGraphicsOpenGL
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2012-09-02 15:59:25 +00:00 |
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benfry
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dc2bb9b0b8
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hide unapproved, other cleanups
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2012-09-02 01:16:16 +00:00 |
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benfry
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8ae1831c33
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swap how image cache is handled, and use weak reference
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2012-09-01 23:54:32 +00:00 |
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codeanticode
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a0bdd0d44b
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corrected warning message for stroke perspective in 2D
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2012-09-01 22:04:59 +00:00 |
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codeanticode
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754eb380db
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Added static context variable to PGL, in order to detect surface restarts. Fixed issue 1146
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2012-09-01 21:34:21 +00:00 |
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benfry
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232390c02c
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move PConstants around a bit, add annotations for overrides, cleaning up unapproved PShape additions
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2012-09-01 18:05:24 +00:00 |
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benfry
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b61f3c26b6
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add annotations for overrides... starting cleanup of shape
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2012-09-01 09:26:38 +00:00 |
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codeanticode
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0a1c1ff2c5
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android sync
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2012-08-31 20:21:19 +00:00 |
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codeanticode
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20410b4746
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More code formatting
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2012-08-31 16:18:25 +00:00 |
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codeanticode
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ed4926f8a9
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added condition to skip bevel triangles in 3D
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2012-08-31 14:41:55 +00:00 |
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codeanticode
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261018afcc
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Renamed stroke perspective hint
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2012-08-31 13:35:36 +00:00 |
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