codeanticode
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9b7df0d345
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Small fixes in A3D after testing on N1
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2010-04-13 14:17:29 +00:00 |
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benfry
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a9dadd4fbe
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change error message
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2010-04-13 02:00:56 +00:00 |
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benfry
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b621775cb1
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trying again
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2010-04-12 21:55:59 +00:00 |
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benfry
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0d9c95f8a2
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include caching for match(), change how core.zip is built
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2010-04-12 21:55:18 +00:00 |
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codeanticode
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09259f4e22
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obj loading in a3d now works
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2010-04-10 02:07:44 +00:00 |
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codeanticode
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fa9d513164
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finished coding obj parsing
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2010-04-09 15:14:18 +00:00 |
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codeanticode
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c4f31e52eb
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some minor tweaks in PShape3D and PGraphicsAndroidA3D
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2010-04-09 13:50:38 +00:00 |
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codeanticode
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4c59a112ad
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some more obj parsing coded in...
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2010-04-09 09:37:54 +00:00 |
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codeanticode
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87435f6f46
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obj loading partially implemented
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2010-04-09 08:54:05 +00:00 |
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codeanticode
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edef85ba0b
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GLTexture renamed to PTexture
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2010-04-08 08:59:41 +00:00 |
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codeanticode
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e778f89e36
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Added translate, rotate and scale methods to PShape3D
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2010-04-08 08:56:36 +00:00 |
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codeanticode
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bc59745393
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GLModel renamed to PShape3D
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2010-04-08 07:34:49 +00:00 |
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codeanticode
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d05ccb9e39
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GLConstants removed
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2010-04-08 07:26:12 +00:00 |
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codeanticode
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f6706b067b
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Shape drawing methods updated to incorporate 3D
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2010-04-08 07:18:36 +00:00 |
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codeanticode
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602c7b373e
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PShapeSVG to GLModel tesselation is working
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2010-04-08 06:40:45 +00:00 |
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benfry
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a0a8c8ea97
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starting revision 0184
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2010-03-31 14:41:22 +00:00 |
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benfry
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8e2cb68a1b
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deal with android sdk version problems, also other minor tweaks, prep 0183
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2010-03-31 13:39:58 +00:00 |
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benfry
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141b4d98d4
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starting revision 0183
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2010-03-29 14:43:35 +00:00 |
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codeanticode
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43ba60238e
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glmodel recording feature debugged
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2010-03-29 08:35:01 +00:00 |
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benfry
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7a3cb880af
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update for newer sdk
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2010-03-28 18:16:11 +00:00 |
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benfry
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a7a488b9d6
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PImage.copy problem (bug #1174)
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2010-03-28 18:15:47 +00:00 |
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codeanticode
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17cd469d83
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algorithm for line grouping fixed
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2010-03-28 00:17:46 +00:00 |
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codeanticode
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c96ef8e1fb
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finished implementing glmodel recording
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2010-03-28 00:05:23 +00:00 |
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codeanticode
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d18a78f27d
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started glmodel recorder feature
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2010-03-26 10:17:20 +00:00 |
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benfry
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992bbaffa6
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added skewX/Y (bug #1448) and fixed bugs in its implementation
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2010-03-23 18:23:39 +00:00 |
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benfry
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ebd93a30b3
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add notes re: libraries
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2010-03-22 17:53:57 +00:00 |
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codeanticode
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1007988d85
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flickering issue in A3D solved
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2010-03-22 12:37:31 +00:00 |
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codeanticode
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858b92cf80
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partially succesful method to eliminate flickering in A3D sketches without screen clearing
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2010-03-21 09:41:13 +00:00 |
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benfry
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097f2de47a
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starting revision 0182
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2010-03-19 21:33:48 +00:00 |
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codeanticode
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506de58a99
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glmodel memory problems corrected
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2010-03-18 09:35:06 +00:00 |
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jdf
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fb6aa9712c
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Move ProcessHelper and its friends to the processing-app, so they can be used by the unit tests
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2010-03-17 18:55:58 +00:00 |
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jdf
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048e66b19e
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Several changes to make unit testing preprocessor easy.
First unit tests in... and they caught a regression!
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2010-03-17 17:16:34 +00:00 |
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jdf
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7fc6c3d70b
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Many changes to improve the decoupling and testability of the preprocessor. For example, you no longer have to set up anything on the filesystem in order to preprocess.
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2010-03-16 19:40:09 +00:00 |
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jdf
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e4d577e6c1
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While changing PdePreprocessor to make it more amenable to unit tests, I discovered a bug in my last fix. This fixes the bug while changing the construction of PdePreprocessor. Now instead of emitting the literal text "public" while walking the tree, I modify the tree to contain the "public" modifier on methods that lack explicit access.
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2010-03-16 17:55:26 +00:00 |
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benfry
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a6136c8dc6
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starting revision 0181
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2010-03-16 06:07:09 +00:00 |
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benfry
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b58721f531
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adding support for default font in android core
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2010-03-14 17:11:47 +00:00 |
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benfry
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136659ebbc
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add implicit path commands to svg (bug #1503)
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2010-03-14 17:05:31 +00:00 |
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benfry
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f994c29dba
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update the sdk version
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2010-03-14 17:04:21 +00:00 |
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codeanticode
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6b7b64421c
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Fixed buffer expansion bug in A3D
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2010-03-14 00:18:37 +00:00 |
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codeanticode
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9d6f2ae958
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GLModel is now subclass of PShape
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2010-03-12 06:53:39 +00:00 |
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benfry
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da3dd8d75a
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starting revision 0180
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2010-03-12 01:26:41 +00:00 |
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benfry
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d2aca2d8c9
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todo items and rolling back .classpath
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2010-03-10 16:06:10 +00:00 |
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jdf
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b2d1d51d17
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Have I fixed these things?
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2010-03-09 15:03:44 +00:00 |
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jdf
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830e829cc8
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Make progress dialog a bit wider
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2010-03-09 15:03:36 +00:00 |
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jdf
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de5b04de26
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Don't need those conditions
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2010-03-08 22:23:30 +00:00 |
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jdf
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e299769c0c
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Hush a bunch of stderr debugging messages.
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2010-03-08 22:19:03 +00:00 |
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jdf
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aa2a23e707
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Shut yourself down when your logcat is exhausted, please.
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2010-03-08 22:17:57 +00:00 |
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jdf
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32db8f48ea
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Cleanup android build folder, and make it a new tmp folder each time.
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2010-03-08 21:14:23 +00:00 |
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jdf
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b488f2da40
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Cleanup android build folder, and make it a new tmp folder each time.
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2010-03-08 21:13:46 +00:00 |
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jdf
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c01be0874f
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Changes to make the detection of bad emulator behavior more robust. For example, if you kill the emulator while the sketch is launching on it, it seems to react appropriately now. There's a lot of noise coming out on stderr now; I'll clean that up once I've satisfied myself that it's reliable.
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2010-03-08 16:19:24 +00:00 |
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