Commit Graph

390 Commits

Author SHA1 Message Date
codeanticode 9b7df0d345 Small fixes in A3D after testing on N1 2010-04-13 14:17:29 +00:00
benfry a9dadd4fbe change error message 2010-04-13 02:00:56 +00:00
benfry b621775cb1 trying again 2010-04-12 21:55:59 +00:00
benfry 0d9c95f8a2 include caching for match(), change how core.zip is built 2010-04-12 21:55:18 +00:00
codeanticode 09259f4e22 obj loading in a3d now works 2010-04-10 02:07:44 +00:00
codeanticode fa9d513164 finished coding obj parsing 2010-04-09 15:14:18 +00:00
codeanticode c4f31e52eb some minor tweaks in PShape3D and PGraphicsAndroidA3D 2010-04-09 13:50:38 +00:00
codeanticode 4c59a112ad some more obj parsing coded in... 2010-04-09 09:37:54 +00:00
codeanticode 87435f6f46 obj loading partially implemented 2010-04-09 08:54:05 +00:00
codeanticode edef85ba0b GLTexture renamed to PTexture 2010-04-08 08:59:41 +00:00
codeanticode e778f89e36 Added translate, rotate and scale methods to PShape3D 2010-04-08 08:56:36 +00:00
codeanticode bc59745393 GLModel renamed to PShape3D 2010-04-08 07:34:49 +00:00
codeanticode d05ccb9e39 GLConstants removed 2010-04-08 07:26:12 +00:00
codeanticode f6706b067b Shape drawing methods updated to incorporate 3D 2010-04-08 07:18:36 +00:00
codeanticode 602c7b373e PShapeSVG to GLModel tesselation is working 2010-04-08 06:40:45 +00:00
benfry a0a8c8ea97 starting revision 0184 2010-03-31 14:41:22 +00:00
benfry 8e2cb68a1b deal with android sdk version problems, also other minor tweaks, prep 0183 2010-03-31 13:39:58 +00:00
benfry 141b4d98d4 starting revision 0183 2010-03-29 14:43:35 +00:00
codeanticode 43ba60238e glmodel recording feature debugged 2010-03-29 08:35:01 +00:00
benfry 7a3cb880af update for newer sdk 2010-03-28 18:16:11 +00:00
benfry a7a488b9d6 PImage.copy problem (bug #1174) 2010-03-28 18:15:47 +00:00
codeanticode 17cd469d83 algorithm for line grouping fixed 2010-03-28 00:17:46 +00:00
codeanticode c96ef8e1fb finished implementing glmodel recording 2010-03-28 00:05:23 +00:00
codeanticode d18a78f27d started glmodel recorder feature 2010-03-26 10:17:20 +00:00
benfry 992bbaffa6 added skewX/Y (bug #1448) and fixed bugs in its implementation 2010-03-23 18:23:39 +00:00
benfry ebd93a30b3 add notes re: libraries 2010-03-22 17:53:57 +00:00
codeanticode 1007988d85 flickering issue in A3D solved 2010-03-22 12:37:31 +00:00
codeanticode 858b92cf80 partially succesful method to eliminate flickering in A3D sketches without screen clearing 2010-03-21 09:41:13 +00:00
benfry 097f2de47a starting revision 0182 2010-03-19 21:33:48 +00:00
codeanticode 506de58a99 glmodel memory problems corrected 2010-03-18 09:35:06 +00:00
jdf fb6aa9712c Move ProcessHelper and its friends to the processing-app, so they can be used by the unit tests 2010-03-17 18:55:58 +00:00
jdf 048e66b19e Several changes to make unit testing preprocessor easy.
First unit tests in... and they caught a regression!
2010-03-17 17:16:34 +00:00
jdf 7fc6c3d70b Many changes to improve the decoupling and testability of the preprocessor. For example, you no longer have to set up anything on the filesystem in order to preprocess. 2010-03-16 19:40:09 +00:00
jdf e4d577e6c1 While changing PdePreprocessor to make it more amenable to unit tests, I discovered a bug in my last fix. This fixes the bug while changing the construction of PdePreprocessor. Now instead of emitting the literal text "public" while walking the tree, I modify the tree to contain the "public" modifier on methods that lack explicit access. 2010-03-16 17:55:26 +00:00
benfry a6136c8dc6 starting revision 0181 2010-03-16 06:07:09 +00:00
benfry b58721f531 adding support for default font in android core 2010-03-14 17:11:47 +00:00
benfry 136659ebbc add implicit path commands to svg (bug #1503) 2010-03-14 17:05:31 +00:00
benfry f994c29dba update the sdk version 2010-03-14 17:04:21 +00:00
codeanticode 6b7b64421c Fixed buffer expansion bug in A3D 2010-03-14 00:18:37 +00:00
codeanticode 9d6f2ae958 GLModel is now subclass of PShape 2010-03-12 06:53:39 +00:00
benfry da3dd8d75a starting revision 0180 2010-03-12 01:26:41 +00:00
benfry d2aca2d8c9 todo items and rolling back .classpath 2010-03-10 16:06:10 +00:00
jdf b2d1d51d17 Have I fixed these things? 2010-03-09 15:03:44 +00:00
jdf 830e829cc8 Make progress dialog a bit wider 2010-03-09 15:03:36 +00:00
jdf de5b04de26 Don't need those conditions 2010-03-08 22:23:30 +00:00
jdf e299769c0c Hush a bunch of stderr debugging messages. 2010-03-08 22:19:03 +00:00
jdf aa2a23e707 Shut yourself down when your logcat is exhausted, please. 2010-03-08 22:17:57 +00:00
jdf 32db8f48ea Cleanup android build folder, and make it a new tmp folder each time. 2010-03-08 21:14:23 +00:00
jdf b488f2da40 Cleanup android build folder, and make it a new tmp folder each time. 2010-03-08 21:13:46 +00:00
jdf c01be0874f Changes to make the detection of bad emulator behavior more robust. For example, if you kill the emulator while the sketch is launching on it, it seems to react appropriately now. There's a lot of noise coming out on stderr now; I'll clean that up once I've satisfied myself that it's reliable. 2010-03-08 16:19:24 +00:00