benfry
|
b4587fdfbc
|
moving the location of the OpenGL library JARs
|
2012-07-20 20:27:44 +00:00 |
|
benfry
|
40ecd562e3
|
moving the OpenGL examples to the core
|
2012-07-20 20:24:58 +00:00 |
|
benfry
|
b30328bb66
|
moving opengl into the core
|
2012-07-20 20:18:20 +00:00 |
|
codeanticode
|
083ab11af9
|
fixed texture unbind error
|
2012-07-20 18:00:32 +00:00 |
|
codeanticode
|
92cdd9221f
|
Added BlurFilter and EdgeFilter examples
|
2012-07-20 17:40:33 +00:00 |
|
codeanticode
|
6aab3afd58
|
add filter(PShader) function
|
2012-07-20 17:07:29 +00:00 |
|
codeanticode
|
629e7a6dbb
|
Some cleanup in Texture, PGraphicsOpenGL.loadTexture() works in all situations and faster in non-FBO-backed surfaces.
|
2012-07-19 17:37:04 +00:00 |
|
codeanticode
|
309d95b0cb
|
PShader updates
|
2012-07-18 20:27:29 +00:00 |
|
codeanticode
|
87b57b9258
|
handling of lack of packed depth+stencil extension for screen FBO
|
2012-07-16 20:24:11 +00:00 |
|
codeanticode
|
ea77f538c4
|
renamed setUniform() to set()
|
2012-07-16 19:29:35 +00:00 |
|
codeanticode
|
9c4195c3e4
|
completed new implementation of image cache handling
|
2012-07-16 19:12:13 +00:00 |
|
codeanticode
|
0562ca3420
|
flush before changing projection matrix, fixed load pixels in GL
|
2012-07-16 06:30:06 +00:00 |
|
codeanticode
|
03beee8abc
|
Added new shader examples
|
2012-07-12 03:14:36 +00:00 |
|
codeanticode
|
209de03dbb
|
Updates in the PShader API
|
2012-07-12 03:00:57 +00:00 |
|
codeanticode
|
dfaeaf7dcb
|
disabling use of multisampled FBO when numSamples == 1
|
2012-07-11 09:07:04 +00:00 |
|
codeanticode
|
b1630310f0
|
temporary workaround to handle very long beveled edge paths, prints warning.
|
2012-07-11 08:30:12 +00:00 |
|
codeanticode
|
37e387c02a
|
Simpler code to add stroke edges to a polygon shape
|
2012-07-11 05:09:16 +00:00 |
|
codeanticode
|
e539355f2b
|
Disable blend when rendering color buffer to screen
|
2012-07-11 01:18:54 +00:00 |
|
codeanticode
|
d8cf549ddc
|
P2D uses simpler orthographic projection (z between -1 and +1) and affine camera transformation
|
2012-07-07 23:30:23 +00:00 |
|
codeanticode
|
f28d246362
|
Added missing offset in partitionRawIndices()
|
2012-07-05 20:04:38 +00:00 |
|
codeanticode
|
370fbd6637
|
Making sure that all shaders can access the projection, modelview and projmodelview matrices
|
2012-07-03 23:08:56 +00:00 |
|
codeanticode
|
d41fd94172
|
Shader loading doesn't recreate shader objects when context changes, that's taken care by the init() method in PShader
|
2012-07-03 18:26:59 +00:00 |
|
codeanticode
|
a671e5eb38
|
Restoring clip configuration when drawing starts/ends.
|
2012-06-29 18:52:42 +00:00 |
|
codeanticode
|
47b597889b
|
AWT again...
|
2012-06-29 15:07:04 +00:00 |
|
codeanticode
|
65c8c60fe6
|
cleaning up PShader methods some more
|
2012-06-29 15:04:48 +00:00 |
|
codeanticode
|
b84e2cc3f0
|
testing NEWT
|
2012-06-29 13:25:19 +00:00 |
|
codeanticode
|
ba57434e3c
|
simpler API for setting uniform values in PShader
|
2012-06-28 21:14:22 +00:00 |
|
codeanticode
|
fed3562cc7
|
added missing glUniformNi functions to PGL
|
2012-06-28 17:28:13 +00:00 |
|
codeanticode
|
9ccaa0d9f5
|
don't call releaseScreenFBO
|
2012-06-25 21:10:51 +00:00 |
|
codeanticode
|
c18cfb233b
|
using screen FBO also when quality < 2
|
2012-06-25 20:25:40 +00:00 |
|
codeanticode
|
d048ff78d1
|
Renamed the smooth hack variables
|
2012-06-25 19:11:00 +00:00 |
|
codeanticode
|
d6984326d0
|
calling showDepthWarningXYZ in translate(tx, ty, tz) in PGraphics2D
|
2012-06-25 18:56:49 +00:00 |
|
codeanticode
|
4c23a2576f
|
blit multiFBO into colorFBO in bindPrimaryColorFBO(), can use smooth hack in any version of OSX, as it also solves screen flickering when calling glReadPixels
|
2012-06-25 18:55:29 +00:00 |
|
codeanticode
|
016047d337
|
disable depth test in PGL.drawTexture method
|
2012-06-25 15:55:53 +00:00 |
|
codeanticode
|
9ad3fdd351
|
added check for continuous use of smooth/noSmooth
|
2012-06-25 14:02:10 +00:00 |
|
codeanticode
|
583a40bfba
|
some cleanup of color conversion methods in PGL
|
2012-06-23 19:57:00 +00:00 |
|
codeanticode
|
8d3c01495a
|
resize pixels in setSize() if they are being used
|
2012-06-22 18:30:39 +00:00 |
|
codeanticode
|
c9980a27c2
|
try-catch block for glBlendEquation handles any exception
|
2012-06-22 16:30:54 +00:00 |
|
codeanticode
|
4571c14256
|
added flush to beginPGL()
|
2012-06-22 15:16:54 +00:00 |
|
codeanticode
|
7e39482aff
|
handle frame resize when using the Lion hack for antialiasing
|
2012-06-21 22:30:40 +00:00 |
|
codeanticode
|
ef2181839d
|
Removed references to P3D in warning, error messages
|
2012-06-21 20:52:09 +00:00 |
|
codeanticode
|
1710965a7c
|
adjusted size initialization in font textures
|
2012-06-21 20:37:05 +00:00 |
|
codeanticode
|
56b4b47236
|
clear buffers in screen FBO, some minor tweaks
|
2012-06-21 20:15:17 +00:00 |
|
codeanticode
|
bdacb6cfae
|
framebuffer stack made into an array as well
|
2012-06-21 19:30:20 +00:00 |
|
codeanticode
|
cddc162e3c
|
switching back to float arrays to store the matrix stacks
|
2012-06-21 19:18:21 +00:00 |
|
codeanticode
|
9ca0a4aa08
|
re-enabling clearing of alpha channel for offscreen surfaces
|
2012-06-21 18:13:19 +00:00 |
|
codeanticode
|
548e795cdf
|
some minor fixes in the handling of FBOs
|
2012-06-21 16:51:32 +00:00 |
|
codeanticode
|
80ac5f856c
|
Recalculate projmodelview matrix at the end of flush.
|
2012-06-21 14:17:36 +00:00 |
|
codeanticode
|
baecfffc7e
|
moving alpha-clear up
|
2012-06-21 13:58:59 +00:00 |
|
codeanticode
|
8502b34b5c
|
release screen FBO first
|
2012-06-21 13:49:58 +00:00 |
|